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chore: Convert LeaderboardManager to use BitStream refs (#1469)
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@ -43,9 +43,9 @@ inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t&
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leaderboard << "\nResult[0].Row[" << index << "]." << data->GetString();
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leaderboard << "\nResult[0].Row[" << index << "]." << data->GetString();
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}
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}
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void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
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void Leaderboard::Serialize(RakNet::BitStream& bitStream) const {
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bitStream->Write(gameID);
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bitStream.Write(gameID);
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bitStream->Write(infoType);
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bitStream.Write(infoType);
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std::ostringstream leaderboard;
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std::ostringstream leaderboard;
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@ -64,12 +64,12 @@ void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
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// Serialize the thing to a BitStream
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// Serialize the thing to a BitStream
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uint32_t leaderboardSize = leaderboard.tellp();
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uint32_t leaderboardSize = leaderboard.tellp();
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bitStream->Write<uint32_t>(leaderboardSize);
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bitStream.Write<uint32_t>(leaderboardSize);
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// Doing this all in 1 call so there is no possbility of a dangling pointer.
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// Doing this all in 1 call so there is no possbility of a dangling pointer.
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bitStream->WriteAlignedBytes(reinterpret_cast<const unsigned char*>(GeneralUtils::ASCIIToUTF16(leaderboard.str()).c_str()), leaderboardSize * sizeof(char16_t));
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bitStream.WriteAlignedBytes(reinterpret_cast<const unsigned char*>(GeneralUtils::ASCIIToUTF16(leaderboard.str()).c_str()), leaderboardSize * sizeof(char16_t));
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if (leaderboardSize > 0) bitStream->Write<uint16_t>(0);
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if (leaderboardSize > 0) bitStream.Write<uint16_t>(0);
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bitStream->Write0();
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bitStream.Write0();
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bitStream->Write0();
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bitStream.Write0();
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}
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}
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void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {
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void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {
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@ -88,7 +88,7 @@ public:
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*
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*
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* Expensive! Leaderboards are very string intensive so be wary of performatnce calling this method.
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* Expensive! Leaderboards are very string intensive so be wary of performatnce calling this method.
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*/
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*/
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void Serialize(RakNet::BitStream* bitStream) const;
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void Serialize(RakNet::BitStream& bitStream) const;
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/**
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/**
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* Builds the leaderboard from the database based on the associated gameID
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* Builds the leaderboard from the database based on the associated gameID
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@ -1666,7 +1666,7 @@ void GameMessages::SendActivitySummaryLeaderboardData(const LWOOBJID& objectID,
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bitStream.Write(objectID);
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bitStream.Write(objectID);
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bitStream.Write(eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA);
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bitStream.Write(eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA);
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leaderboard->Serialize(&bitStream);
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leaderboard->Serialize(bitStream);
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SEND_PACKET;
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SEND_PACKET;
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}
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}
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