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https://github.com/DarkflameUniverse/DarkflameServer.git
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Address movement type issues
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parent
e53e31021f
commit
9be2ab03b6
@ -18,42 +18,47 @@ void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
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Game::logger->Log("MovementSwitchBehavior", "Unable to read movementType from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
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Game::logger->Log("MovementSwitchBehavior", "Unable to read movementType from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
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return;
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return;
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};
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};
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Game::logger->LogDebug("MovementSwitchBehavior", "Movement type %i", movementType);
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switch (movementType) {
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switch (movementType) {
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case 1:
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case 1:
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case 3:
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this->m_groundAction->Handle(context, bitStream, branch);
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this->m_groundAction->Handle(context, bitStream, branch);
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break;
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break;
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case 2:
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case 2:
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this->m_jumpAction->Handle(context, bitStream, branch);
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this->m_jumpAction->Handle(context, bitStream, branch);
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break;
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break;
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case 3:
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this->m_fallingAction->Handle(context, bitStream, branch);
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break;
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case 4:
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case 4:
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this->m_doubleJumpAction->Handle(context, bitStream, branch);
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this->m_doubleJumpAction->Handle(context, bitStream, branch);
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break;
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break;
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case 5:
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case 5:
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this->m_airAction->Handle(context, bitStream, branch);
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this->m_fallingAction->Handle(context, bitStream, branch);
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break;
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break;
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case 6:
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case 6:
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this->m_jetpackAction->Handle(context, bitStream, branch);
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this->m_jetpackAction->Handle(context, bitStream, branch);
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break;
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break;
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default:
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default:
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Game::logger->Log("MovementSwitchBehavior", "Invalid movement behavior type (%i)!", movementType);
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this->m_groundAction->Handle(context, bitStream, branch);
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break;
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}
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}
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}
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}
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void MovementSwitchBehavior::Load() {
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void MovementSwitchBehavior::Load() {
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this->m_airAction = GetAction("air_action");
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this->m_doubleJumpAction = GetAction("double_jump_action");
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this->m_fallingAction = GetAction("falling_action");
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this->m_groundAction = GetAction("ground_action");
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this->m_groundAction = GetAction("ground_action");
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this->m_airAction = GetAction("air_action");
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if (!this->m_airAction) this->m_airAction = this->m_groundAction;
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this->m_doubleJumpAction = GetAction("double_jump_action");
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if (!this->m_doubleJumpAction) this->m_airAction = this->m_groundAction;
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this->m_fallingAction = GetAction("falling_action");
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if (!this->m_fallingAction) this->m_airAction = this->m_groundAction;
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this->m_jetpackAction = GetAction("jetpack_action");
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this->m_jetpackAction = GetAction("jetpack_action");
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if (!this->m_jetpackAction) this->m_airAction = this->m_groundAction;
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this->m_jumpAction = GetAction("jump_action");
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this->m_jumpAction = GetAction("jump_action");
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if (!this->m_jumpAction) this->m_airAction = this->m_groundAction;
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this->m_movingAction = GetAction("moving_action");
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if (!this->m_movingAction) this->m_airAction = this->m_groundAction;
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}
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}
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@ -19,6 +19,8 @@ public:
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Behavior* m_jumpAction;
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Behavior* m_jumpAction;
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Behavior* m_movingAction;
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/*
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/*
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* Inherited
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* Inherited
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*/
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*/
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