Move to shared pointer

This commit is contained in:
David Markowitz
2023-06-07 00:23:50 -07:00
parent ea9d0d8592
commit 9e9e4dc087
219 changed files with 743 additions and 748 deletions

View File

@@ -115,10 +115,10 @@ bool Precondition::Check(Entity* player, bool evaluateCosts) const {
bool Precondition::CheckValue(Entity* player, const uint32_t value, bool evaluateCosts) const {
auto* missionComponent = player->GetComponent<MissionComponent>();
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
auto* destroyableComponent = player->GetComponent<DestroyableComponent>();
auto* levelComponent = player->GetComponent<LevelProgressionComponent>();
auto missionComponent = player->GetComponent<MissionComponent>();
auto inventoryComponent = player->GetComponent<InventoryComponent>();
auto destroyableComponent = player->GetComponent<DestroyableComponent>();
auto levelComponent = player->GetComponent<LevelProgressionComponent>();
auto* character = player->GetCharacter();
Mission* mission;