fix(dashboard): Network connections are one entry per player or per connection, not per address

A player on the servers' machine (or behind the same address as other players) was merged with the
servers' own links and everyone else there.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-29 19:07:27 -05:00
parent a824ff9914
commit 9b00e437e8
2 changed files with 51 additions and 14 deletions

View File

@@ -72,7 +72,7 @@ TEST(NetworkViewTest, HttpSplitOfTheUgcServer) {
EXPECT_DOUBLE_EQ(ugc["split"]["http_from_servers"].get<double>(), 1.0);
}
TEST(NetworkViewTest, ConnectionsGroupByAddressAndHideIt) {
TEST(NetworkViewTest, ConnectionsGroupByPlayerOrConnectionAndHideIt) {
TrafficHistory history;
auto world = WorldReport(true);
Connection player{ .address = "203.0.113.5", .port = 50000, .peer = Peer::CLIENTS, .packetsIn = 50, .packetsOut = 100, .bytesIn = 5000, .bytesOut = 10000,
@@ -92,15 +92,22 @@ TEST(NetworkViewTest, ConnectionsGroupByAddressAndHideIt) {
const auto shown = NetworkView::Connections(history, NOW, 20, true, 1234, Label);
EXPECT_TRUE(shown["addresses_shown"].get<bool>());
ASSERT_EQ(shown["peers"].size(), 2u);
const auto& first = shown["peers"][0]; // the busiest: the player on the world and the UGC server
EXPECT_EQ(first["address"], "203.0.113.5");
EXPECT_EQ(first["kind"], "game");
EXPECT_EQ(first["account"], "alice");
EXPECT_EQ(first["character"], "Alice");
EXPECT_EQ(first["character_id"], "1152921504606846976");
ASSERT_EQ(first["servers"].size(), 2u);
EXPECT_EQ(shown["peers"][1]["kind"], "server");
// The player's game connection, the same address fetching from the UGC server, and the master link are three
// entries: an address shared by a player's browser, other players or the servers' own links is not one peer
ASSERT_EQ(shown["peers"].size(), 3u);
const auto find = [&](const std::string& kind) -> const nlohmann::json& {
for (const auto& p : shown["peers"]) if (p["kind"] == kind) return p;
return shown["peers"][0];
};
const auto& gamePeer = find("game");
EXPECT_EQ(gamePeer["kind"], "game");
EXPECT_EQ(gamePeer["address"], "203.0.113.5");
EXPECT_EQ(gamePeer["account"], "alice");
EXPECT_EQ(gamePeer["character"], "Alice");
EXPECT_EQ(gamePeer["character_id"], "1152921504606846976");
ASSERT_EQ(gamePeer["servers"].size(), 1u);
EXPECT_EQ(find("web")["kind"], "web");
EXPECT_EQ(find("server")["kind"], "server");
ASSERT_EQ(shown["others"].size(), 1u);
EXPECT_EQ(shown["others"][0]["count"], 4);
@@ -109,7 +116,7 @@ TEST(NetworkViewTest, ConnectionsGroupByAddressAndHideIt) {
const auto dump = hidden.dump();
EXPECT_EQ(dump.find("203.0.113.5"), std::string::npos);
EXPECT_EQ(dump.find("127.0.0.1"), std::string::npos);
EXPECT_EQ(hidden["peers"][0]["address"], NetworkView::MaskAddress("203.0.113.5", 1234));
for (const auto& p : hidden["peers"]) if (p["kind"] == "game") EXPECT_EQ(p["address"], NetworkView::MaskAddress("203.0.113.5", 1234));
for (const auto& entry : hidden["peers"][0]["servers"]) EXPECT_TRUE(!entry.contains("port") || entry["port"].is_null());
EXPECT_NE(NetworkView::MaskAddress("203.0.113.5", 1234), NetworkView::MaskAddress("203.0.113.5", 99));
EXPECT_NE(NetworkView::MaskAddress("203.0.113.5", 1234), NetworkView::MaskAddress("203.0.113.6", 1234));
@@ -117,3 +124,29 @@ TEST(NetworkViewTest, ConnectionsGroupByAddressAndHideIt) {
// The summary never carries addresses
EXPECT_EQ(NetworkView::Summary(history, NOW, 20, Label).dump().find("203.0.113.5"), std::string::npos);
}
TEST(NetworkViewTest, ServerLinksOnThePlayersAddressStayApart) {
// Everything on one machine: a player and the chat server's links from the worlds all come from 127.0.0.1
TrafficHistory history;
auto world = WorldReport(true);
world.connections = { Connection{ .address = "127.0.0.1", .port = 50001, .peer = Peer::CLIENTS, .bytesIn = 900, .bytesOut = 900, .accountId = 7, .account = "alice" } };
world.hasConnections = true;
history.Ingest(static_cast<uint16_t>(ServiceType::WORLD), 1200, 3, world, NOW);
auto chat = WorldReport(true);
chat.connections = { Connection{ .address = "127.0.0.1", .port = 50100, .peer = Peer::SERVERS, .bytesIn = 50 },
Connection{ .address = "127.0.0.1", .port = 50101, .peer = Peer::SERVERS, .bytesIn = 50 } };
chat.hasConnections = true;
history.Ingest(static_cast<uint16_t>(ServiceType::CHAT), 0, 0, chat, NOW);
const auto json = NetworkView::Connections(history, NOW, 20, true, 1, Label);
ASSERT_EQ(json["peers"].size(), 3u);
for (const auto& p : json["peers"]) {
if (p["kind"] == "game") {
EXPECT_EQ(p["account"], "alice");
ASSERT_EQ(p["servers"].size(), 1u); // only the world, not the chat server's links
} else {
EXPECT_EQ(p["kind"], "server");
EXPECT_FALSE(p.contains("account"));
}
}
}