feat(dashboard): Mail page with every mail, translated text and deleted mail

New Mail page (/mail, characters_mail, under Moderation): every in-game
mail newest first and live, with sender and receiver linked to their
character and account, the attachment with its icon and name (waiting
or claimed), and the state (unread, read, deleted by the player with
the time). Filters: state, character (sent or received), account,
text. Open shows the body, the attachment's item ID, subkey and data.

Locale keys in mail (%[MissionEmail_12_subjectText], the game's sender
name) are shown as the client shows them, from locale.xml; the stored
text stays under "Stored text". LocaleText::Expand, unit tested.

The character Mailbox uses the same view. Staff see mail the player
deleted (marked) and a link to the character's mail on the Mail page;
the owner sees only what is still in the mailbox, without account IDs.
/api/characters/:id/mail keeps its old fields and adds the new ones.

Check: /mail with each filter, Open on game, staff and player mail,
a mission mail's subject translated; a character's Mailbox as staff
and as the owner after deleting a mail in game.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-29 00:44:38 -05:00
parent 180585f9c6
commit 9a5a9a274f
11 changed files with 360 additions and 25 deletions

View File

@@ -31,6 +31,7 @@ set(DWEBTESTS_SOURCES
"ServerOperationsTests.cpp"
"PublicPagesTests.cpp"
"ModerationToolsTests.cpp"
"LocaleTextTests.cpp"
"ModeratorHelperTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/ai/ClaudeClient.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/ai/ModeratorPrompt.cpp"

View File

@@ -0,0 +1,30 @@
#include <gtest/gtest.h>
#include <map>
#include "LocaleText.h"
namespace {
const std::string EMPTY;
const std::map<std::string, std::string> PHRASES{ { "MissionEmail_1_subjectText", "Welcome!" }, { "MAIL_SYSTEM_NOTIFICATION", "LEGO Universe" } };
std::string Expand(const std::string& text) {
return LocaleText::Expand(text, [](const std::string& key) -> const std::string& {
const auto it = PHRASES.find(key);
return it == PHRASES.end() ? EMPTY : it->second;
});
}
}
TEST(LocaleTextTest, ReplacesKeys) {
EXPECT_EQ(Expand("%[MissionEmail_1_subjectText]"), "Welcome!");
EXPECT_EQ(Expand("From %[MAIL_SYSTEM_NOTIFICATION]: %[MissionEmail_1_subjectText] ok"), "From LEGO Universe: Welcome! ok");
}
TEST(LocaleTextTest, LeavesOtherTextAlone) {
EXPECT_EQ(Expand("Items returned to you"), "Items returned to you");
EXPECT_EQ(Expand("%[Unknown_key] and 100%"), "%[Unknown_key] and 100%");
EXPECT_EQ(Expand("%[not closed"), "%[not closed");
EXPECT_EQ(Expand("[x] %[]"), "[x] %[]");
EXPECT_EQ(Expand(""), "");
}