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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-14 03:58:26 +00:00
Move to shared pointer
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@@ -12,7 +12,7 @@ void NpcNjAssistantServer::OnMissionDialogueOK(Entity* self, Entity* target, int
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if (missionState == eMissionState::COMPLETE || missionState == eMissionState::READY_TO_COMPLETE) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"switch", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress());
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auto* inv = static_cast<InventoryComponent*>(target->GetComponent(eReplicaComponentType::INVENTORY));
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auto inv = target->GetComponent<InventoryComponent>();
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// If we are ready to complete our missions, we take the kit from you:
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if (inv && missionState == eMissionState::READY_TO_COMPLETE) {
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@@ -23,7 +23,7 @@ void NpcNjAssistantServer::OnMissionDialogueOK(Entity* self, Entity* target, int
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}
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}
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} else if (missionState == eMissionState::AVAILABLE) {
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auto* missionComponent = static_cast<MissionComponent*>(target->GetComponent(eReplicaComponentType::MISSION));
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auto missionComponent = target->GetComponent<MissionComponent>();
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missionComponent->CompleteMission(mailAchievement, true);
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}
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}
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