This commit is contained in:
Aaron Kimbre 2022-12-24 08:08:51 -06:00
parent 1470af99c3
commit 9b3c2f094f
7 changed files with 107 additions and 54 deletions

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@ -6,7 +6,9 @@
void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
auto* entity = EntityManager::Instance()->GetEntity(branch.target == LWOOBJID_EMPTY ? context->originator : branch.target); branch.target == LWOOBJID_EMPTY ? context->originator : branch.target;
if (m_TargetCaster) branch.target = context->originator;
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
if (entity == nullptr) return; if (entity == nullptr) return;
@ -14,11 +16,12 @@ void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
if (buffComponent == nullptr) return; if (buffComponent == nullptr) return;
buffComponent->ApplyBuff(m_BuffId, m_Duration, context->originator, addImmunity, cancelOnDamaged, cancelOnDeath, buffComponent->ApplyBuff(m_BuffId, m_Duration, context->originator, m_AddImmunity, m_ApplyOnTeammates m_CancelOnDamaged, m_CancelOnDeath,
cancelOnLogout, cancelonRemoveBuff, cancelOnUi, cancelOnUnequip, cancelOnZone); m_CancelOnLogout, m_CancelOnRemoveBuff, m_CancelOnUi, m_CancelOnUnequip, m_CancelOnZone, m_CancelOnDamageAbsDone, m_UseRefCount);
} }
void ApplyBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) { void ApplyBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
if (m_IgnoreUncast) return;
auto* entity = EntityManager::Instance()->GetEntity(branch.target); auto* entity = EntityManager::Instance()->GetEntity(branch.target);
if (entity == nullptr) return; if (entity == nullptr) return;
@ -37,12 +40,17 @@ void ApplyBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* b
void ApplyBuffBehavior::Load() { void ApplyBuffBehavior::Load() {
m_BuffId = GetInt("buff_id"); m_BuffId = GetInt("buff_id");
m_Duration = GetFloat("duration_secs"); m_Duration = GetFloat("duration_secs");
addImmunity = GetBoolean("add_immunity"); m_IgnoreUncast = GetBoolean("ignore_uncast", false);
cancelOnDamaged = GetBoolean("cancel_on_damaged"); m_TargetCaster = GetBoolean("target_caster", false);
cancelOnDeath = GetBoolean("cancel_on_death"); m_AddImmunity = GetBoolean("add_immunity", false);
cancelOnLogout = GetBoolean("cancel_on_logout"); m_ApplyOnTeammates = GetBoolean("apply_on_teammates", false);
cancelonRemoveBuff = GetBoolean("cancel_on_remove_buff"); m_CancelOnDamaged = GetBoolean("cancel_on_damaged", false);
cancelOnUi = GetBoolean("cancel_on_ui"); m_CancelOnDeath = GetBoolean("cancel_on_death", false);
cancelOnUnequip = GetBoolean("cancel_on_unequip"); m_CancelOnLogout = GetBoolean("cancel_on_logout", false);
cancelOnZone = GetBoolean("cancel_on_zone"); m_CancelOnRemoveBuff = GetBoolean("cancel_on_remove_buff", false);
m_CancelOnUi = GetBoolean("cancel_on_ui", false);
m_CancelOnUnequip = GetBoolean("cancel_on_unequip", false);
m_CancelOnZone = GetBoolean("cancel_on_zone", false);
m_CancelOnDamageAbsDone = GetBoolean("cancel_on_damage_abs_done", false);
m_UseRefCount = GetBoolean("use_ref_count", false);
} }

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@ -7,17 +7,6 @@
class ApplyBuffBehavior final : public Behavior class ApplyBuffBehavior final : public Behavior
{ {
public: public:
int32_t m_BuffId;
float m_Duration;
bool addImmunity;
bool cancelOnDamaged;
bool cancelOnDeath;
bool cancelOnLogout;
bool cancelonRemoveBuff;
bool cancelOnUi;
bool cancelOnUnequip;
bool cancelOnZone;
/* /*
* Inherited * Inherited
*/ */
@ -31,4 +20,21 @@ public:
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override; void Load() override;
private:
int32_t m_BuffId;
float m_Duration;
bool m_IgnoreUncast;
bool m_TargetCaster;
bool m_AddImmunity;
bool m_ApplyOnTeammates;
bool m_CancelOnDamaged;
bool m_CancelOnDeath;
bool m_CancelOnLogout;
bool m_CancelOnRemoveBuff;
bool m_CancelOnUi;
bool m_CancelOnUnequip;
bool m_CancelOnZone;
bool m_CancelOnDamageAbsDone;
bool m_UseRefCount;
}; };

