mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-05 18:24:12 +00:00
Fix whitespace
Convert to tabs and remove trailing whitespace
This commit is contained in:
@@ -105,7 +105,7 @@ void DestroyableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIn
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outBitStream->Write0(); //Contains info about immunities this object has, but it's left out for now.
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}
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outBitStream->Write(m_DirtyHealth || bIsInitialUpdate);
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outBitStream->Write(m_DirtyHealth || bIsInitialUpdate);
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if (m_DirtyHealth || bIsInitialUpdate) {
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outBitStream->Write(m_iHealth);
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outBitStream->Write(m_fMaxHealth);
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@@ -113,12 +113,12 @@ void DestroyableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIn
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outBitStream->Write(m_fMaxArmor);
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outBitStream->Write(m_iImagination);
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outBitStream->Write(m_fMaxImagination);
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outBitStream->Write(m_DamageToAbsorb);
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outBitStream->Write(IsImmune());
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outBitStream->Write(m_IsGMImmune);
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outBitStream->Write(m_IsShielded);
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outBitStream->Write(m_fMaxHealth);
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outBitStream->Write(m_fMaxArmor);
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outBitStream->Write(m_fMaxImagination);
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@@ -129,14 +129,14 @@ void DestroyableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIn
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}
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outBitStream->Write(m_IsSmashable);
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if (bIsInitialUpdate) {
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outBitStream->Write(m_IsDead);
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outBitStream->Write(m_IsSmashed);
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if (m_IsSmashable) {
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outBitStream->Write(m_HasBricks);
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if (m_ExplodeFactor != 1.0f) {
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outBitStream->Write1();
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outBitStream->Write(m_ExplodeFactor);
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@@ -145,10 +145,10 @@ void DestroyableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIn
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}
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}
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}
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m_DirtyHealth = false;
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}
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if (m_DirtyThreatList || bIsInitialUpdate) {
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outBitStream->Write1();
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outBitStream->Write(m_HasThreats);
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@@ -166,7 +166,7 @@ void DestroyableComponent::LoadFromXML(tinyxml2::XMLDocument* doc) {
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}
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auto* buffComponent = m_Parent->GetComponent<BuffComponent>();
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if (buffComponent != nullptr) {
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buffComponent->LoadFromXML(doc);
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}
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@@ -186,9 +186,9 @@ void DestroyableComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
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Game::logger->Log("DestroyableComponent", "Failed to find dest tag!\n");
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return;
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}
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auto* buffComponent = m_Parent->GetComponent<BuffComponent>();
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if (buffComponent != nullptr) {
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buffComponent->UpdateXml(doc);
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}
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@@ -233,7 +233,7 @@ void DestroyableComponent::SetMaxHealth(float value, bool playAnim) {
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args.InsertValue("type", type);
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GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
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delete amount;
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delete type;
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}
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@@ -279,7 +279,7 @@ void DestroyableComponent::SetMaxArmor(float value, bool playAnim) {
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args.InsertValue("type", type);
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GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
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delete amount;
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delete type;
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}
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@@ -325,7 +325,7 @@ void DestroyableComponent::SetMaxImagination(float value, bool playAnim) {
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args.InsertValue("type", type);
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GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
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delete amount;
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delete type;
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}
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@@ -340,7 +340,7 @@ void DestroyableComponent::SetDamageToAbsorb(int32_t value)
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m_DamageToAbsorb = value;
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}
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void DestroyableComponent::SetDamageReduction(int32_t value)
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void DestroyableComponent::SetDamageReduction(int32_t value)
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{
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m_DirtyHealth = true;
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m_DamageReduction = value;
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@@ -352,7 +352,7 @@ void DestroyableComponent::SetIsImmune(bool value)
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m_ImmuneStacks = value ? 1 : 0;
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}
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void DestroyableComponent::SetIsGMImmune(bool value)
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void DestroyableComponent::SetIsGMImmune(bool value)
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{
