mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
Fix whitespace
Convert to tabs and remove trailing whitespace
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@@ -19,11 +19,11 @@
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RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) {
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auto query = CDClientDatabase::CreatePreppedStmt(
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"SELECT targetZone, defaultZoneID, targetScene, altLandingPrecondition, altLandingSpawnPointName FROM RocketLaunchpadControlComponent WHERE id = ?;");
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"SELECT targetZone, defaultZoneID, targetScene, altLandingPrecondition, altLandingSpawnPointName FROM RocketLaunchpadControlComponent WHERE id = ?;");
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query.bind(1, rocketId);
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auto result = query.execQuery();
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if (!result.eof() && !result.fieldIsNull(0))
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{
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m_TargetZone = result.getIntField(0);
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@@ -59,7 +59,7 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOOBJID option
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{
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return;
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}
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TellMasterToPrepZone(zone);
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// This also gets triggered by a proximity monitor + item equip, I will set that up when havok is ready
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@@ -80,7 +80,7 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOOBJID option
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{
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rocket = inventoryComponent->FindItemById(optionalRocketID);
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}
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if (rocket == nullptr)
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{
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rocket = inventoryComponent->FindItemById(characterComponent->GetLastRocketItemID());
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@@ -131,7 +131,7 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOOBJID option
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}
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}
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}
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// Store the last used rocket item's ID
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characterComponent->SetLastRocketItemID(rocket->GetId());
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@@ -140,13 +140,13 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOOBJID option
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character->SaveXMLToDatabase();
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SetSelectedMapId(originator->GetObjectID(), zone);
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GameMessages::SendFireEventClientSide(m_Parent->GetObjectID(), originator->GetSystemAddress(), u"RocketEquipped", rocket->GetId(), cloneId, -1, originator->GetObjectID());
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rocket->Equip(true);
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GameMessages::SendChangeObjectWorldState(rocket->GetId(), WORLDSTATE_ATTACHED, UNASSIGNED_SYSTEM_ADDRESS);
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EntityManager::Instance()->SerializeEntity(originator);
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}
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@@ -167,7 +167,7 @@ void RocketLaunchpadControlComponent::OnProximityUpdate(Entity* entering, std::s
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// Proximity rockets are handled by item equipment
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}
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void RocketLaunchpadControlComponent::SetSelectedMapId(LWOOBJID player, LWOMAPID mapID)
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void RocketLaunchpadControlComponent::SetSelectedMapId(LWOOBJID player, LWOMAPID mapID)
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{
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m_SelectedMapIds[player] = mapID;
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}
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@@ -181,7 +181,7 @@ LWOMAPID RocketLaunchpadControlComponent::GetSelectedMapId(LWOOBJID player) cons
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return index->second;
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}
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void RocketLaunchpadControlComponent::SetSelectedCloneId(LWOOBJID player, LWOCLONEID cloneId)
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void RocketLaunchpadControlComponent::SetSelectedCloneId(LWOOBJID player, LWOCLONEID cloneId)
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{
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m_SelectedCloneIds[player] = cloneId;
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}
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