Fix whitespace

Convert to tabs and remove trailing whitespace
This commit is contained in:
TheMatt2
2022-01-15 14:02:14 -05:00
parent 4ff84e0730
commit 9dfa401b27
8 changed files with 108 additions and 108 deletions

View File

@@ -105,7 +105,7 @@ void DestroyableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIn
outBitStream->Write0(); //Contains info about immunities this object has, but it's left out for now.
}
outBitStream->Write(m_DirtyHealth || bIsInitialUpdate);
outBitStream->Write(m_DirtyHealth || bIsInitialUpdate);
if (m_DirtyHealth || bIsInitialUpdate) {
outBitStream->Write(m_iHealth);
outBitStream->Write(m_fMaxHealth);
@@ -113,12 +113,12 @@ void DestroyableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIn
outBitStream->Write(m_fMaxArmor);
outBitStream->Write(m_iImagination);
outBitStream->Write(m_fMaxImagination);
outBitStream->Write(m_DamageToAbsorb);
outBitStream->Write(IsImmune());
outBitStream->Write(m_IsGMImmune);
outBitStream->Write(m_IsShielded);
outBitStream->Write(m_fMaxHealth);
outBitStream->Write(m_fMaxArmor);
outBitStream->Write(m_fMaxImagination);
@@ -129,14 +129,14 @@ void DestroyableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIn
}
outBitStream->Write(m_IsSmashable);
if (bIsInitialUpdate) {
outBitStream->Write(m_IsDead);
outBitStream->Write(m_IsSmashed);
if (m_IsSmashable) {
outBitStream->Write(m_HasBricks);
if (m_ExplodeFactor != 1.0f) {
outBitStream->Write1();
outBitStream->Write(m_ExplodeFactor);
@@ -145,10 +145,10 @@ void DestroyableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIn
}
}
}
m_DirtyHealth = false;
}
if (m_DirtyThreatList || bIsInitialUpdate) {
outBitStream->Write1();
outBitStream->Write(m_HasThreats);
@@ -166,7 +166,7 @@ void DestroyableComponent::LoadFromXML(tinyxml2::XMLDocument* doc) {
}
auto* buffComponent = m_Parent->GetComponent<BuffComponent>();
if (buffComponent != nullptr) {
buffComponent->LoadFromXML(doc);
}
@@ -186,9 +186,9 @@ void DestroyableComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
Game::logger->Log("DestroyableComponent", "Failed to find dest tag!\n");
return;
}
auto* buffComponent = m_Parent->GetComponent<BuffComponent>();
if (buffComponent != nullptr) {
buffComponent->UpdateXml(doc);
}
@@ -233,7 +233,7 @@ void DestroyableComponent::SetMaxHealth(float value, bool playAnim) {
args.InsertValue("type", type);
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
delete amount;
delete type;
}
@@ -279,7 +279,7 @@ void DestroyableComponent::SetMaxArmor(float value, bool playAnim) {
args.InsertValue("type", type);
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
delete amount;
delete type;
}
@@ -325,7 +325,7 @@ void DestroyableComponent::SetMaxImagination(float value, bool playAnim) {
args.InsertValue("type", type);
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
delete amount;
delete type;
}
@@ -340,7 +340,7 @@ void DestroyableComponent::SetDamageToAbsorb(int32_t value)
m_DamageToAbsorb = value;
}
void DestroyableComponent::SetDamageReduction(int32_t value)
void DestroyableComponent::SetDamageReduction(int32_t value)
{
m_DirtyHealth = true;
m_DamageReduction = value;
@@ -352,7 +352,7 @@ void DestroyableComponent::SetIsImmune(bool value)
m_ImmuneStacks = value ? 1 : 0;
}
void DestroyableComponent::SetIsGMImmune(bool value)
void DestroyableComponent::SetIsGMImmune(bool value)
{
m_DirtyHealth = true;
m_IsGMImmune = value;
@@ -375,7 +375,7 @@ void DestroyableComponent::AddFaction(const int32_t factionID, const bool ignore
auto query = CDClientDatabase::CreatePreppedStmt(
"SELECT enemyList FROM Factions WHERE faction = ?;");
query.bind(1, (int) factionID);
query.bind(1, (int) factionID);
auto result = query.execQuery();
@@ -387,10 +387,10 @@ void DestroyableComponent::AddFaction(const int32_t factionID, const bool ignore
std::stringstream ss(list_string);
std::string token;
while (std::getline(ss, token, ',')) {
if (token.empty()) continue;
auto id = std::stoi(token);
auto exclude = std::find(m_FactionIDs.begin(), m_FactionIDs.end(), id) != m_FactionIDs.end();
@@ -404,7 +404,7 @@ void DestroyableComponent::AddFaction(const int32_t factionID, const bool ignore
{
continue;
}
AddEnemyFaction(id);
}
@@ -521,7 +521,7 @@ bool DestroyableComponent::CheckValidity(const LWOOBJID target, const bool ignor
if (quickbuild != nullptr)
{
const auto state = quickbuild->GetState();
if (state != REBUILD_COMPLETED)
{
return false;
@@ -568,7 +568,7 @@ void DestroyableComponent::Imagine(const int32_t deltaImagination)
{
auto current = static_cast<int32_t>(GetImagination());
const auto max = static_cast<int32_t>(GetMaxImagination());
current += deltaImagination;
current = std::min(current, max);
@@ -641,7 +641,7 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, bool e
damage -= absorbDamage;
absorb -= absorbDamage;
const auto armorDamage = std::min(damage, armor);
damage -= armorDamage;
@@ -663,7 +663,7 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, bool e
{
EntityManager::Instance()->SerializeEntity(m_Parent);
}
auto* attacker = EntityManager::Instance()->GetEntity(source);
m_Parent->OnHit(attacker);
m_Parent->OnHitOrHealResult(attacker, sourceDamage);
@@ -741,7 +741,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
}
}
}
const auto isPlayer = m_Parent->IsPlayer();
GameMessages::SendDie(
@@ -783,14 +783,14 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
auto* member = EntityManager::Instance()->GetEntity(specificOwner);
if (member) LootGenerator::Instance().DropLoot(member, m_Parent, lootMatrixId, GetMinCoins(), GetMaxCoins());
}
}
else {
for (const auto memberId : team->members) { // Free for all
auto* member = EntityManager::Instance()->GetEntity(memberId);
if (member == nullptr) continue;
LootGenerator::Instance().DropLoot(member, m_Parent, lootMatrixId, GetMinCoins(), GetMaxCoins());
LootGenerator::Instance().DropLoot(member, m_Parent, lootMatrixId, GetMinCoins(), GetMaxCoins());
}
}
}
@@ -821,7 +821,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
}
coinsTotal -= coinsToLoose;
LootGenerator::Instance().DropLoot(m_Parent, m_Parent, -1, coinsToLoose, coinsToLoose);
}
@@ -862,7 +862,7 @@ void DestroyableComponent::PopImmunity(int32_t stacks)
m_ImmuneStacks -= stacks;
}
void DestroyableComponent::FixStats()
void DestroyableComponent::FixStats()
{
auto* entity = GetParent();
@@ -920,7 +920,7 @@ void DestroyableComponent::FixStats()
// Add the stats
const auto& info = mission->GetClientInfo();
maxHealth += info.reward_maxhealth;
maxImagination += info.reward_maximagination;
}