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@ -21,6 +21,8 @@ BuffComponent::~BuffComponent() {
void BuffComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) { void BuffComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
if (!bIsInitialUpdate) return; if (!bIsInitialUpdate) return;
// if we have buffs
if (m_Buffs.empty()) { if (m_Buffs.empty()) {
outBitStream->Write0(); outBitStream->Write0();
} else { } else {
@ -29,24 +31,25 @@ void BuffComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUp
for (const auto& buff : m_Buffs) { for (const auto& buff : m_Buffs) {
outBitStream->Write<uint32_t>(buff.first); outBitStream->Write<uint32_t>(buff.first);
outBitStream->Write0(); outBitStream->Write(buff.second.time); // time left
outBitStream->Write0(); outBitStream->Write(buff.second.cancelOnDeath); // cancel on death
outBitStream->Write0(); outBitStream->Write(buff.second.cancelOnZone); // cancel on zone
outBitStream->Write0(); outBitStream->Write(buff.second.cancelOnDamaged); // cancel on damage
outBitStream->Write0(); outBitStream->Write(buff.second.cancelOnRemoveBuff); // cancel on remove buff
outBitStream->Write0(); outBitStream->Write(buff.second.cancelOnUi); // cancel on UI
outBitStream->Write0(); outBitStream->Write(buff.second.cancelOnLogout); // cancel on logout
outBitStream->Write0(); outBitStream->Write(buff.second.cancelOnUnequip); // cancel on unequip
outBitStream->Write0(); outBitStream->Write0(); // cancel on damage asorb ran out
outBitStream->Write0(); outBitStream->Write0(); // if added by team mate
outBitStream->Write0(); // teammate lwoobjid
outBitStream->Write0(); //apply on team mate
outBitStream->Write<uint32_t>(0); outBitStream->Write(buff.second.refcount); // ref_count
} }
} }
outBitStream->Write0(); outBitStream->Write0(); // buff immunities
} }
void BuffComponent::Update(float deltaTime) { void BuffComponent::Update(float deltaTime) {
@ -82,17 +85,23 @@ void BuffComponent::Update(float deltaTime) {
} }
} }
void BuffComponent::ApplyBuff(const int32_t id, const float duration, const LWOOBJID source, bool addImmunity, void BuffComponent::ApplyBuff(const int32_t id, const float duration, const LWOOBJID source,
bool addImmunity, bool applyOnTeammates,
bool cancelOnDamaged, bool cancelOnDeath, bool cancelOnLogout, bool cancelOnRemoveBuff, bool cancelOnDamaged, bool cancelOnDeath, bool cancelOnLogout, bool cancelOnRemoveBuff,
bool cancelOnUi, bool cancelOnUnequip, bool cancelOnZone) { bool cancelOnUi, bool cancelOnUnequip, bool cancelOnZone, bool cancelOnDamageAbsDone,
bool useRefCount) {
// Prevent buffs from stacking. // Prevent buffs from stacking.
if (HasBuff(id)) { if (HasBuff(id)) {
return; if (useRefCount){
auto buff = m_Buffs.find(id);
} else return;
} }
GameMessages::SendAddBuff(const_cast<LWOOBJID&>(m_Parent->GetObjectID()), source, (uint32_t)id, GameMessages::SendAddBuff(const_cast<LWOOBJID&>(m_Parent->GetObjectID()), source, (uint32_t)id,
(uint32_t)duration * 1000, addImmunity, cancelOnDamaged, cancelOnDeath, (uint32_t)duration * 1000, addImmunity, applyOnTeammates, cancelOnDamaged, cancelOnDeath,
cancelOnLogout, cancelOnRemoveBuff, cancelOnUi, cancelOnUnequip, cancelOnZone); cancelOnLogout, cancelOnRemoveBuff, cancelOnUi, cancelOnUnequip, cancelOnZone, cancelOnDamageAbsDone,
useRefCount);
float tick = 0; float tick = 0;
float stacks = 0; float stacks = 0;
@ -120,7 +129,16 @@ void BuffComponent::ApplyBuff(const int32_t id, const float duration, const LWOO
buff.stacks = stacks; buff.stacks = stacks;
buff.source = source; buff.source = source;
buff.behaviorID = behaviorID; buff.behaviorID = behaviorID;
buff.addImmunity = addImmunity;
buff.cancelOnDamaged = cancelOnDamaged;
buff.cancelOnDeath = cancelOnDeath;
buff.cancelOnLogout = cancelOnLogout;
buff.cancelOnRemoveBuff = cancelOnRemoveBuff;
buff.cancelOnUi = cancelOnUi;
buff.cancelOnUnequip = cancelOnUnequip;
buff.cancelOnZone = cancelOnZone;
buff.useRefCount = useRefCount;
buff.refcount = 1;
m_Buffs.emplace(id, buff); m_Buffs.emplace(id, buff);
} }

