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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: Add ability to toggle skipping of cinematics (#1312)
* Cinematics: Add ability to toggle skipping them * Add docs * Move sections
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@ -166,7 +166,8 @@ enum ePlayerFlag : int32_t {
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NJ_LIGHTNING_SPINJITZU = 2031,
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NJ_LIGHTNING_SPINJITZU = 2031,
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NJ_ICE_SPINJITZU = 2032,
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NJ_ICE_SPINJITZU = 2032,
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NJ_FIRE_SPINJITZU = 2033,
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NJ_FIRE_SPINJITZU = 2033,
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NJ_WU_SHOW_DAILY_CHEST = 2099
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NJ_WU_SHOW_DAILY_CHEST = 2099,
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DLU_SKIP_CINEMATICS = 1'000'000,
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};
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};
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#endif //!__EPLAYERFLAG__H__
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#endif //!__EPLAYERFLAG__H__
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@ -34,6 +34,8 @@
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#include "eMissionTaskType.h"
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#include "eMissionTaskType.h"
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#include "eReplicaComponentType.h"
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#include "eReplicaComponentType.h"
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#include "eConnectionType.h"
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#include "eConnectionType.h"
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#include "ePlayerFlag.h"
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#include "dConfig.h"
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using namespace std;
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using namespace std;
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@ -173,6 +175,13 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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GameMessages::SendPlayerReady(entity, sysAddr);
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GameMessages::SendPlayerReady(entity, sysAddr);
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GameMessages::SendPlayerReady(Game::zoneManager->GetZoneControlObject(), sysAddr);
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GameMessages::SendPlayerReady(Game::zoneManager->GetZoneControlObject(), sysAddr);
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if (Game::config->GetValue("allow_players_to_skip_cinematics") != "1"
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|| !entity->GetCharacter()
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|| !entity->GetCharacter()->GetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS)) return;
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entity->AddCallbackTimer(0.5f, [entity, sysAddr]() {
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if (!entity) return;
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GameMessages::SendEndCinematic(entity->GetObjectID(), u"", sysAddr);
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});
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break;
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break;
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}
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}
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@ -43,6 +43,7 @@
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#include "eControlScheme.h"
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#include "eControlScheme.h"
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#include "eStateChangeType.h"
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#include "eStateChangeType.h"
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#include "eConnectionType.h"
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#include "eConnectionType.h"
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#include "ePlayerFlag.h"
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#include <sstream>
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#include <sstream>
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#include <future>
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#include <future>
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@ -5161,6 +5162,14 @@ void GameMessages::HandleMissionDialogOK(RakNet::BitStream* inStream, Entity* en
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} else if (iMissionState == eMissionState::READY_TO_COMPLETE || iMissionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
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} else if (iMissionState == eMissionState::READY_TO_COMPLETE || iMissionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
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missionComponent->CompleteMission(missionID);
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missionComponent->CompleteMission(missionID);
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}
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}
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if (Game::config->GetValue("allow_players_to_skip_cinematics") != "1"
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|| !player->GetCharacter()
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|| !player->GetCharacter()->GetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS)) return;
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player->AddCallbackTimer(0.5f, [player]() {
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if (!player) return;
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GameMessages::SendEndCinematic(player->GetObjectID(), u"", player->GetSystemAddress());
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});
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}
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}
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void GameMessages::HandleRequestLinkedMission(RakNet::BitStream* inStream, Entity* entity) {
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void GameMessages::HandleRequestLinkedMission(RakNet::BitStream* inStream, Entity* entity) {
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@ -85,6 +85,7 @@
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#include "CDObjectsTable.h"
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#include "CDObjectsTable.h"
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#include "CDZoneTableTable.h"
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#include "CDZoneTableTable.h"
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#include "ePlayerFlag.h"
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void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
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void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
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auto commandCopy = command;
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auto commandCopy = command;
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@ -171,6 +172,21 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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return;
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return;
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}
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}
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if (chatCommand == "toggleskipcinematics" && (Game::config->GetValue("allow_players_to_skip_cinematics") == "1" || entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER)) {
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auto* character = entity->GetCharacter();
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if (!character) return;
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bool current = character->GetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS);
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character->SetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS, !current);
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if (!current) {
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ChatPackets::SendSystemMessage(sysAddr, u"You have elected to skip cinematics. Note that not all cinematics can be skipped, but most will be skipped now.");
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} else {
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ChatPackets::SendSystemMessage(sysAddr, u"Cinematics will no longer be skipped.");
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}
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return;
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}
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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//HANDLE ALL NON GM SLASH COMMANDS RIGHT HERE!