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m_DirtyHealth = true;
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m_IsGMImmune = value;
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@@ -375,7 +375,7 @@ void DestroyableComponent::AddFaction(const int32_t factionID, const bool ignore
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auto query = CDClientDatabase::CreatePreppedStmt(
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"SELECT enemyList FROM Factions WHERE faction = ?;");
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query.bind(1, (int) factionID);
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query.bind(1, (int) factionID);
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auto result = query.execQuery();
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@@ -387,10 +387,10 @@ void DestroyableComponent::AddFaction(const int32_t factionID, const bool ignore
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std::stringstream ss(list_string);
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std::string token;
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while (std::getline(ss, token, ',')) {
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if (token.empty()) continue;
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auto id = std::stoi(token);
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auto exclude = std::find(m_FactionIDs.begin(), m_FactionIDs.end(), id) != m_FactionIDs.end();
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@@ -404,7 +404,7 @@ void DestroyableComponent::AddFaction(const int32_t factionID, const bool ignore
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{
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continue;
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}
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AddEnemyFaction(id);
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}
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@@ -521,7 +521,7 @@ bool DestroyableComponent::CheckValidity(const LWOOBJID target, const bool ignor
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if (quickbuild != nullptr)
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{
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const auto state = quickbuild->GetState();
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if (state != REBUILD_COMPLETED)
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{
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return false;
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@@ -568,7 +568,7 @@ void DestroyableComponent::Imagine(const int32_t deltaImagination)
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{
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auto current = static_cast<int32_t>(GetImagination());
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const auto max = static_cast<int32_t>(GetMaxImagination());
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current += deltaImagination;
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current = std::min(current, max);
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@@ -641,7 +641,7 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, bool e
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damage -= absorbDamage;
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absorb -= absorbDamage;
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const auto armorDamage = std::min(damage, armor);
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damage -= armorDamage;
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@@ -663,7 +663,7 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, bool e
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{
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EntityManager::Instance()->SerializeEntity(m_Parent);
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}
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auto* attacker = EntityManager::Instance()->GetEntity(source);
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m_Parent->OnHit(attacker);
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m_Parent->OnHitOrHealResult(attacker, sourceDamage);
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@@ -741,7 +741,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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}
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}
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}
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const auto isPlayer = m_Parent->IsPlayer();
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GameMessages::SendDie(
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@@ -783,14 +783,14 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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auto* member = EntityManager::Instance()->GetEntity(specificOwner);
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if (member) LootGenerator::Instance().DropLoot(member, m_Parent, lootMatrixId, GetMinCoins(), GetMaxCoins());
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}
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}
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else {
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for (const auto memberId : team->members) { // Free for all
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auto* member = EntityManager::Instance()->GetEntity(memberId);
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if (member == nullptr) continue;
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LootGenerator::Instance().DropLoot(member, m_Parent, lootMatrixId, GetMinCoins(), GetMaxCoins());
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LootGenerator::Instance().DropLoot(member, m_Parent, lootMatrixId, GetMinCoins(), GetMaxCoins());
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}
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}
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}
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@@ -821,7 +821,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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}
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coinsTotal -= coinsToLoose;
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LootGenerator::Instance().DropLoot(m_Parent, m_Parent, -1, coinsToLoose, coinsToLoose);
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}
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@@ -862,7 +862,7 @@ void DestroyableComponent::PopImmunity(int32_t stacks)
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m_ImmuneStacks -= stacks;
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}
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void DestroyableComponent::FixStats()
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void DestroyableComponent::FixStats()
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{
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auto* entity = GetParent();
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@@ -920,7 +920,7 @@ void DestroyableComponent::FixStats()
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// Add the stats
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const auto& info = mission->GetClientInfo();
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maxHealth += info.reward_maxhealth;
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maxImagination += info.reward_maximagination;
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}
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@@ -19,11 +19,11 @@
