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Initial changes.
* Recorder to recall player actions. * Server precondtions to manage entity visiblity.
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11
dScripts/02_server/DLU/DukeDialogueGlowingBrick.h
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11
dScripts/02_server/DLU/DukeDialogueGlowingBrick.h
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#pragma once
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#include "CppScripts.h"
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class DukeDialogueGlowingBrick : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
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void OnRespondToMission(Entity* self, int missionID, Entity* player, int reward) override;
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};
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