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Move to shared pointer
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@@ -115,10 +115,10 @@ bool Precondition::Check(Entity* player, bool evaluateCosts) const {
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bool Precondition::CheckValue(Entity* player, const uint32_t value, bool evaluateCosts) const {
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auto* missionComponent = player->GetComponent<MissionComponent>();
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auto* inventoryComponent = player->GetComponent<InventoryComponent>();
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auto* destroyableComponent = player->GetComponent<DestroyableComponent>();
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auto* levelComponent = player->GetComponent<LevelProgressionComponent>();
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auto missionComponent = player->GetComponent<MissionComponent>();
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auto inventoryComponent = player->GetComponent<InventoryComponent>();
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auto destroyableComponent = player->GetComponent<DestroyableComponent>();
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auto levelComponent = player->GetComponent<LevelProgressionComponent>();
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auto* character = player->GetCharacter();
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Mission* mission;
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