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Move to shared pointer
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@@ -9,14 +9,14 @@
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#include "eReplicaComponentType.h"
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void BaseEnemyMech::OnStartup(Entity* self) {
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auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
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auto destroyableComponent = self->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr) {
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destroyableComponent->SetFaction(4);
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}
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}
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void BaseEnemyMech::OnDie(Entity* self, Entity* killer) {
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ControllablePhysicsComponent* controlPhys = static_cast<ControllablePhysicsComponent*>(self->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
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auto controlPhys = self->GetComponent<ControllablePhysicsComponent>();
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if (!controlPhys) return;
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NiPoint3 newLoc = { controlPhys->GetPosition().x, dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(controlPhys->GetPosition()), controlPhys->GetPosition().z };
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