Merge remote-tracking branch 'upstream/main'

This commit is contained in:
David Markowitz 2023-01-06 21:13:30 -08:00
commit 9d4d618e63
25 changed files with 354 additions and 333 deletions

6
.gitmodules vendored
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@ -14,12 +14,6 @@
path = thirdparty/mariadb-connector-cpp
url = https://github.com/mariadb-corporation/mariadb-connector-cpp.git
ignore = dirty
[submodule "thirdparty/docker-utils"]
path = thirdparty/docker-utils
url = https://github.com/lcdr/utils.git
[submodule "thirdparty/LUnpack"]
path = thirdparty/LUnpack
url = https://github.com/Xiphoseer/LUnpack.git
[submodule "thirdparty/AccountManager"]
path = thirdparty/AccountManager
url = https://github.com/DarkflameUniverse/AccountManager

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@ -4,7 +4,7 @@
- [Docker](https://docs.docker.com/get-docker/) (Docker Desktop or on Linux normal Docker)
- [Docker Compose](https://docs.docker.com/compose/install/) (Included in Docker Desktop)
- LEGO® Universe packed Client. Check the main [README](./README.md) for details on this.
- LEGO® Universe Client. Check the main [README](./README.md) for details on this.
## Run server inside Docker

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@ -25,7 +25,7 @@
11. Once the command has completed (you can see you path again and can enter commands), close the window.
12. Inside the downloaded folder, copy `.env.example` and name the copy `.env`
13. Open `.env` with Notepad by right-clicking it and selecting _Open With_ -> _More apps_ -> _Notepad_.
14. Change the text after `CLIENT_PATH=` to the location of your client. The folder you are pointing to must contain a folder called `client` which should contain the client files.
14. Change the text after `CLIENT_PATH=` to the location of your client. This folder must contain either a folder `client` or `legouniverse.exe`.
> If you need the extra performance, place the client files in `\\wsl$\<your linux OS>\...` to avoid working across file systems, see [Docker Best Practices](https://docs.docker.com/desktop/windows/wsl/#best-practices) and [WSL documentation](https://docs.microsoft.com/en-us/windows/wsl/filesystems#file-storage-and-performance-across-file-systems).
15. Optionally, you can change the number after `BUILD_THREADS=` to the number of cores / threads your processor has. If your computer crashes while building, you can try to reduce this value.

