docs: properties stay out of live updates and world reloads

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-30 04:03:22 -05:00
parent 4c93c8fea7
commit 9a4282e6b3
4 changed files with 78 additions and 36 deletions

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@@ -89,7 +89,8 @@ locally. See [docs/UgcServer.md](docs/UgcServer.md).
### Live updates and moving players
* **Live updates:** move every server onto a new build without a restart. Worlds are replaced one by one and their
players moved with the game's own "Mythran dimensional shift"; auth, chat, UGC and the dashboard restart or hand
over. See [docs/LiveUpdate.md](docs/LiveUpdate.md).
over. Properties are never moved (unsaved building): they keep the old build until everyone left, their players are
reminded every 10 minutes, and instances on the old build take nobody new. See [docs/LiveUpdate.md](docs/LiveUpdate.md).
* **Instance replace and merge:** move an instance's players to another instance of the same zone (GM commands and
master coordination). See [docs/SeamlessTransfer.md](docs/SeamlessTransfer.md).
* Master's failed server starts no longer leave a second master running.
@@ -131,7 +132,7 @@ locally. See [docs/UgcServer.md](docs/UgcServer.md).
every server when it changes or on `/reloadcdclient` ([docs/CDClientFdb.md](docs/CDClientFdb.md)).
* **World hot reload:** worlds report the zone files they loaded (`.luz`, `.lvl`, triggers, terrain, navmesh); when one
changes on disk, or on `/reloadworld` or the dashboard's Reload, master replaces those instances with new ones and
moves their players over ([docs/WorldHotReload.md](docs/WorldHotReload.md)).
moves their players over; properties are kept until empty instead ([docs/WorldHotReload.md](docs/WorldHotReload.md)).
* The chat server's old web API is removed; the dashboard's API covers online players, teams and announcements.
## License