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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge remote-tracking branch 'origin/main' into web-dashboard-simplier
# Conflicts: # dMasterServer/MasterServer.cpp
This commit is contained in:
@@ -3,6 +3,7 @@
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#include "MessageType/Chat.h"
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#include "BitStreamUtils.h"
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#include "Game.h"
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#include "dConfig.h"
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#include "Logger.h"
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#include "eObjectBits.h"
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@@ -72,8 +73,8 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
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return;
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}
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constexpr int32_t MAX_IGNORES = 32;
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if (receiver.ignoredPlayers.size() > MAX_IGNORES) {
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const int32_t MAX_IGNORES = Game::config->GetValue("max_ignores", 32);
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if (receiver.ignoredPlayers.size() >= MAX_IGNORES) {
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LOG_DEBUG("Player %llu has too many ignores", playerId);
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return;
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}
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@@ -435,6 +435,11 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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inStream.IgnoreBytes(4);
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inStream.Read(channel);
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inStream.Read(size);
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if (size > MAX_MESSAGE_LENGTH) {
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LOG("Received a probably spoofed chat message, ignoring msg");
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return;
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}
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inStream.IgnoreBytes(77);
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LUWString message(size);
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@@ -479,6 +484,11 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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if (channel != eChatChannel::PRIVATE_CHAT) LOG("WARNING: Received Private chat with the wrong channel!");
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inStream.Read(size);
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if (size > MAX_MESSAGE_LENGTH) {
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LOG("Received a probably spoofed chat message, ignoring msg");
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return;
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}
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inStream.IgnoreBytes(77);
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inStream.Read(LUReceiverName);
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@@ -105,15 +105,7 @@ void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
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auto* team = TeamContainer::GetTeam(playerID);
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if (team != nullptr) {
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const auto memberName = GeneralUtils::UTF8ToUTF16(player.playerName);
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for (const auto memberId : team->memberIDs) {
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const auto& otherMember = GetPlayerData(memberId);
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if (!otherMember) continue;
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TeamContainer::SendTeamSetOffWorldFlag(otherMember, playerID, { 0, 0, 0 });
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}
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TeamContainer::RemoveMember(team, playerID, false, false, true);
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}
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ChatWeb::SendWSPlayerUpdate(player, eActivityType::PlayerLoggedOut);
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@@ -176,6 +168,7 @@ LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) {
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return toReturn;
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}
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// TODO Make this a pointer again or do something to make it so you cant edit the LWOOBJID_EMPTY entry? it should be ignored in all cases anyways though...
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PlayerData& PlayerContainer::GetPlayerDataMutable(const LWOOBJID& playerID) {
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return m_Players.contains(playerID) ? m_Players[playerID] : m_Players[LWOOBJID_EMPTY];
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}
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