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@ -10,6 +10,7 @@
#include "GeneralUtils.h"
#include "Game.h"
#include "dLogger.h"
#include "AssetManager.h"
#include "eSqliteDataType.h"
@ -23,26 +24,23 @@ std::map<eSqliteDataType, std::string> FdbToSqlite::Convert::m_SqliteType = {
{ eSqliteDataType::TEXT_8, "text_8"}
};
FdbToSqlite::Convert::Convert(std::string basePath, std::string binaryOutPath) {
this->m_BasePath = basePath;
FdbToSqlite::Convert::Convert(std::string binaryOutPath) {
this->m_BinaryOutPath = binaryOutPath;
m_Fdb.open(m_BasePath + "/cdclient.fdb", std::ios::binary);
}
FdbToSqlite::Convert::~Convert() {
this->m_Fdb.close();
}
bool FdbToSqlite::Convert::ConvertDatabase() {
bool FdbToSqlite::Convert::ConvertDatabase(AssetMemoryBuffer& buffer) {
if (m_ConversionStarted) return false;
std::istream cdClientBuffer(&buffer);
this->m_ConversionStarted = true;
try {
CDClientDatabase::Connect(m_BinaryOutPath + "/CDServer.sqlite");
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
int32_t numberOfTables = ReadInt32();
ReadTables(numberOfTables);
int32_t numberOfTables = ReadInt32(cdClientBuffer);
ReadTables(numberOfTables, cdClientBuffer);
CDClientDatabase::ExecuteQuery("COMMIT;");
} catch (CppSQLite3Exception& e) {
@ -53,130 +51,130 @@ bool FdbToSqlite::Convert::ConvertDatabase() {
return true;
}
int32_t FdbToSqlite::Convert::ReadInt32() {
int32_t FdbToSqlite::Convert::ReadInt32(std::istream& cdClientBuffer) {
int32_t nextInt{};
BinaryIO::BinaryRead(m_Fdb, nextInt);
BinaryIO::BinaryRead(cdClientBuffer, nextInt);
return nextInt;
}
int64_t FdbToSqlite::Convert::ReadInt64() {
int32_t prevPosition = SeekPointer();
int64_t FdbToSqlite::Convert::ReadInt64(std::istream& cdClientBuffer) {
int32_t prevPosition = SeekPointer(cdClientBuffer);
int64_t value{};
BinaryIO::BinaryRead(m_Fdb, value);
BinaryIO::BinaryRead(cdClientBuffer, value);
m_Fdb.seekg(prevPosition);
cdClientBuffer.seekg(prevPosition);
return value;
}
std::string FdbToSqlite::Convert::ReadString() {
int32_t prevPosition = SeekPointer();
std::string FdbToSqlite::Convert::ReadString(std::istream& cdClientBuffer) {
int32_t prevPosition = SeekPointer(cdClientBuffer);
auto readString = BinaryIO::ReadString(m_Fdb);
auto readString = BinaryIO::ReadString(cdClientBuffer);
m_Fdb.seekg(prevPosition);
cdClientBuffer.seekg(prevPosition);
return readString;
}
int32_t FdbToSqlite::Convert::SeekPointer() {
int32_t FdbToSqlite::Convert::SeekPointer(std::istream& cdClientBuffer) {
int32_t position{};
BinaryIO::BinaryRead(m_Fdb, position);
int32_t prevPosition = m_Fdb.tellg();
m_Fdb.seekg(position);
BinaryIO::BinaryRead(cdClientBuffer, position);
int32_t prevPosition = cdClientBuffer.tellg();
cdClientBuffer.seekg(position);
return prevPosition;
}
std::string FdbToSqlite::Convert::ReadColumnHeader() {
int32_t prevPosition = SeekPointer();
std::string FdbToSqlite::Convert::ReadColumnHeader(std::istream& cdClientBuffer) {
int32_t prevPosition = SeekPointer(cdClientBuffer);
int32_t numberOfColumns = ReadInt32();
std::string tableName = ReadString();
int32_t numberOfColumns = ReadInt32(cdClientBuffer);
std::string tableName = ReadString(cdClientBuffer);
auto columns = ReadColumns(numberOfColumns);
auto columns = ReadColumns(numberOfColumns, cdClientBuffer);
std::string newTable = "CREATE TABLE IF NOT EXISTS '" + tableName + "' (" + columns + ");";
CDClientDatabase::ExecuteDML(newTable);
m_Fdb.seekg(prevPosition);
cdClientBuffer.seekg(prevPosition);
return tableName;
}
void FdbToSqlite::Convert::ReadTables(int32_t& numberOfTables) {
int32_t prevPosition = SeekPointer();
void FdbToSqlite::Convert::ReadTables(int32_t& numberOfTables, std::istream& cdClientBuffer) {
int32_t prevPosition = SeekPointer(cdClientBuffer);
for (int32_t i = 0; i < numberOfTables; i++) {
auto columnHeader = ReadColumnHeader();
ReadRowHeader(columnHeader);
auto columnHeader = ReadColumnHeader(cdClientBuffer);
ReadRowHeader(columnHeader, cdClientBuffer);
}
m_Fdb.seekg(prevPosition);
cdClientBuffer.seekg(prevPosition);
}
std::string FdbToSqlite::Convert::ReadColumns(int32_t& numberOfColumns) {
std::string FdbToSqlite::Convert::ReadColumns(int32_t& numberOfColumns, std::istream& cdClientBuffer) {
std::stringstream columnsToCreate;
int32_t prevPosition = SeekPointer();
int32_t prevPosition = SeekPointer(cdClientBuffer);
std::string name{};
eSqliteDataType dataType{};
for (int32_t i = 0; i < numberOfColumns; i++) {
if (i != 0) columnsToCreate << ", ";
dataType = static_cast<eSqliteDataType>(ReadInt32());
name = ReadString();
dataType = static_cast<eSqliteDataType>(ReadInt32(cdClientBuffer));
name = ReadString(cdClientBuffer);
columnsToCreate << "'" << name << "' " << FdbToSqlite::Convert::m_SqliteType[dataType];
}
m_Fdb.seekg(prevPosition);
cdClientBuffer.seekg(prevPosition);
return columnsToCreate.str();
}
void FdbToSqlite::Convert::ReadRowHeader(std::string& tableName) {
int32_t prevPosition = SeekPointer();
void FdbToSqlite::Convert::ReadRowHeader(std::string& tableName, std::istream& cdClientBuffer) {
int32_t prevPosition = SeekPointer(cdClientBuffer);
int32_t numberOfAllocatedRows = ReadInt32();
int32_t numberOfAllocatedRows = ReadInt32(cdClientBuffer);
if (numberOfAllocatedRows != 0) assert((numberOfAllocatedRows & (numberOfAllocatedRows - 1)) == 0); // assert power of 2 allocation size
ReadRows(numberOfAllocatedRows, tableName);
ReadRows(numberOfAllocatedRows, tableName, cdClientBuffer);
m_Fdb.seekg(prevPosition);
cdClientBuffer.seekg(prevPosition);
}
void FdbToSqlite::Convert::ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName) {
int32_t prevPosition = SeekPointer();
void FdbToSqlite::Convert::ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName, std::istream& cdClientBuffer) {
int32_t prevPosition = SeekPointer(cdClientBuffer);
int32_t rowid = 0;
for (int32_t row = 0; row < numberOfAllocatedRows; row++) {
int32_t rowPointer = ReadInt32();
int32_t rowPointer = ReadInt32(cdClientBuffer);
if (rowPointer == -1) rowid++;
else ReadRow(rowPointer, tableName);
else ReadRow(rowPointer, tableName, cdClientBuffer);
}
m_Fdb.seekg(prevPosition);
cdClientBuffer.seekg(prevPosition);
}
void FdbToSqlite::Convert::ReadRow(int32_t& position, std::string& tableName) {
int32_t prevPosition = m_Fdb.tellg();
m_Fdb.seekg(position);
void FdbToSqlite::Convert::ReadRow(int32_t& position, std::string& tableName, std::istream& cdClientBuffer) {
int32_t prevPosition = cdClientBuffer.tellg();
cdClientBuffer.seekg(position);
while (true) {
ReadRowInfo(tableName);
int32_t linked = ReadInt32();
ReadRowInfo(tableName, cdClientBuffer);
int32_t linked = ReadInt32(cdClientBuffer);
if (linked == -1) break;
m_Fdb.seekg(linked);
cdClientBuffer.seekg(linked);
}
m_Fdb.seekg(prevPosition);
cdClientBuffer.seekg(prevPosition);
}
void FdbToSqlite::Convert::ReadRowInfo(std::string& tableName) {
int32_t prevPosition = SeekPointer();
void FdbToSqlite::Convert::ReadRowInfo(std::string& tableName, std::istream& cdClientBuffer) {
int32_t prevPosition = SeekPointer(cdClientBuffer);
int32_t numberOfColumns = ReadInt32();
ReadRowValues(numberOfColumns, tableName);
int32_t numberOfColumns = ReadInt32(cdClientBuffer);
ReadRowValues(numberOfColumns, tableName, cdClientBuffer);
m_Fdb.seekg(prevPosition);
cdClientBuffer.seekg(prevPosition);
}
void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string& tableName) {
int32_t prevPosition = SeekPointer();
void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string& tableName, std::istream& cdClientBuffer) {
int32_t prevPosition = SeekPointer(cdClientBuffer);
int32_t emptyValue{};
int32_t intValue{};
@ -190,26 +188,26 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
for (int32_t i = 0; i < numberOfColumns; i++) {
if (i != 0) insertedRow << ", "; // Only append comma and space after first entry in row.
switch (static_cast<eSqliteDataType>(ReadInt32())) {
switch (static_cast<eSqliteDataType>(ReadInt32(cdClientBuffer))) {
case eSqliteDataType::NONE:
BinaryIO::BinaryRead(m_Fdb, emptyValue);
BinaryIO::BinaryRead(cdClientBuffer, emptyValue);
assert(emptyValue == 0);
insertedRow << "NULL";
break;
case eSqliteDataType::INT32:
intValue = ReadInt32();
intValue = ReadInt32(cdClientBuffer);
insertedRow << intValue;
break;
case eSqliteDataType::REAL:
BinaryIO::BinaryRead(m_Fdb, floatValue);
BinaryIO::BinaryRead(cdClientBuffer, floatValue);
insertedRow << std::fixed << std::setprecision(34) << floatValue; // maximum precision of floating point number
break;
case eSqliteDataType::TEXT_4:
case eSqliteDataType::TEXT_8: {
stringValue = ReadString();
stringValue = ReadString(cdClientBuffer);
size_t position = 0;
// Need to escape quote with a double of ".
@ -225,12 +223,12 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
}
case eSqliteDataType::INT_BOOL:
BinaryIO::BinaryRead(m_Fdb, boolValue);
BinaryIO::BinaryRead(cdClientBuffer, boolValue);
insertedRow << static_cast<bool>(boolValue);
break;
case eSqliteDataType::INT64:
int64Value = ReadInt64();
int64Value = ReadInt64(cdClientBuffer);
insertedRow << std::to_string(int64Value);
break;
@ -245,5 +243,5 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
auto copiedString = insertedRow.str();
CDClientDatabase::ExecuteDML(copiedString);
m_Fdb.seekg(prevPosition);
cdClientBuffer.seekg(prevPosition);
}