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@ -34,6 +34,19 @@ struct Buff
int32_t stacks = 0; int32_t stacks = 0;
LWOOBJID source = 0; LWOOBJID source = 0;
int32_t behaviorID = 0; int32_t behaviorID = 0;
bool addImmunity = false;
bool cancelOnDamaged = false;
bool cancelOnDeath = false;
bool cancelOnLogout = false;
bool cancelOnRemoveBuff = false;
bool cancelOnDamageAbsDone = false;
bool cancelOnUi = false;
bool cancelOnUnequip = false;
bool cancelOnZone = false;
bool useRefCount = false;
uint32_t refcount = 1
}; };
/** /**
@ -63,6 +76,7 @@ public:
* @param duration the duration of the buff in seconds * @param duration the duration of the buff in seconds
* @param source an optional source entity that cast the buff * @param source an optional source entity that cast the buff
* @param addImmunity client flag * @param addImmunity client flag
* @param applyOnTeammates should the buff apply on teammates
* @param cancelOnDamaged client flag to indicate that the buff should disappear when damaged * @param cancelOnDamaged client flag to indicate that the buff should disappear when damaged
* @param cancelOnDeath client flag to indicate that the buff should disappear when dying * @param cancelOnDeath client flag to indicate that the buff should disappear when dying
* @param cancelOnLogout client flag to indicate that the buff should disappear when logging out * @param cancelOnLogout client flag to indicate that the buff should disappear when logging out
@ -70,10 +84,13 @@ public:
* @param cancelOnUi client flag to indicate that the buff should disappear when interacting with UI * @param cancelOnUi client flag to indicate that the buff should disappear when interacting with UI
* @param cancelOnUnequip client flag to indicate that the buff should disappear when the triggering item is unequipped * @param cancelOnUnequip client flag to indicate that the buff should disappear when the triggering item is unequipped
* @param cancelOnZone client flag to indicate that the buff should disappear when changing zones * @param cancelOnZone client flag to indicate that the buff should disappear when changing zones
* @param cancelOnDamageAbsDone cancel if we have done damage absorbtion
* @param useRefCount client flag to indicate that the stacks
*/ */
void ApplyBuff(int32_t id, float duration, LWOOBJID source, bool addImmunity = false, bool cancelOnDamaged = false, void ApplyBuff(int32_t id, float duration, LWOOBJID source, bool addImmunity = false, bool applyOnTeammates = false,
bool cancelOnDeath = true, bool cancelOnLogout = false, bool cancelOnRemoveBuff = true, bool cancelOnDamaged = false, bool cancelOnDeath = true, bool cancelOnLogout = false, bool cancelOnRemoveBuff = true,
bool cancelOnUi = false, bool cancelOnUnequip = false, bool cancelOnZone = false); bool cancelOnUi = false, bool cancelOnUnequip = false, bool cancelOnZone = false, bool cancelOnDamageAbsDone = false,
bool useRefCount = false);
/** /**
* Removes a buff from the parent entity, reversing its effects * Removes a buff from the parent entity, reversing its effects

