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	Address movement type issues
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		| @@ -18,42 +18,47 @@ void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* | ||||
| 		Game::logger->Log("MovementSwitchBehavior", "Unable to read movementType from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits()); | ||||
| 		return; | ||||
| 	}; | ||||
|  | ||||
| 	Game::logger->LogDebug("MovementSwitchBehavior", "Movement type %i", movementType); | ||||
| 	switch (movementType) { | ||||
| 	case 1: | ||||
| 	case 3: | ||||
| 		this->m_groundAction->Handle(context, bitStream, branch); | ||||
| 		break; | ||||
| 	case 2: | ||||
| 		this->m_jumpAction->Handle(context, bitStream, branch); | ||||
| 		break; | ||||
| 	case 3: | ||||
| 		this->m_fallingAction->Handle(context, bitStream, branch); | ||||
| 		break; | ||||
| 	case 4: | ||||
| 		this->m_doubleJumpAction->Handle(context, bitStream, branch); | ||||
| 		break; | ||||
| 	case 5: | ||||
| 		this->m_airAction->Handle(context, bitStream, branch); | ||||
| 		this->m_fallingAction->Handle(context, bitStream, branch); | ||||
| 		break; | ||||
| 	case 6: | ||||
| 		this->m_jetpackAction->Handle(context, bitStream, branch); | ||||
| 		break; | ||||
| 	default: | ||||
| 		Game::logger->Log("MovementSwitchBehavior", "Invalid movement behavior type (%i)!", movementType); | ||||
| 		break; | ||||
| 		this->m_groundAction->Handle(context, bitStream, branch); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void MovementSwitchBehavior::Load() { | ||||
| 	this->m_airAction = GetAction("air_action"); | ||||
|  | ||||
| 	this->m_doubleJumpAction = GetAction("double_jump_action"); | ||||
|  | ||||
| 	this->m_fallingAction = GetAction("falling_action"); | ||||
|  | ||||
| 	this->m_groundAction = GetAction("ground_action"); | ||||
|  | ||||
| 	this->m_airAction = GetAction("air_action"); | ||||
| 	if (!this->m_airAction) this->m_airAction = this->m_groundAction; | ||||
|  | ||||
| 	this->m_doubleJumpAction = GetAction("double_jump_action"); | ||||
| 	if (!this->m_doubleJumpAction) this->m_airAction = this->m_groundAction; | ||||
|  | ||||
| 	this->m_fallingAction = GetAction("falling_action"); | ||||
| 	if (!this->m_fallingAction) this->m_airAction = this->m_groundAction; | ||||
|  | ||||
| 	this->m_jetpackAction = GetAction("jetpack_action"); | ||||
| 	if (!this->m_jetpackAction) this->m_airAction = this->m_groundAction; | ||||
|  | ||||
| 	this->m_jumpAction = GetAction("jump_action"); | ||||
| 	if (!this->m_jumpAction) this->m_airAction = this->m_groundAction; | ||||
|  | ||||
| 	this->m_movingAction = GetAction("moving_action"); | ||||
| 	if (!this->m_movingAction) this->m_airAction = this->m_groundAction; | ||||
| } | ||||
|   | ||||
| @@ -19,6 +19,8 @@ public: | ||||
|  | ||||
| 	Behavior* m_jumpAction; | ||||
|  | ||||
| 	Behavior* m_movingAction; | ||||
|  | ||||
| 	/* | ||||
| 	 * Inherited | ||||
| 	 */ | ||||
|   | ||||
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	 David Markowitz
					David Markowitz