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@ -7,6 +7,8 @@
#include <iosfwd>
#include <map>
class AssetMemoryBuffer;
enum class eSqliteDataType : int32_t;
namespace FdbToSqlite {
@ -18,33 +20,28 @@ namespace FdbToSqlite {
* @param inputFile The file which ends in .fdb to be converted
* @param binaryPath The base path where the file will be saved
*/
Convert(std::string inputFile, std::string binaryOutPath);
/**
* Destroy the convert object and close the fdb file.
*/
~Convert();
Convert(std::string binaryOutPath);
/**
* Converts the input file to sqlite. Calling multiple times is safe.
*
* @return true if the database was converted properly, false otherwise.
*/
bool ConvertDatabase();
bool ConvertDatabase(AssetMemoryBuffer& buffer);
/**
* @brief Reads a 32 bit int from the fdb file.
*
* @return The read value
*/
int32_t ReadInt32();
int32_t ReadInt32(std::istream& cdClientBuffer);
/**
* @brief Reads a 64 bit integer from the fdb file.
*
* @return The read value
*/
int64_t ReadInt64();
int64_t ReadInt64(std::istream& cdClientBuffer);
/**
* @brief Reads a string from the fdb file.
@ -53,28 +50,28 @@ namespace FdbToSqlite {
*
* TODO This needs to be translated to latin-1!
*/
std::string ReadString();
std::string ReadString(std::istream& cdClientBuffer);
/**
* @brief Seeks to a pointer position.
*
* @return The previous position before the seek
*/
int32_t SeekPointer();
int32_t SeekPointer(std::istream& cdClientBuffer);
/**
* @brief Reads a column header from the fdb file and creates the table in the database
*
* @return The table name
*/
std::string ReadColumnHeader();
std::string ReadColumnHeader(std::istream& cdClientBuffer);
/**
* @brief Read the tables from the fdb file.
*
* @param numberOfTables The number of tables to read
*/
void ReadTables(int32_t& numberOfTables);
void ReadTables(int32_t& numberOfTables, std::istream& cdClientBuffer);
/**
* @brief Reads the columns from the fdb file.
@ -82,14 +79,14 @@ namespace FdbToSqlite {
* @param numberOfColumns The number of columns to read
* @return All columns of the table formatted for a sql query
*/
std::string ReadColumns(int32_t& numberOfColumns);
std::string ReadColumns(int32_t& numberOfColumns, std::istream& cdClientBuffer);
/**
* @brief Reads the row header from the fdb file.
*
* @param tableName The tables name
*/
void ReadRowHeader(std::string& tableName);
void ReadRowHeader(std::string& tableName, std::istream& cdClientBuffer);
/**
* @brief Read the rows from the fdb file.,
@ -97,7 +94,7 @@ namespace FdbToSqlite {
* @param numberOfAllocatedRows The number of rows that were allocated. Always a power of 2!
* @param tableName The tables name.
*/
void ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName);
void ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName, std::istream& cdClientBuffer);
/**
* @brief Reads a row from the fdb file.
@ -105,14 +102,14 @@ namespace FdbToSqlite {
* @param position The position to seek in the fdb to
* @param tableName The tables name
*/
void ReadRow(int32_t& position, std::string& tableName);
void ReadRow(int32_t& position, std::string& tableName, std::istream& cdClientBuffer);
/**
* @brief Reads the row info from the fdb file.
*
* @param tableName The tables name
*/
void ReadRowInfo(std::string& tableName);
void ReadRowInfo(std::string& tableName, std::istream& cdClientBuffer);
/**
* @brief Reads each row and its values from the fdb file and inserts them into the database
@ -120,7 +117,7 @@ namespace FdbToSqlite {
* @param numberOfColumns The number of columns to read in
* @param tableName The tables name
*/
void ReadRowValues(int32_t& numberOfColumns, std::string& tableName);
void ReadRowValues(int32_t& numberOfColumns, std::string& tableName, std::istream& cdClientBuffer);
private:
/**
@ -133,11 +130,6 @@ namespace FdbToSqlite {
*/
std::string m_BasePath{};
/**
* ifstream containing the fdb file
*/
std::ifstream m_Fdb{};
/**
* Whether or not a conversion was started. If one was started, do not attempt to convert the file again.
*/

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@ -45,9 +45,6 @@ AssetManager::AssetManager(const std::filesystem::path& path) {
switch (m_AssetBundleType) {
case eAssetBundleType::Packed: {
this->LoadPackIndex();
this->UnpackRequiredAssets();
break;
}
}
@ -160,31 +157,6 @@ AssetMemoryBuffer AssetManager::GetFileAsBuffer(const char* name) {
return AssetMemoryBuffer(buf, len, success);
}
void AssetManager::UnpackRequiredAssets() {
if (std::filesystem::exists(m_ResPath / "cdclient.fdb")) return;
char* data;
uint32_t size;
bool success = this->GetFile("cdclient.fdb", &data, &size);
if (!success) {
Game::logger->Log("AssetManager", "Failed to extract required files from the packs.");
delete data;
return;
}
std::ofstream cdclientOutput(m_ResPath / "cdclient.fdb", std::ios::out | std::ios::binary);
cdclientOutput.write(data, size);
cdclientOutput.close();
delete data;
return;
}
uint32_t AssetManager::crc32b(uint32_t base, uint8_t* message, size_t l) {
size_t i, j;
uint32_t crc, msb;

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@ -60,7 +60,6 @@ public:
private:
void LoadPackIndex();
void UnpackRequiredAssets();
// Modified crc algorithm (mpeg2)
// Reference: https://stackoverflow.com/questions/54339800/how-to-modify-crc-32-to-crc-32-mpeg-2

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@ -89,7 +89,7 @@ void dLogger::Log(const std::string& className, const std::string& message) {
void dLogger::LogDebug(const char* className, const char* format, ...) {
if (!m_logDebugStatements) return;
va_list args;
std::string log = "[" + std::string(className) + "] " + std::string(format);
std::string log = "[" + std::string(className) + "] " + std::string(format) + "\n";
va_start(args, format);
vLog(log.c_str(), args);
va_end(args);

