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Add backwards compatibility with servers using previous setup method
* MasterServer will nolonger require cdclient.fdb * Added support for packed/unpacked clients not requiring .fdb file if .sqlite exsits
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@ -26,11 +26,11 @@ AssetManager::AssetManager(const std::string& path) {
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m_RootPath = (m_Path / ".." / "..");
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m_ResPath = m_Path;
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} else if (std::filesystem::exists(m_Path / "res" / "cdclient.fdb") && !std::filesystem::exists(m_Path / "res" / "pack")) {
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} else if ((std::filesystem::exists(m_Path / "res" / "cdclient.fdb") || std::filesystem::exists(m_Path / "res" / "CDServer.sqlite")) && !std::filesystem::exists(m_Path / "res" / "pack")) {
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m_AssetBundleType = eAssetBundleType::Unpacked;
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m_ResPath = (m_Path / "res");
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} else if (std::filesystem::exists(m_Path / "cdclient.fdb") && !std::filesystem::exists(m_Path / "pack")) {
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} else if ((std::filesystem::exists(m_Path / "cdclient.fdb") || std::filesystem::exists(m_Path / "CDServer.sqlite")) && !std::filesystem::exists(m_Path / "pack")) {
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m_AssetBundleType = eAssetBundleType::Unpacked;
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m_ResPath = m_Path;
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