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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: slashcommands for showall, findplayer, get/openhttpmoninfo, and debug world packet (#1545)
* feat: showall, findplayer, get/openhttpmoninfo http monitor info is planned to be used later, just putting in info that i've since reverse engineered and don't want lost Additionally add debug world packet for duture dev use Tested all new commands and variation of command arguments * fix missing newline at eofs * address most feedback * Compormise and use struct with (de)serialize * remove httpmoninfo commands
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@@ -18,6 +18,7 @@
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#include "eGameMessageType.h"
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#include "StringifiedEnum.h"
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#include "eGameMasterLevel.h"
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#include "ChatPackets.h"
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void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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//Get from the packet which player we want to do something with:
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@@ -354,6 +355,67 @@ void ChatPacketHandler::HandleGMLevelUpdate(Packet* packet) {
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inStream.Read(player.gmLevel);
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}
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void ChatPacketHandler::HandleWho(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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FindPlayerRequest request;
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request.Deserialize(inStream);
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const auto& sender = Game::playerContainer.GetPlayerData(request.requestor);
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if (!sender) return;
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const auto& player = Game::playerContainer.GetPlayerData(request.playerName.GetAsString());
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bool online = player;
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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bitStream.Write(request.requestor);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::WHO_RESPONSE);
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bitStream.Write<uint8_t>(online);
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bitStream.Write(player.zoneID.GetMapID());
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bitStream.Write(player.zoneID.GetInstanceID());
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bitStream.Write(player.zoneID.GetCloneID());
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bitStream.Write(request.playerName);
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SystemAddress sysAddr = sender.sysAddr;
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SEND_PACKET;
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}
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void ChatPacketHandler::HandleShowAll(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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ShowAllRequest request;
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request.Deserialize(inStream);
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const auto& sender = Game::playerContainer.GetPlayerData(request.requestor);
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if (!sender) return;
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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bitStream.Write(request.requestor);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SHOW_ALL_RESPONSE);
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bitStream.Write<uint8_t>(!request.displayZoneData && !request.displayIndividualPlayers);
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bitStream.Write(Game::playerContainer.GetPlayerCount());
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bitStream.Write(Game::playerContainer.GetSimCount());
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bitStream.Write<uint8_t>(request.displayIndividualPlayers);
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bitStream.Write<uint8_t>(request.displayZoneData);
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if (request.displayZoneData || request.displayIndividualPlayers){
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for (auto& [playerID, playerData ]: Game::playerContainer.GetAllPlayers()){
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if (!playerData) continue;
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bitStream.Write<uint8_t>(0); // structure packing
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if (request.displayIndividualPlayers) bitStream.Write(LUWString(playerData.playerName));
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if (request.displayZoneData) {
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bitStream.Write(playerData.zoneID.GetMapID());
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bitStream.Write(playerData.zoneID.GetInstanceID());
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bitStream.Write(playerData.zoneID.GetCloneID());
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}
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}
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}
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SystemAddress sysAddr = sender.sysAddr;
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SEND_PACKET;
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}
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// the structure the client uses to send this packet is shared in many chat messages
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// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
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void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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@@ -50,6 +50,8 @@ namespace ChatPacketHandler {
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void HandleFriendResponse(Packet* packet);
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void HandleRemoveFriend(Packet* packet);
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void HandleGMLevelUpdate(Packet* packet);
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void HandleWho(Packet* packet);
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void HandleShowAll(Packet* packet);
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void HandleChatMessage(Packet* packet);
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void HandlePrivateChatMessage(Packet* packet);
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@@ -289,7 +289,11 @@ void HandlePacket(Packet* packet) {
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Game::playerContainer.RemovePlayer(packet);
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break;
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case eChatMessageType::WHO:
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ChatPacketHandler::HandleWho(packet);
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break;
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case eChatMessageType::SHOW_ALL:
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ChatPacketHandler::HandleShowAll(packet);
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break;
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case eChatMessageType::USER_CHANNEL_CHAT_MESSAGE:
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case eChatMessageType::WORLD_DISCONNECT_REQUEST:
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case eChatMessageType::WORLD_PROXIMITY_RESPONSE:
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@@ -49,6 +49,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
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data.sysAddr = packet->systemAddress;
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m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
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m_PlayerCount++;
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LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
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@@ -87,6 +88,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
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}
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}
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m_PlayerCount--;
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LOG("Removed user: %llu", playerID);
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m_Players.erase(playerID);
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@@ -71,6 +71,9 @@ public:
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const PlayerData& GetPlayerData(const std::string& playerName);
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PlayerData& GetPlayerDataMutable(const LWOOBJID& playerID);
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PlayerData& GetPlayerDataMutable(const std::string& playerName);
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uint32_t GetPlayerCount() { return m_PlayerCount; };
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uint32_t GetSimCount() { return m_SimCount; };
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const std::map<LWOOBJID, PlayerData>& GetAllPlayers() { return m_Players; };
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TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
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TeamData* CreateTeam(LWOOBJID leader, bool local = false);
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@@ -93,5 +96,7 @@ private:
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std::unordered_map<LWOOBJID, std::u16string> m_Names;
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uint32_t m_MaxNumberOfBestFriends = 5;
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uint32_t m_MaxNumberOfFriends = 50;
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uint32_t m_PlayerCount = 0;
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uint32_t m_SimCount = 0;
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};
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