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@ -23,9 +23,9 @@
#include "RebuildComponent.h"
#include "DestroyableComponent.h"
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id) : Component(parent) {
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id): Component(parent) {
m_Target = LWOOBJID_EMPTY;
m_State = AiState::spawn;
SetAiState(AiState::spawn);
m_Timer = 1.0f;
m_StartPosition = parent->GetPosition();
m_MovementAI = nullptr;
@ -179,7 +179,7 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
if (m_Disabled || m_Parent->GetIsDead())
return;
bool stunnedThisFrame = m_Stunned;
CalculateCombat(deltaTime); // Putting this here for now
if (m_StartPosition == NiPoint3::ZERO) {
@ -192,7 +192,7 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
return;
}
if (m_Stunned) {
if (stunnedThisFrame) {
m_MovementAI->Stop();
return;
@ -206,7 +206,7 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
switch (m_State) {
case AiState::spawn:
Stun(2.0f);
m_State = AiState::idle;
SetAiState(AiState::idle);
break;
case AiState::idle:
@ -248,13 +248,13 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
if (m_Disabled) return;
if (m_StunTime > 0.0f) {
if (m_Stunned) {
m_StunTime -= deltaTime;
if (m_StunTime > 0.0f) {
return;
}
m_StunTime = 0.0f;
m_Stunned = false;
}
@ -320,9 +320,9 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
m_Timer = 0;
}
m_State = AiState::aggro;
SetAiState(AiState::aggro);
} else {
m_State = AiState::idle;
SetAiState(AiState::idle);
}
for (auto i = 0; i < m_SkillEntries.size(); ++i) {
@ -348,7 +348,7 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
}
if (m_Target == LWOOBJID_EMPTY) {
m_State = AiState::idle;
SetAiState(AiState::idle);
return;
}
@ -375,7 +375,7 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
m_MovementAI->Stop();
}
m_State = AiState::aggro;
SetAiState(AiState::aggro);
m_Timer = 0;
@ -532,11 +532,20 @@ bool BaseCombatAIComponent::IsMech() {
void BaseCombatAIComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
outBitStream->Write1();
outBitStream->Write(m_DirtyStateOrTarget || bIsInitialUpdate);
if (m_DirtyStateOrTarget || bIsInitialUpdate) {
outBitStream->Write(uint32_t(m_State));
outBitStream->Write(m_Target);
m_DirtyStateOrTarget = false;
}
}
void BaseCombatAIComponent::SetAiState(AiState newState) {
if (newState == this->m_State) return;
this->m_State = newState;
m_DirtyStateOrTarget = true;
EntityManager::Instance()->SerializeEntity(m_Parent);
}
bool BaseCombatAIComponent::IsEnemy(LWOOBJID target) const {
auto* entity = EntityManager::Instance()->GetEntity(target);
@ -585,7 +594,10 @@ bool BaseCombatAIComponent::IsEnemy(LWOOBJID target) const {
}
void BaseCombatAIComponent::SetTarget(const LWOOBJID target) {
if (this->m_Target == target) return;
m_Target = target;
m_DirtyStateOrTarget = true;
EntityManager::Instance()->SerializeEntity(m_Parent);
}
Entity* BaseCombatAIComponent::GetTargetEntity() const {
@ -700,7 +712,7 @@ void BaseCombatAIComponent::OnAggro() {
m_MovementAI->SetDestination(targetPos);
m_State = AiState::tether;
SetAiState(AiState::tether);
}
m_Timer += 0.5f;
@ -726,7 +738,7 @@ void BaseCombatAIComponent::OnTether() {
m_MovementAI->SetDestination(m_StartPosition);
m_State = AiState::aggro;
SetAiState(AiState::aggro);
} else {
if (IsMech() && Vector3::DistanceSquared(targetPos, currentPos) > m_AttackRadius * m_AttackRadius * 3 * 3) return;

View File

@ -243,6 +243,12 @@ private:
*/
std::vector<LWOOBJID> GetTargetWithinAggroRange() const;
/**
* @brief Sets the AiState and prepares the entity for serialization next frame.
*
*/
void SetAiState(AiState newState);
/**
* The current state of the AI
*/
@ -374,6 +380,12 @@ private:
*/
bool m_DirtyThreat = false;
/**
* Whether or not the Component has dirty information and should update next frame
*
*/
bool m_DirtyStateOrTarget = false;
/**
* Whether the current entity is a mech enemy, needed as mechs tether radius works differently
* @return whether this entity is a mech

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@ -30,6 +30,7 @@
#include "PossessorComponent.h"
#include "InventoryComponent.h"
#include "dZoneManager.h"
#include "WorldConfig.h"
DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
m_iArmor = 0;
@ -700,7 +701,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
auto* missions = owner->GetComponent<MissionComponent>();
if (missions != nullptr) {
if (team != nullptr && isEnemy) {
if (team != nullptr) {
for (const auto memberId : team->members) {
auto* member = EntityManager::Instance()->GetEntity(memberId);
@ -763,22 +764,17 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
if (dZoneManager::Instance()->GetPlayerLoseCoinOnDeath()) {
auto* character = m_Parent->GetCharacter();
uint64_t coinsTotal = character->GetCoins();
const uint64_t minCoinsToLose = dZoneManager::Instance()->GetWorldConfig()->coinsLostOnDeathMin;
if (coinsTotal >= minCoinsToLose) {
const uint64_t maxCoinsToLose = dZoneManager::Instance()->GetWorldConfig()->coinsLostOnDeathMax;
const float coinPercentageToLose = dZoneManager::Instance()->GetWorldConfig()->coinsLostOnDeathPercent;
if (coinsTotal > 0) {
uint64_t coinsToLoose = 1;
uint64_t coinsToLose = std::max(static_cast<uint64_t>(coinsTotal * coinPercentageToLose), minCoinsToLose);
coinsToLose = std::min(maxCoinsToLose, coinsToLose);
if (coinsTotal >= 200) {
float hundreth = (coinsTotal / 100.0f);
coinsToLoose = static_cast<int>(hundreth);
}
coinsTotal -= coinsToLose;
if (coinsToLoose > 10000) {
coinsToLoose = 10000;
}
coinsTotal -= coinsToLoose;
LootGenerator::Instance().DropLoot(m_Parent, m_Parent, -1, coinsToLoose, coinsToLoose);
LootGenerator::Instance().DropLoot(m_Parent, m_Parent, -1, coinsToLose, coinsToLose);
character->SetCoins(coinsTotal, eLootSourceType::LOOT_SOURCE_PICKUP);
}
}

