feat: Add ability to toggle skipping of cinematics (#1312)

* Cinematics: Add ability to toggle skipping them

* Add docs

* Move sections
This commit is contained in:
David Markowitz
2023-11-21 18:04:44 -08:00
committed by GitHub
parent 1a199151da
commit 9c5388c70e
6 changed files with 42 additions and 2 deletions

View File

@@ -34,6 +34,8 @@
#include "eMissionTaskType.h"
#include "eReplicaComponentType.h"
#include "eConnectionType.h"
#include "ePlayerFlag.h"
#include "dConfig.h"
using namespace std;
@@ -173,6 +175,13 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
GameMessages::SendPlayerReady(entity, sysAddr);
GameMessages::SendPlayerReady(Game::zoneManager->GetZoneControlObject(), sysAddr);
if (Game::config->GetValue("allow_players_to_skip_cinematics") != "1"
|| !entity->GetCharacter()
|| !entity->GetCharacter()->GetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS)) return;
entity->AddCallbackTimer(0.5f, [entity, sysAddr]() {
if (!entity) return;
GameMessages::SendEndCinematic(entity->GetObjectID(), u"", sysAddr);
});
break;
}