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https://github.com/DarkflameUniverse/DarkflameServer.git
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Initial changes.
* Recorder to recall player actions. * Server precondtions to manage entity visiblity.
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@@ -75,6 +75,8 @@
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#include "EntityManager.h"
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#include "CheatDetection.h"
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#include "ServerPreconditions.hpp"
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namespace Game {
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dLogger* logger = nullptr;
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dServer* server = nullptr;
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@@ -255,6 +257,8 @@ int main(int argc, char** argv) {
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PerformanceManager::SelectProfile(zoneID);
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ServerPreconditions::LoadPreconditions("vanity/preconditions.xml");
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Game::entityManager = new EntityManager();
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Game::zoneManager = new dZoneManager();
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//Load our level:
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