View File

@ -59,7 +59,7 @@ std::map<LOT, uint32_t> PetComponent::petFlags = {
{ 13067, 838 }, // Skeleton dragon
};
PetComponent::PetComponent(Entity* parent, uint32_t componentId) : Component(parent) {
PetComponent::PetComponent(Entity* parent, uint32_t componentId): Component(parent) {
m_ComponentId = componentId;
m_Interaction = LWOOBJID_EMPTY;
@ -118,6 +118,7 @@ void PetComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpd
outBitStream->Write(m_Owner);
}
if (bIsInitialUpdate) {
outBitStream->Write(tamed);
if (tamed) {
outBitStream->Write(m_ModerationStatus);
@ -135,6 +136,7 @@ void PetComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpd
outBitStream->Write(c);
}
}
}
}
void PetComponent::OnUse(Entity* originator) {

View File

@ -7,8 +7,8 @@ PlayerForcedMovementComponent::PlayerForcedMovementComponent(Entity* parent) : C
PlayerForcedMovementComponent::~PlayerForcedMovementComponent() {}
void PlayerForcedMovementComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
outBitStream->Write(m_DirtyInfo);
if (m_DirtyInfo) {
outBitStream->Write(m_DirtyInfo || bIsInitialUpdate);
if (m_DirtyInfo || bIsInitialUpdate) {
outBitStream->Write(m_PlayerOnRail);
outBitStream->Write(m_ShowBillboard);
}

View File

@ -18,6 +18,7 @@
#include "dZoneManager.h"
#include "InventoryComponent.h"
#include "Database.h"
#include "WorldConfig.h"
Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
m_MissionComponent = missionComponent;
@ -435,9 +436,9 @@ void Mission::YieldRewards() {
int32_t coinsToSend = 0;
if (info->LegoScore > 0) {
eLootSourceType lootSource = info->isMission ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT;
if (levelComponent->GetLevel() >= dZoneManager::Instance()->GetMaxLevel()) {
if (levelComponent->GetLevel() >= dZoneManager::Instance()->GetWorldConfig()->levelCap) {
// Since the character is at the level cap we reward them with coins instead of UScore.
coinsToSend += info->LegoScore * dZoneManager::Instance()->GetLevelCapCurrencyConversion();
coinsToSend += info->LegoScore * dZoneManager::Instance()->GetWorldConfig()->levelCapCurrencyConversion;
} else {
characterComponent->SetUScore(characterComponent->GetUScore() + info->LegoScore);
GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), info->LegoScore, lootSource);

View File

@ -22,6 +22,8 @@
#include "MissionComponent.h"
#include "ChatPackets.h"
#include "Character.h"
#include "dZoneManager.h"
#include "WorldConfig.h"
void Mail::SendMail(const Entity* recipient, const std::string& subject, const std::string& body, const LOT attachment,
const uint16_t attachmentCount) {
@ -191,7 +193,7 @@ void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAdd
uint32_t itemID = static_cast<uint32_t>(attachmentID);
LOT itemLOT = 0;
//Inventory::InventoryType itemType;
int mailCost = 25;
int mailCost = dZoneManager::Instance()->GetWorldConfig()->mailBaseFee;
int stackSize = 0;
auto inv = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
Item* item = nullptr;
@ -199,7 +201,7 @@ void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAdd
if (itemID > 0 && attachmentCount > 0 && inv) {
item = inv->FindItemById(attachmentID);
if (item) {
mailCost += (item->GetInfo().baseValue * 0.1f);
mailCost += (item->GetInfo().baseValue * dZoneManager::Instance()->GetWorldConfig()->mailPercentAttachmentFee);
stackSize = item->GetCount();
itemLOT = item->GetLot();
} else {

View File

@ -156,22 +156,25 @@ int main(int argc, char** argv) {
Game::logger->Log("MasterServer", "CDServer.sqlite is not located at resServer, but is located at res path. Copying file...");
std::filesystem::copy_file(Game::assetManager->GetResPath() / "CDServer.sqlite", BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite");
} else {
Game::logger->Log("WorldServer",
Game::logger->Log("MasterServer",
"%s could not be found in resServer or res. Looking for %s to convert to sqlite.",
(BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").c_str(),
(Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
if (!fdbExists) {
Game::logger->Log("WorldServer",
"%s could not be opened. Please move cdclient.fdb to %s",
(Game::assetManager->GetResPath() / "cdclient.fdb").c_str(),
(Game::assetManager->GetResPath().c_str()));
return FinalizeShutdown();
AssetMemoryBuffer cdClientBuffer = Game::assetManager->GetFileAsBuffer("cdclient.fdb");
if (!cdClientBuffer.m_Success) {
Game::logger->Log("MasterServer", "Failed to load %s", (Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
throw std::runtime_error("Aborting initialization due to missing cdclient.fdb.");
}
Game::logger->Log("WorldServer", "Found cdclient.fdb. Converting to SQLite");
if (FdbToSqlite::Convert(Game::assetManager->GetResPath().string(), (BinaryPathFinder::GetBinaryDir() / "resServer").string()).ConvertDatabase() == false) {
Game::logger->Log("MasterServer", "Found %s. Converting to SQLite", (Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
Game::logger->Flush();
if (FdbToSqlite::Convert((BinaryPathFinder::GetBinaryDir() / "resServer").string()).ConvertDatabase(cdClientBuffer) == false) {
Game::logger->Log("MasterServer", "Failed to convert fdb to sqlite.");
return FinalizeShutdown();
return EXIT_FAILURE;
}
cdClientBuffer.close();
}
}

