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fix: Player activated switches (#1655)
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@@ -22,6 +22,7 @@ public:
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~SwitchComponent() override;
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void Update(float deltaTime) override;
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void OnUse(Entity* originator) override;
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Entity* GetParentEntity() const;
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@@ -101,6 +102,8 @@ private:
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* Attached pet bouncer
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*/
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BouncerComponent* m_PetBouncer = nullptr;
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std::vector<int32_t> m_FactionsToRespondTo{};
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};
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#endif // SWITCHCOMPONENT_H
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