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feat: Provide SerializeEntity constant reference overload (#1491)
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@@ -45,6 +45,7 @@ public:
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void ConstructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS, bool skipChecks = false);
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void DestructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
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void SerializeEntity(Entity* entity);
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void SerializeEntity(const Entity& entity);
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void ConstructAllEntities(const SystemAddress& sysAddr);
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void DestructAllEntities(const SystemAddress& sysAddr);
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