View File

@ -0,0 +1,67 @@
#ifndef __WORLDCONFIG__H__
#define __WORLDCONFIG__H__
#include <cstdint>
#include <string>
struct WorldConfig {
int32_t worldConfigID{}; //! Primary key for WorlcConfig table
float peGravityValue{}; //! Unknown
float peBroadphaseWorldSize{}; //! Unknown
float peGameObjScaleFactor{}; //! Unknown
float characterRotationSpeed{}; //! The players' rotation speed
float characterWalkForwardSpeed{}; //! The players' walk forward speed
float characterWalkBackwardSpeed{}; //! The players' walk backwards speed
float characterWalkStrafeSpeed{}; //! The players' strafe speed
float characterWalkStrafeForwardSpeed{}; //! The players' walk strafe forward speed
float characterWalkStrafeBackwardSpeed{}; //! The players' walk strage backwards speed
float characterRunBackwardSpeed{}; //! The players' run backwards speed
float characterRunStrafeSpeed{}; //! The players' run strafe speed
float characterRunStrafeForwardSpeed{}; //! The players' run strafe forward speed
float characterRunStrafeBackwardSpeed{}; //! The players' run strage backwards speed
float globalCooldown{}; //! The global ability cooldown
float characterGroundedTime{}; //! Unknown
float characterGroundedSpeed{}; //! Unknown
float globalImmunityTime{}; //! Unknown
float characterMaxSlope{}; //! Unknown
float defaultRespawnTime{}; //! Unknown
float missionTooltipTimeout{};
float vendorBuyMultiplier{}; //! The buy scalar for buying from vendors
float petFollowRadius{}; //! The players' pet follow radius
float characterEyeHeight{}; //! The players' eye height
float flightVerticalVelocity{}; //! Unknown
float flightAirspeed{}; //! Unknown
float flightFuelRatio{}; //! Unknown
float flightMaxAirspeed{}; //! Unknown
float fReputationPerVote{}; //! Unknown
int32_t propertyCloneLimit{}; //! Unknown
int32_t defaultHomespaceTemplate{}; //! Unknown
float coinsLostOnDeathPercent{}; //! The percentage of coins to lose on a player death
int32_t coinsLostOnDeathMin{}; //! The minimum number of coins to lose on a player death
int32_t coinsLostOnDeathMax{}; //! The maximum number of coins to lose on a player death
int32_t characterVotesPerDay{}; //! Unknown
int32_t propertyModerationRequestApprovalCost{};//! Unknown
int32_t propertyModerationRequestReviewCost{}; //! Unknown
int32_t propertyModRequestsAllowedSpike{}; //! Unknown
int32_t propertyModRequestsAllowedInterval{}; //! Unknown
int32_t propertyModRequestsAllowedTotal{}; //! Unknown
int32_t propertyModRequestsSpikeDuration{}; //! Unknown
int32_t propertyModRequestsIntervalDuration{}; //! Unknown
bool modelModerateOnCreate{}; //! Unknown
float defaultPropertyMaxHeight{}; //! Unknown
float reputationPerVoteCast{}; //! Unknown
float reputationPerVoteReceived{}; //! Unknown
int32_t showcaseTopModelConsiderationBattles{}; //! Unknown
float reputationPerBattlePromotion{}; //! Unknown
float coinsLostOnDeathMinTimeout{}; //! Unknown
float coinsLostOnDeathMaxTimeout{}; //! Unknown
int32_t mailBaseFee{}; //! The base fee to take when a player sends mail
float mailPercentAttachmentFee{}; //! The scalar multiplied by an items base cost to determine how much that item costs to be mailed
int32_t propertyReputationDelay{}; //! Unknown
int32_t levelCap{}; //! The maximum player level
std::string levelUpBehaviorEffect{}; //! Unknown
int32_t characterVersion{}; //! Unknown
int32_t levelCapCurrencyConversion{}; //! The ratio of UScore (LEGO Score) to coins
};
#endif //! __WORLDCONFIG__H__

