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Move to shared pointer
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@@ -35,13 +35,13 @@ BootyDigServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string
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// Make sure players only dig up one booty per instance
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player->SetVar<bool>(u"bootyDug", true);
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auto* missionComponent = player->GetComponent<MissionComponent>();
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auto missionComponent = player->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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auto* mission = missionComponent->GetMission(1881);
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if (mission != nullptr && (mission->GetMissionState() == eMissionState::ACTIVE || mission->GetMissionState() == eMissionState::COMPLETE_ACTIVE)) {
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mission->Progress(eMissionTaskType::SCRIPT, self->GetLOT());
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auto* renderComponent = self->GetComponent<RenderComponent>();
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auto renderComponent = self->GetComponent<RenderComponent>();
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if (renderComponent != nullptr)
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renderComponent->PlayEffect(7730, u"cast", "bootyshine");
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