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docs: properties stay out of live updates and world reloads
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -89,7 +89,8 @@ locally. See [docs/UgcServer.md](docs/UgcServer.md).
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### Live updates and moving players
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* **Live updates:** move every server onto a new build without a restart. Worlds are replaced one by one and their
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players moved with the game's own "Mythran dimensional shift"; auth, chat, UGC and the dashboard restart or hand
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over. See [docs/LiveUpdate.md](docs/LiveUpdate.md).
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over. Properties are never moved (unsaved building): they keep the old build until everyone left, their players are
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reminded every 10 minutes, and instances on the old build take nobody new. See [docs/LiveUpdate.md](docs/LiveUpdate.md).
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* **Instance replace and merge:** move an instance's players to another instance of the same zone (GM commands and
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master coordination). See [docs/SeamlessTransfer.md](docs/SeamlessTransfer.md).
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* Master's failed server starts no longer leave a second master running.
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@@ -131,7 +132,7 @@ locally. See [docs/UgcServer.md](docs/UgcServer.md).
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every server when it changes or on `/reloadcdclient` ([docs/CDClientFdb.md](docs/CDClientFdb.md)).
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* **World hot reload:** worlds report the zone files they loaded (`.luz`, `.lvl`, triggers, terrain, navmesh); when one
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changes on disk, or on `/reloadworld` or the dashboard's Reload, master replaces those instances with new ones and
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moves their players over ([docs/WorldHotReload.md](docs/WorldHotReload.md)).
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moves their players over; properties are kept until empty instead ([docs/WorldHotReload.md](docs/WorldHotReload.md)).
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* The chat server's old web API is removed; the dashboard's API covers online players, teams and announcements.
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## License
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