View File

@ -8,6 +8,7 @@
#include "DestroyableComponent.h"
#include "GameMessages.h"
#include "VanityUtilities.h"
#include "WorldConfig.h"
#include <chrono>
#include "../dWorldServer/ObjectIDManager.h"
@ -53,6 +54,8 @@ void dZoneManager::Initialize(const LWOZONEID& zoneID) {
endTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
LoadWorldConfig();
Game::logger->Log("dZoneManager", "Zone prepared in: %llu ms", (endTime - startTime));
VanityUtilities::SpawnVanity();
@ -69,6 +72,7 @@ dZoneManager::~dZoneManager() {
m_Spawners.erase(p.first);
}
if (m_WorldConfig) delete m_WorldConfig;
}
Zone* dZoneManager::GetZone() {
@ -117,24 +121,6 @@ LWOZONEID dZoneManager::GetZoneID() const {
return m_ZoneID;
}
uint32_t dZoneManager::GetMaxLevel() {
if (m_MaxLevel == 0) {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT LevelCap FROM WorldConfig WHERE WorldConfigID = 1 LIMIT 1;");
m_MaxLevel = tableData.getIntField(0, -1);
tableData.finalize();
}
return m_MaxLevel;
}
int32_t dZoneManager::GetLevelCapCurrencyConversion() {
if (m_CurrencyConversionRate == 0) {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT LevelCapCurrencyConversion FROM WorldConfig WHERE WorldConfigID = 1 LIMIT 1;");
m_CurrencyConversionRate = tableData.getIntField(0, -1);
tableData.finalize();
}
return m_CurrencyConversionRate;
}
void dZoneManager::Update(float deltaTime) {
for (auto spawner : m_Spawners) {
spawner.second->Update(deltaTime);
@ -249,3 +235,77 @@ uint32_t dZoneManager::GetUniqueMissionIdStartingValue() {
}
return m_UniqueMissionIdStart;
}
void dZoneManager::LoadWorldConfig() {
Game::logger->Log("dZoneManager", "Loading WorldConfig into memory");
auto worldConfig = CDClientDatabase::ExecuteQuery("SELECT * FROM WorldConfig;");
if (!m_WorldConfig) m_WorldConfig = new WorldConfig();
if (worldConfig.eof()) {
Game::logger->Log("dZoneManager", "WorldConfig table is empty. Is this intended?");
return;
}
// Now read in the giant table
m_WorldConfig->worldConfigID = worldConfig.getIntField("WorldConfigID");
m_WorldConfig->peGravityValue = worldConfig.getFloatField("pegravityvalue");
m_WorldConfig->peBroadphaseWorldSize = worldConfig.getFloatField("pebroadphaseworldsize");
m_WorldConfig->peGameObjScaleFactor = worldConfig.getFloatField("pegameobjscalefactor");
m_WorldConfig->characterRotationSpeed = worldConfig.getFloatField("character_rotation_speed");
m_WorldConfig->characterWalkForwardSpeed = worldConfig.getFloatField("character_walk_forward_speed");
m_WorldConfig->characterWalkBackwardSpeed = worldConfig.getFloatField("character_walk_backward_speed");
m_WorldConfig->characterWalkStrafeSpeed = worldConfig.getFloatField("character_walk_strafe_speed");
m_WorldConfig->characterWalkStrafeForwardSpeed = worldConfig.getFloatField("character_walk_strafe_forward_speed");
m_WorldConfig->characterWalkStrafeBackwardSpeed = worldConfig.getFloatField("character_walk_strafe_backward_speed");
m_WorldConfig->characterRunBackwardSpeed = worldConfig.getFloatField("character_run_backward_speed");
m_WorldConfig->characterRunStrafeSpeed = worldConfig.getFloatField("character_run_strafe_speed");
m_WorldConfig->characterRunStrafeForwardSpeed = worldConfig.getFloatField("character_run_strafe_forward_speed");
m_WorldConfig->characterRunStrafeBackwardSpeed = worldConfig.getFloatField("character_run_strafe_backward_speed");
m_WorldConfig->globalCooldown = worldConfig.getFloatField("global_cooldown");
m_WorldConfig->characterGroundedTime = worldConfig.getFloatField("characterGroundedTime");
m_WorldConfig->characterGroundedSpeed = worldConfig.getFloatField("characterGroundedSpeed");
m_WorldConfig->globalImmunityTime = worldConfig.getFloatField("globalImmunityTime");
m_WorldConfig->characterMaxSlope = worldConfig.getFloatField("character_max_slope");
m_WorldConfig->defaultRespawnTime = worldConfig.getFloatField("defaultrespawntime");
m_WorldConfig->missionTooltipTimeout = worldConfig.getFloatField("mission_tooltip_timeout");
m_WorldConfig->vendorBuyMultiplier = worldConfig.getFloatField("vendor_buy_multiplier");
m_WorldConfig->petFollowRadius = worldConfig.getFloatField("pet_follow_radius");
m_WorldConfig->characterEyeHeight = worldConfig.getFloatField("character_eye_height");
m_WorldConfig->flightVerticalVelocity = worldConfig.getFloatField("flight_vertical_velocity");
m_WorldConfig->flightAirspeed = worldConfig.getFloatField("flight_airspeed");
m_WorldConfig->flightFuelRatio = worldConfig.getFloatField("flight_fuel_ratio");
m_WorldConfig->flightMaxAirspeed = worldConfig.getFloatField("flight_max_airspeed");
m_WorldConfig->fReputationPerVote = worldConfig.getFloatField("fReputationPerVote");
m_WorldConfig->propertyCloneLimit = worldConfig.getIntField("nPropertyCloneLimit");
m_WorldConfig->defaultHomespaceTemplate = worldConfig.getIntField("defaultHomespaceTemplate");
m_WorldConfig->coinsLostOnDeathPercent = worldConfig.getFloatField("coins_lost_on_death_percent");
m_WorldConfig->coinsLostOnDeathMin = worldConfig.getIntField("coins_lost_on_death_min");
m_WorldConfig->coinsLostOnDeathMax = worldConfig.getIntField("coins_lost_on_death_max");
m_WorldConfig->characterVotesPerDay = worldConfig.getIntField("character_votes_per_day");
m_WorldConfig->propertyModerationRequestApprovalCost = worldConfig.getIntField("property_moderation_request_approval_cost");
m_WorldConfig->propertyModerationRequestReviewCost = worldConfig.getIntField("property_moderation_request_review_cost");
m_WorldConfig->propertyModRequestsAllowedSpike = worldConfig.getIntField("propertyModRequestsAllowedSpike");
m_WorldConfig->propertyModRequestsAllowedInterval = worldConfig.getIntField("propertyModRequestsAllowedInterval");
m_WorldConfig->propertyModRequestsAllowedTotal = worldConfig.getIntField("propertyModRequestsAllowedTotal");
m_WorldConfig->propertyModRequestsSpikeDuration = worldConfig.getIntField("propertyModRequestsSpikeDuration");
m_WorldConfig->propertyModRequestsIntervalDuration = worldConfig.getIntField("propertyModRequestsIntervalDuration");
m_WorldConfig->modelModerateOnCreate = worldConfig.getIntField("modelModerateOnCreate") != 0;
m_WorldConfig->defaultPropertyMaxHeight = worldConfig.getFloatField("defaultPropertyMaxHeight");
m_WorldConfig->reputationPerVoteCast = worldConfig.getFloatField("reputationPerVoteCast");
m_WorldConfig->reputationPerVoteReceived = worldConfig.getFloatField("reputationPerVoteReceived");
m_WorldConfig->showcaseTopModelConsiderationBattles = worldConfig.getIntField("showcaseTopModelConsiderationBattles");
m_WorldConfig->reputationPerBattlePromotion = worldConfig.getFloatField("reputationPerBattlePromotion");
m_WorldConfig->coinsLostOnDeathMinTimeout = worldConfig.getFloatField("coins_lost_on_death_min_timeout");
m_WorldConfig->coinsLostOnDeathMaxTimeout = worldConfig.getFloatField("coins_lost_on_death_max_timeout");
m_WorldConfig->mailBaseFee = worldConfig.getIntField("mail_base_fee");
m_WorldConfig->mailPercentAttachmentFee = worldConfig.getFloatField("mail_percent_attachment_fee");
m_WorldConfig->propertyReputationDelay = worldConfig.getIntField("propertyReputationDelay");
m_WorldConfig->levelCap = worldConfig.getIntField("LevelCap");
m_WorldConfig->levelUpBehaviorEffect = worldConfig.getStringField("LevelUpBehaviorEffect");
m_WorldConfig->characterVersion = worldConfig.getIntField("CharacterVersion");
m_WorldConfig->levelCapCurrencyConversion = worldConfig.getIntField("LevelCapCurrencyConversion");
worldConfig.finalize();
Game::logger->Log("dZoneManager", "Loaded WorldConfig into memory");
}

View File

@ -4,6 +4,8 @@
#include "Spawner.h"
#include <map>
class WorldConfig;
class dZoneManager {
public:
enum class dZoneNotifier {
@ -16,6 +18,12 @@ public:
InvalidNotifier
};
private:
/**
* Reads the WorldConfig from the CDClientDatabase into memory
*/
void LoadWorldConfig();
public:
static dZoneManager* Instance() {
if (!m_Address) {
@ -33,8 +41,6 @@ public:
void NotifyZone(const dZoneNotifier& notifier, const LWOOBJID& objectID); //Notifies the zone of a certain event or command.
void AddSpawner(LWOOBJID id, Spawner* spawner);
LWOZONEID GetZoneID() const;
uint32_t GetMaxLevel();
int32_t GetLevelCapCurrencyConversion();
LWOOBJID MakeSpawner(SpawnerInfo info);
Spawner* GetSpawner(LWOOBJID id);
void RemoveSpawner(LWOOBJID id);
@ -45,27 +51,24 @@ public:
bool GetPlayerLoseCoinOnDeath() { return m_PlayerLoseCoinsOnDeath; }
uint32_t GetUniqueMissionIdStartingValue();
// The world config should not be modified by a caller.
const WorldConfig* GetWorldConfig() {
if (!m_WorldConfig) LoadWorldConfig();
return m_WorldConfig;
};
private:
/**
* The maximum level of the world.
*/
uint32_t m_MaxLevel = 0;
/**
* The ratio of LEGO Score to currency when the character has hit the max level.
*/
int32_t m_CurrencyConversionRate = 0;
/**
* The starting unique mission ID.
*/
uint32_t m_UniqueMissionIdStart = 0;
static dZoneManager* m_Address; //Singleton
Zone* m_pZone;
Zone* m_pZone = nullptr;
LWOZONEID m_ZoneID;
bool m_PlayerLoseCoinsOnDeath; //Do players drop coins in this zone when smashed
std::map<LWOOBJID, Spawner*> m_Spawners;
WorldConfig* m_WorldConfig = nullptr;
Entity* m_ZoneControlObject;
Entity* m_ZoneControlObject = nullptr;
};

