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Revert "fix: Remove pending timer logic" (#1417)
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@@ -330,7 +330,9 @@ protected:
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std::unordered_map<eReplicaComponentType, Component*> m_Components;
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std::vector<EntityTimer> m_Timers;
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std::vector<EntityTimer> m_PendingTimers;
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std::vector<EntityCallbackTimer> m_CallbackTimers;
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std::vector<EntityCallbackTimer> m_PendingCallbackTimers;
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bool m_ShouldDestroyAfterUpdate = false;
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