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@ -4438,8 +4438,10 @@ void GameMessages::SendVehicleNotifyFinishedRace(LWOOBJID objectId, const System
} }
void GameMessages::SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uint32_t buffID, uint32_t msDuration, void GameMessages::SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uint32_t buffID, uint32_t msDuration,
bool addImmunity, bool cancelOnDamaged, bool cancelOnDeath, bool cancelOnLogout, bool addImmunity, bool applyOnTeammates,
bool cancelOnRemoveBuff, bool cancelOnUi, bool cancelOnUnequip, bool cancelOnZone, bool cancelOnDamaged, bool cancelOnDeath, bool cancelOnLogout, bool cancelOnRemoveBuff,
bool cancelOnUi, bool cancelOnUnequip, bool cancelOnZone, bool cancelOnDamageAbsDone,
bool useRefCount,
const SystemAddress& sysAddr) { const SystemAddress& sysAddr) {
CBITSTREAM; CBITSTREAM;
CMSGHEADER; CMSGHEADER;
@ -4448,8 +4450,8 @@ void GameMessages::SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uin
bitStream.Write(GAME_MSG::GAME_MSG_ADD_BUFF); bitStream.Write(GAME_MSG::GAME_MSG_ADD_BUFF);
bitStream.Write(false); // Added by teammate bitStream.Write(false); // Added by teammate
bitStream.Write(false); // Apply on teammates bitStream.Write(applyOnTeammates);
bitStream.Write(false); // Cancel on damage absorb ran out bitStream.Write(cancelOnDamageAbsDone);
bitStream.Write(cancelOnDamaged); bitStream.Write(cancelOnDamaged);
bitStream.Write(cancelOnDeath); bitStream.Write(cancelOnDeath);
bitStream.Write(cancelOnLogout); bitStream.Write(cancelOnLogout);
@ -4461,7 +4463,7 @@ void GameMessages::SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uin
bitStream.Write(cancelOnZone); bitStream.Write(cancelOnZone);
bitStream.Write(false); // Ignore immunities bitStream.Write(false); // Ignore immunities
bitStream.Write(addImmunity); bitStream.Write(addImmunity);
bitStream.Write(false); // Use ref count bitStream.Write(useRefCount);
bitStream.Write(buffID); bitStream.Write(buffID);
bitStream.Write(msDuration); bitStream.Write(msDuration);

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@ -184,9 +184,11 @@ namespace GameMessages {
void SendBBBSaveResponse(const LWOOBJID& objectId, const LWOOBJID& localID, unsigned char* buffer, uint32_t bufferSize, const SystemAddress& sysAddr); void SendBBBSaveResponse(const LWOOBJID& objectId, const LWOOBJID& localID, unsigned char* buffer, uint32_t bufferSize, const SystemAddress& sysAddr);
void SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uint32_t buffID, uint32_t msDuration, void SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uint32_t buffID, uint32_t msDuration,
bool addImmunity = false, bool cancelOnDamaged = false, bool cancelOnDeath = true, bool addImmunity = false, bool applyOnTeammates = false,
bool cancelOnLogout = false, bool cancelOnRemoveBuff = true, bool cancelOnUi = false, bool cancelOnDamaged = false, bool cancelOnDeath = true,bool cancelOnLogout = false, bool cancelOnRemoveBuff = true,
bool cancelOnUnequip = false, bool cancelOnZone = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS); bool cancelOnUi = false, bool cancelOnUnequip = false, bool cancelOnZone = false, bool cancelOnDamageAbsDone = false,
bool useRefCount = false,
const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
void SendToggleGMInvis(LWOOBJID objectId, bool enabled, const SystemAddress& sysAddr); void SendToggleGMInvis(LWOOBJID objectId, bool enabled, const SystemAddress& sysAddr);

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@ -194,7 +194,7 @@ void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAdd
PacketUtils::WritePacketString("Talk_Like_A_Pirate", 33, &packet); PacketUtils::WritePacketString("Talk_Like_A_Pirate", 33, &packet);
// 7 unknown strings - perhaps other IP addresses? // 7 unknown strings - perhaps other IP addresses?
PacketUtils::WritePacketString("", 33, &packet); PacketUtils::WritePacketString("ninjago2", 33, &packet);
PacketUtils::WritePacketString("", 33, &packet); PacketUtils::WritePacketString("", 33, &packet);
PacketUtils::WritePacketString("", 33, &packet); PacketUtils::WritePacketString("", 33, &packet);
PacketUtils::WritePacketString("", 33, &packet); PacketUtils::WritePacketString("", 33, &packet);