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//HANDLE ALL NON GM SLASH COMMANDS RIGHT HERE!
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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@ -14,6 +14,8 @@
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|resurrect|`/resurrect`|Resurrects the player.||
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|resurrect|`/resurrect`|Resurrects the player.||
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|requestmailcount|`/requestmailcount`|Sends notification with number of unread messages in the player's mailbox.||
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|requestmailcount|`/requestmailcount`|Sends notification with number of unread messages in the player's mailbox.||
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|who|`/who`|Displays in chat all players on the instance.||
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|who|`/who`|Displays in chat all players on the instance.||
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|togglenameplate|`/togglenameplate`|Turns the nameplate above your head that is visible to other players off and on.|8 or if `allow_nameplate_off` is set to exactly `1` in the settings|
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|toggleskipcinematics|`/toggleskipcinematics`|Skips mission and world load related cinematics.|8 or if `allow_players_to_skip_cinematics` is set to exactly `1` in the settings then 0|
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## Moderation Commands
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## Moderation Commands
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@ -49,7 +51,6 @@ These commands are primarily for development and testing. The usage of many of t
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|Command|Usage|Description|Admin Level Requirement|
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|Command|Usage|Description|Admin Level Requirement|
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|--- |--- |--- |--- |
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|--- |--- |--- |--- |
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|togglenameplate|`/togglenameplate`|Turns the nameplate above your head that is visible to other players off and on.|8 or if `allow_nameplate_off` is set to exactly `1` in the settings|
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|fix-stats|`/fix-stats`|Resets skills, buffs, and destroyables.||
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|fix-stats|`/fix-stats`|Resets skills, buffs, and destroyables.||
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|join|`/join <password>`|Joins a private zone with given password.||
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|join|`/join <password>`|Joins a private zone with given password.||
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|leave-zone|`/leave-zone`|If you are in an instanced zone, transfers you to the closest main world. For example, if you are in an instance of Avant Gardens Survival or the Spider Queen Battle, you are sent to Avant Gardens. If you are in the Battle of Nimbus Station, you are sent to Nimbus Station.||
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|leave-zone|`/leave-zone`|If you are in an instanced zone, transfers you to the closest main world. For example, if you are in an instance of Avant Gardens Survival or the Spider Queen Battle, you are sent to Avant Gardens. If you are in the Battle of Nimbus Station, you are sent to Nimbus Station.||
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@ -61,6 +61,7 @@ allow_nameplate_off=0
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# Turn logging of IP addresses for anti-cheat reporting on (1) or off(0)
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# Turn logging of IP addresses for anti-cheat reporting on (1) or off(0)
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log_ip_addresses_for_anti_cheat=1
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log_ip_addresses_for_anti_cheat=1
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# These are the 5 items items that are shown in the "Help" menu in-game along with their coresponding descriptions below.
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help_0_summary=Got an issue?
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help_0_summary=Got an issue?
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help_1_summary=Stuck loading?
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help_1_summary=Stuck loading?
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help_2_summary=Missing features?
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help_2_summary=Missing features?
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@ -72,3 +73,6 @@ help_1_description=Try switching networks, using a VPN, or using your phone's ho
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help_2_description=While DarkflameServer is a mostly complete emulator, there are still some features that aren't implemented. You can track these on the GitHub issues page.<br/><br/>
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help_2_description=While DarkflameServer is a mostly complete emulator, there are still some features that aren't implemented. You can track these on the GitHub issues page.<br/><br/>
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help_3_description=Skill issue!<br/><br/>
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help_3_description=Skill issue!<br/><br/>
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help_4_description=Visit Discussions on the DarkflameServer GitHub page<br/>to ask questions and collaborate with other devs!<br/><br/>
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help_4_description=Visit Discussions on the DarkflameServer GitHub page<br/>to ask questions and collaborate with other devs!<br/><br/>
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# Toggleable quality of life feature to allow users to skip most cinematics.
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allow_players_to_skip_cinematics=0
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