View File

@ -6,7 +6,7 @@ RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
echo "Install build dependencies" && \
apt update && \
apt remove -y libmysqlcppconn7v5 libmysqlcppconn-dev && \
apt install cmake zlib1g zlib1g-dev unzip -yqq --no-install-recommends && \
apt install cmake zlib1g zlib1g-dev -yqq --no-install-recommends && \
rm -rf /var/lib/apt/lists/*
COPY dAuthServer/ /build/dAuthServer
@ -35,12 +35,11 @@ ARG BUILD_VERSION=171022
RUN echo "Build server" && \
mkdir -p cmake_build && \
cd cmake_build && \
sed -i -e "s/171022/${BUILD_VERSION}/g" ../CMakeVariables.txt && \
sed -i -e "s/NET_VERSION=.*/NET_VERSION=${BUILD_VERSION}/g" ../CMakeVariables.txt && \
sed -i -e "s/__maria_db_connector_compile_jobs__=.*/__maria_db_connector_compile_jobs__=${BUILD_THREADS}/g" ../CMakeVariables.txt && \
cmake .. -DCMAKE_BUILD_RPATH_USE_ORIGIN=TRUE && \
make -j $BUILD_THREADS
RUN unzip /build/resources/navmeshes.zip -d /build/cmake_build/res/maps
FROM gcc:11 as runtime
RUN --mount=type=cache,id=runtime-apt-cache,target=/var/cache/apt \

View File

@ -1,22 +1,11 @@
FROM rust:alpine3.14 as LUnpack
WORKDIR /build_LUnpack
COPY ./thirdparty/LUnpack .
RUN apk add musl-dev --no-cache && cargo build --release
FROM python:3.10-alpine3.14 as prep
RUN apk add sqlite bash --no-cache
RUN apk add bash --no-cache
WORKDIR /setup
# copy needed files from repo
COPY resources/ resources/
COPY migrations/cdserver/ migrations/cdserver
COPY --from=LUnpack /build_LUnpack/target/release/lunpack /usr/local/bin/lunpack
ADD thirdparty/docker-utils/utils/*.py utils/
COPY docker/setup.sh /setup.sh

View File

@ -7,7 +7,7 @@ function update_ini() {
FILE="/docker/configs/$1"
KEY=$2
NEW_VALUE=$3
sed -i "/^$KEY=/s/=.*/=$NEW_VALUE/" $FILE
sed -i "s~$2=.*~$2=$3~" $FILE
}
function update_database_ini_values_for() {
@ -32,62 +32,11 @@ function update_ini_values() {
cp resources/worldconfig.ini /docker/configs/
cp resources/sharedconfig.ini /docker/configs/
update_ini worldconfig.ini chat_server_port $CHAT_SERVER_PORT
update_ini worldconfig.ini max_clients $MAX_CLIENTS
# always use the internal docker hostname
update_ini masterconfig.ini master_ip "darkflame"
update_ini sharedconfig.ini client_location "/client"
update_database_ini_values_for sharedconfig.ini
}
function fdb_to_sqlite() {
echo "Run fdb_to_sqlite"
python3 utils/fdb_to_sqlite.py /client/client/res/cdclient.fdb --sqlite_path /client/client/res/CDServer.sqlite
(
cd migrations/cdserver
readarray -d '' entries < <(printf '%s\0' *.sql | sort -zV)
for entry in "${entries[@]}"; do
echo "Execute $entry"
sqlite3 /client/client/res/CDServer.sqlite < $entry
done
)
}
update_ini_values
if [[ ! -d "/client" ]]; then
echo "Client not found."
echo "Did you forget to mount the client into the \"/client\" directory?"
exit 1
fi
if [[ ! -f "/client/extracted" ]]; then
echo "Start client resource extraction"
touch globs.txt
echo "client/res/macros/**" >> globs.txt
echo "client/res/BrickModels/**" >> globs.txt
echo "client/res/maps/**" >> globs.txt
echo "*.fdb" >> globs.txt
lunpack -g ./globs.txt /client/
touch /client/extracted
else
echo "Client already extracted. Skip this step..."
echo "If you want to force a re-extract, just delete the file called \"extracted\" in the client directory"
fi
if [[ ! -f "/client/migrated" ]]; then
echo "Start client db migration"
fdb_to_sqlite
touch /client/migrated
else
echo "Client db already migrated. Skip this step..."
echo "If you want to force a re-migrate, just delete the file called \"migrated\" in the client directory"
fi

27
docker/start_server.sh Normal file → Executable file
View File

@ -1,25 +1,5 @@
#!/bin/bash
function symlink_client_files() {
echo "Creating symlinks for client files"
ln -s /client/client/res/macros/ /app/res/macros
ln -s /client/client/res/BrickModels/ /app/res/BrickModels
ln -s /client/client/res/chatplus_en_us.txt /app/res/chatplus_en_us.txt
ln -s /client/client/res/names/ /app/res/names
ln -s /client/client/res/CDServer.sqlite /app/res/CDServer.sqlite
# need to create this file so the server knows the client is unpacked (see `dCommon/dClient/AssetManager.cpp`)
touch /app/res/cdclient.fdb
# need to iterate over entries in maps due to maps already being a directory with navmeshes/ in it
(
cd /client/client/res/maps
readarray -d '' entries < <(printf '%s\0' * | sort -zV)
for entry in "${entries[@]}"; do
ln -s /client/client/res/maps/$entry /app/res/maps/
done
)
}
function symlink_config_files() {
echo "Creating symlinks for config files"
rm /app/*.ini
@ -30,15 +10,8 @@ function symlink_config_files() {
ln -s /shared_configs/configs/sharedconfig.ini /app/sharedconfig.ini
}
# check to make sure the setup has completed
while [ ! -f "/client/extracted" ] || [ ! -f "/client/migrated" ]; do
echo "Client setup not finished. Waiting for setup container to complete..."
sleep 5
done
if [[ ! -f "/app/initialized" ]]; then
# setup symlinks for volume files
symlink_client_files
symlink_config_files
# do not run symlinks more than once
touch /app/initialized

1
thirdparty/LUnpack vendored

@ -1 +0,0 @@
Subproject commit f8d7e442a78910b298fe1cd5780f07c9c9285b8c

@ -1 +0,0 @@
Subproject commit 3f0129e0939ce5ccf41f0808dcbbe71a6243e37f