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feat(ugc): staff reprocessing of a property goes to the front of the queue
/reprocessproperty and the dashboard's Reprocess all models mark the property's models as priority (ugc.priority, migrations mysql 94 and sqlite 77). The UGC server takes priority models first, polls them even when its queue is full, and puts them at its front, as it does cars and rockets. The flag clears once a model is made. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -402,7 +402,7 @@ class TestSQLDatabase : public GameDatabase {
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std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override { return {}; }
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std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) override { return {}; }
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std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) override { return {}; }
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std::vector<IUgc::PendingModel> GetUgcModelsToProcess(const uint32_t limit) override { return {}; }
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std::vector<IUgc::PendingModel> GetUgcModelsToProcess(const uint32_t limit, const bool priorityOnly) override { return {}; }
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void ExpediteUgcModel(const LWOOBJID id) override {}
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void ExpediteUgcModels(const LWOOBJID characterId) override {}
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std::vector<std::pair<std::string, uint64_t>> GetModularBuildConfigCounts() override { return {}; }
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