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refactor(component): group the component files by the client's families
Physics/, Activity/ (activity, scripted activity, shooting gallery, quickbuild, minigame control, racing control base, racing control, gate rush), Vendor/, Character/ (what the client makes with a character, plus ghost, minifig and mission), Sound/ and Property/; the rest stays where it was. File moves only; DLU_COMPONENT_INCLUDE_DIRS gives every target the folders. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -23,7 +23,7 @@ target_precompile_headers(dScriptsBase PRIVATE ${HEADERS_DGAME})
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include_directories(
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"${PROJECT_SOURCE_DIR}/dScripts"
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"${PROJECT_SOURCE_DIR}/dGame"
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"${PROJECT_SOURCE_DIR}/dGame/dComponents" # e.g. ScriptedActivityComponent.h
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${DLU_COMPONENT_INCLUDE_DIRS} # e.g. ScriptedActivityComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # e.g. direct ActivityManager
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # e.g. direct ActivityManager
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager.h
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