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RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) {
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auto query = CDClientDatabase::CreatePreppedStmt(
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"SELECT targetZone, defaultZoneID, targetScene, altLandingPrecondition, altLandingSpawnPointName FROM RocketLaunchpadControlComponent WHERE id = ?;");
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"SELECT targetZone, defaultZoneID, targetScene, altLandingPrecondition, altLandingSpawnPointName FROM RocketLaunchpadControlComponent WHERE id = ?;");
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query.bind(1, rocketId);
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auto result = query.execQuery();
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if (!result.eof() && !result.fieldIsNull(0))
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{
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m_TargetZone = result.getIntField(0);
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@@ -59,7 +59,7 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOOBJID option
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{
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return;
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}
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TellMasterToPrepZone(zone);
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// This also gets triggered by a proximity monitor + item equip, I will set that up when havok is ready
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@@ -80,7 +80,7 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOOBJID option
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{
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rocket = inventoryComponent->FindItemById(optionalRocketID);
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}
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if (rocket == nullptr)
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{
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rocket = inventoryComponent->FindItemById(characterComponent->GetLastRocketItemID());
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@@ -131,7 +131,7 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOOBJID option
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}
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}
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}
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// Store the last used rocket item's ID
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characterComponent->SetLastRocketItemID(rocket->GetId());
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@@ -140,13 +140,13 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOOBJID option
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character->SaveXMLToDatabase();
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SetSelectedMapId(originator->GetObjectID(), zone);
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GameMessages::SendFireEventClientSide(m_Parent->GetObjectID(), originator->GetSystemAddress(), u"RocketEquipped", rocket->GetId(), cloneId, -1, originator->GetObjectID());
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rocket->Equip(true);
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GameMessages::SendChangeObjectWorldState(rocket->GetId(), WORLDSTATE_ATTACHED, UNASSIGNED_SYSTEM_ADDRESS);
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EntityManager::Instance()->SerializeEntity(originator);
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}
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@@ -167,7 +167,7 @@ void RocketLaunchpadControlComponent::OnProximityUpdate(Entity* entering, std::s
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// Proximity rockets are handled by item equipment
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}
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void RocketLaunchpadControlComponent::SetSelectedMapId(LWOOBJID player, LWOMAPID mapID)
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void RocketLaunchpadControlComponent::SetSelectedMapId(LWOOBJID player, LWOMAPID mapID)
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{
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m_SelectedMapIds[player] = mapID;
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}
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@@ -181,7 +181,7 @@ LWOMAPID RocketLaunchpadControlComponent::GetSelectedMapId(LWOOBJID player) cons
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return index->second;
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}
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void RocketLaunchpadControlComponent::SetSelectedCloneId(LWOOBJID player, LWOCLONEID cloneId)
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void RocketLaunchpadControlComponent::SetSelectedCloneId(LWOOBJID player, LWOCLONEID cloneId)
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{
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m_SelectedCloneIds[player] = cloneId;
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}
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@@ -36,11 +36,11 @@ bool SkillComponent::CastPlayerSkill(const uint32_t behaviorId, const uint32_t s
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auto* behavior = Behavior::CreateBehavior(behaviorId);
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const auto branch = BehaviorBranchContext(target, 0);
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behavior->Handle(context, bitStream, branch);
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context->ExecuteUpdates();
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return !context->failed;
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}
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@@ -76,11 +76,11 @@ void SkillComponent::SyncPlayerProjectile(const LWOOBJID projectileId, RakNet::B
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break;
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}
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}
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if (index == -1)
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{
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Game::logger->Log("SkillComponent", "Failed to find projectile id (%llu)!\n", projectileId);
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return;
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}
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@@ -88,7 +88,7 @@ void SkillComponent::SyncPlayerProjectile(const LWOOBJID projectileId, RakNet::B
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auto query = CDClientDatabase::CreatePreppedStmt(
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"SELECT behaviorID FROM SkillBehavior WHERE skillID = (SELECT skillID FROM ObjectSkills WHERE objectTemplate = ?);");
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query.bind(1, (int) sync_entry.lot);
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query.bind(1, (int) sync_entry.lot);
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auto result = query.execQuery();
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@@ -112,7 +112,7 @@ void SkillComponent::SyncPlayerProjectile(const LWOOBJID projectileId, RakNet::B
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{
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branch.target = target;
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}
