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Move to shared pointer
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@@ -39,7 +39,7 @@ FvHorsemenTrigger::OnFireEventServerSide(Entity* self, Entity* sender, std::stri
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continue;
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}
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auto* missionComponent = player->GetComponent<MissionComponent>();
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auto missionComponent = player->GetComponent<MissionComponent>();
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if (missionComponent == nullptr) {
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continue;
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