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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge branch 'main' into websockets
This commit is contained in:
commit
9cb9f0bf0f
@ -43,6 +43,13 @@
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#include "CDZoneTableTable.h"
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#include "CDZoneTableTable.h"
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#include "eGameMasterLevel.h"
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#include "eGameMasterLevel.h"
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#ifdef DARKFLAME_PLATFORM_UNIX
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#include <sys/types.h>
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#include <sys/wait.h>
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#endif
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namespace Game {
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namespace Game {
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Logger* logger = nullptr;
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Logger* logger = nullptr;
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dServer* server = nullptr;
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dServer* server = nullptr;
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@ -455,6 +462,12 @@ int main(int argc, char** argv) {
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}
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}
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}
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}
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#ifdef DARKFLAME_PLATFORM_UNIX
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// kill off dead zombie instances
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int status{};
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waitpid(static_cast<pid_t>(-1), &status, WNOHANG);
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#endif
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t += std::chrono::milliseconds(masterFrameDelta);
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t += std::chrono::milliseconds(masterFrameDelta);
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std::this_thread::sleep_until(t);
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std::this_thread::sleep_until(t);
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}
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}
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@ -9,5 +9,6 @@ max_number_of_friends=50
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web_server_enabled=0
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web_server_enabled=0
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web_server_listen_ip=127.0.0.1
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# Unused for now
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# web_server_listen_ip=127.0.0.1
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web_server_listen_port=2005
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web_server_listen_port=2005
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