Move to shared pointer

This commit is contained in:
David Markowitz
2023-06-07 00:23:50 -07:00
parent ea9d0d8592
commit 9e9e4dc087
219 changed files with 743 additions and 748 deletions

View File

@@ -35,13 +35,13 @@ BootyDigServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string
// Make sure players only dig up one booty per instance
player->SetVar<bool>(u"bootyDug", true);
auto* missionComponent = player->GetComponent<MissionComponent>();
auto missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
auto* mission = missionComponent->GetMission(1881);
if (mission != nullptr && (mission->GetMissionState() == eMissionState::ACTIVE || mission->GetMissionState() == eMissionState::COMPLETE_ACTIVE)) {
mission->Progress(eMissionTaskType::SCRIPT, self->GetLOT());
auto* renderComponent = self->GetComponent<RenderComponent>();
auto renderComponent = self->GetComponent<RenderComponent>();
if (renderComponent != nullptr)
renderComponent->PlayEffect(7730, u"cast", "bootyshine");