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behavior->Handle(sync_entry.context, bitStream, branch);
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this->m_managedProjectiles.erase(this->m_managedProjectiles.begin() + index);
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@@ -126,7 +126,7 @@ void SkillComponent::RegisterPlayerProjectile(const LWOOBJID projectileId, Behav
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entry.branchContext = branch;
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entry.lot = lot;
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entry.id = projectileId;
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this->m_managedProjectiles.push_back(entry);
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}
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@@ -138,7 +138,7 @@ void SkillComponent::Update(const float deltaTime)
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}
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std::map<uint32_t, BehaviorContext*> keep {};
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for (const auto& pair : this->m_managedBehaviors)
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{
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auto* context = pair.second;
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@@ -147,7 +147,7 @@ void SkillComponent::Update(const float deltaTime)
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{
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continue;
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}
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if (context->clientInitalized)
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{
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context->CalculateUpdate(deltaTime);
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@@ -161,7 +161,7 @@ void SkillComponent::Update(const float deltaTime)
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if (context->syncEntries.empty() && context->timerEntries.empty())
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{
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auto any = false;
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for (const auto& projectile : this->m_managedProjectiles)
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{
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if (projectile.context == context)
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@@ -177,13 +177,13 @@ void SkillComponent::Update(const float deltaTime)
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context->Reset();
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delete context;
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context = nullptr;
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continue;
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}
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}
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keep.insert_or_assign(pair.first, context);
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}
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@@ -251,9 +251,9 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
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context->caster = m_Parent->GetObjectID();
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context->clientInitalized = clientInitalized;
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context->foundTarget = target != LWOOBJID_EMPTY || ignoreTarget || clientInitalized;
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behavior->Calculate(context, bitStream, { target, 0});
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for (auto* script : CppScripts::GetEntityScripts(m_Parent)) {
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@@ -275,7 +275,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
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{
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// Echo start skill
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GameMessages::EchoStartSkill start;
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start.iCastType = 0;
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start.skillID = skillId;
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start.uiSkillHandle = context->skillUId;
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@@ -350,7 +350,7 @@ void SkillComponent::CalculateUpdate(const float deltaTime)
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const auto targetPosition = target->GetPosition();
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const auto closestPoint = Vector3::ClosestPointOnLine(entry.lastPosition, position, targetPosition);
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const auto distance = Vector3::DistanceSquared(targetPosition, closestPoint);
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if (distance > 3 * 3)
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@@ -396,12 +396,12 @@ void SkillComponent::CalculateUpdate(const float deltaTime)
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}
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entry.lastPosition = position;
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managedProjectile = entry;
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}
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std::vector<ProjectileSyncEntry> valid;
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for (auto& entry : this->m_managedProjectiles)
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{
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if (entry.calculation)
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@@ -409,7 +409,7 @@ void SkillComponent::CalculateUpdate(const float deltaTime)
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if (entry.time >= entry.maxTime)
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{
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entry.branchContext.target = LWOOBJID_EMPTY;
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SyncProjectileCalculation(entry);
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continue;
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@@ -450,13 +450,13 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
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const auto behaviorId = static_cast<uint32_t>(result.getIntField(0));
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result.finalize();
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auto* behavior = Behavior::CreateBehavior(behaviorId);
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auto* bitStream = new RakNet::BitStream();
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behavior->Calculate(entry.context, bitStream, entry.branchContext);
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GameMessages::DoClientProjectileImpact projectileImpact;
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projectileImpact.sBitStream.assign((char*) bitStream->GetData(), bitStream->GetNumberOfBytesUsed());
|
||||
@@ -492,19 +492,19 @@ void SkillComponent::HandleUnmanaged(const uint32_t behaviorId, const LWOOBJID t
|
||||
|
||||
delete bitStream;
|
||||
|
||||
delete context;
|
||||
delete context;
|
||||
}
|
||||
|
||||
void SkillComponent::HandleUnCast(const uint32_t behaviorId, const LWOOBJID target)
|
||||
{
|
||||
auto* context = new BehaviorContext(target);
|
||||
|
||||
|
||||
context->caster = target;
|
||||
|
||||
auto* behavior = Behavior::CreateBehavior(behaviorId);
|
||||
|
||||
behavior->UnCast(context, { target });
|
||||
|
||||
|
||||
delete context;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user