refactor(component): group the component files by the client's families

Physics/, Activity/ (activity, scripted activity, shooting gallery,
quickbuild, minigame control, racing control base, racing control, gate rush),
Vendor/, Character/ (what the client makes with a character, plus ghost,
minifig and mission), Sound/ and Property/; the rest stays where it was.
File moves only; DLU_COMPONENT_INCLUDE_DIRS gives every target the folders.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-10-01 15:37:45 -05:00
parent 8f09121ad4
commit 9a464ac35f
76 changed files with 37 additions and 34 deletions

View File

@@ -23,7 +23,7 @@ target_precompile_headers(dScriptsBase PRIVATE ${HEADERS_DGAME})
include_directories(
"${PROJECT_SOURCE_DIR}/dScripts"
"${PROJECT_SOURCE_DIR}/dGame"
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # e.g. ScriptedActivityComponent.h
${DLU_COMPONENT_INCLUDE_DIRS} # e.g. ScriptedActivityComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # e.g. direct ActivityManager
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # e.g. direct ActivityManager
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager.h