mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-20 14:28:07 +00:00
use SQLite types
This commit is contained in:
@@ -505,7 +505,6 @@ void EntityManager::UpdateGhosting(Entity* player) {
|
||||
|
||||
if (collectionId != 0) {
|
||||
collectionId = static_cast<uint32_t>(collectionId) + static_cast<uint32_t>(Game::server->GetZoneID() << 8);
|
||||
|
||||
if (missionComponent->HasCollectible(collectionId)) {
|
||||
continue;
|
||||
}
|
||||
|
Reference in New Issue
Block a user