Fix whitespace

Convert to tabs and remove trailing whitespace
This commit is contained in:
TheMatt2
2022-01-15 14:02:14 -05:00
parent 4ff84e0730
commit 9dfa401b27
8 changed files with 108 additions and 108 deletions

View File

@@ -25,7 +25,7 @@ ItemSet::ItemSet(const uint32_t id, InventoryComponent* inventoryComponent)
{
return;
}
for (auto i = 0; i < 5; ++i)
{
if (result.fieldIsNull(i))
@@ -35,7 +35,7 @@ ItemSet::ItemSet(const uint32_t id, InventoryComponent* inventoryComponent)
auto skillQuery = CDClientDatabase::CreatePreppedStmt(
"SELECT SkillID FROM ItemSetSkills WHERE SkillSetID = ?;");
skillQuery.bind(1, result.getIntField(i));
skillQuery.bind(1, result.getIntField(i));
auto skillResult = skillQuery.execQuery();
@@ -49,10 +49,10 @@ ItemSet::ItemSet(const uint32_t id, InventoryComponent* inventoryComponent)
if (skillResult.fieldIsNull(0))
{
skillResult.nextRow();
continue;
}
const auto skillId = skillResult.getIntField(0);
switch (i)
@@ -75,7 +75,7 @@ ItemSet::ItemSet(const uint32_t id, InventoryComponent* inventoryComponent)
default:
break;
}
skillResult.nextRow();
}
}
@@ -83,7 +83,7 @@ ItemSet::ItemSet(const uint32_t id, InventoryComponent* inventoryComponent)
std::string ids = result.getStringField(5);
ids.erase(std::remove_if(ids.begin(), ids.end(), ::isspace), ids.end());
std::istringstream stream(ids);
std::string token;
@@ -99,9 +99,9 @@ ItemSet::ItemSet(const uint32_t id, InventoryComponent* inventoryComponent)
m_Items.push_back(value);
}
}
m_Equipped = {};
for (const auto item : m_Items)
{
if (inventoryComponent->IsEquipped(item))
@@ -141,11 +141,11 @@ void ItemSet::OnEquip(const LOT lot)
auto* skillComponent = m_InventoryComponent->GetParent()->GetComponent<SkillComponent>();
auto* missionComponent = m_InventoryComponent->GetParent()->GetComponent<MissionComponent>();
for (const auto skill : skillSet)
{
auto* skillTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
const auto behaviorId = skillTable->GetSkillByID(skill).behaviorID;
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SKILL, skill);
@@ -167,11 +167,11 @@ void ItemSet::OnUnEquip(const LOT lot)
{
return;
}
const auto& skillSet = GetSkillSet(m_Equipped.size());
m_Equipped.erase(index);
if (skillSet.empty())
{
return;
@@ -199,7 +199,7 @@ uint32_t ItemSet::GetID() const
return m_ID;
}
void ItemSet::Update(float deltaTime)
void ItemSet::Update(float deltaTime)
{
for (auto& passiveAbility : m_PassiveAbilities)
{
@@ -207,7 +207,7 @@ void ItemSet::Update(float deltaTime)
}
}
void ItemSet::TriggerPassiveAbility(PassiveAbilityTrigger trigger)
void ItemSet::TriggerPassiveAbility(PassiveAbilityTrigger trigger)
{
for (auto& passiveAbility : m_PassiveAbilities)
{