More scene metadata

* Added the ability to specify a change to play
* Added the ability to specify if a scene can play multiple times to the same player
This commit is contained in:
wincent 2023-10-30 19:02:54 +01:00
parent cdc9dda3c4
commit 9954e20eac
4 changed files with 30 additions and 4 deletions

View File

@ -29,8 +29,6 @@ void Cinema::Play::SetupCheckForAudience() {
void Cinema::Play::CheckForAudience() { void Cinema::Play::CheckForAudience() {
auto* player = Game::entityManager->GetEntity(this->player); auto* player = Game::entityManager->GetEntity(this->player);
LOG("Checking for audience");
if (player == nullptr) { if (player == nullptr) {
CleanUp(); CleanUp();

View File

@ -59,6 +59,8 @@ void Recorder::ActingDispatch(Entity* actor, size_t index, Play* variables) {
// Check if the record is a fork // Check if the record is a fork
auto* forkRecord = dynamic_cast<ForkRecord*>(record); auto* forkRecord = dynamic_cast<ForkRecord*>(record);
float delay = record->m_Delay;
if (forkRecord) { if (forkRecord) {
if (variables == nullptr) { if (variables == nullptr) {
// Skip the fork // Skip the fork
@ -217,7 +219,7 @@ void Recorder::ActingDispatch(Entity* actor, size_t index, Play* variables) {
auto* visibilityRecord = dynamic_cast<VisibilityRecord*>(record); auto* visibilityRecord = dynamic_cast<VisibilityRecord*>(record);
if (visibilityRecord) { if (visibilityRecord) {
if (visibilityRecord->visible) { if (!visibilityRecord->visible) {
ServerPreconditions::AddExcludeFor(actor->GetObjectID(), variables->player); ServerPreconditions::AddExcludeFor(actor->GetObjectID(), variables->player);
} else { } else {
ServerPreconditions::RemoveExcludeFor(actor->GetObjectID(), variables->player); ServerPreconditions::RemoveExcludeFor(actor->GetObjectID(), variables->player);
@ -262,7 +264,7 @@ void Recorder::ActingDispatch(Entity* actor, size_t index, Play* variables) {
return; return;
} }
actor->AddCallbackTimer(record->m_Delay, [this, actor, index, variables]() { actor->AddCallbackTimer(delay, [this, actor, index, variables]() {
ActingDispatch(actor, index + 1, variables); ActingDispatch(actor, index + 1, variables);
}); });

View File

@ -56,6 +56,8 @@ void Cinema::Scene::Conclude(Entity* player) {
// Remove the player from the audience // Remove the player from the audience
m_Audience.erase(player->GetObjectID()); m_Audience.erase(player->GetObjectID());
m_HasBeenOutside.erase(player->GetObjectID()); m_HasBeenOutside.erase(player->GetObjectID());
m_VisitedPlayers.emplace(player->GetObjectID());
} }
bool Cinema::Scene::IsPlayerInBounds(Entity* player) const { bool Cinema::Scene::IsPlayerInBounds(Entity* player) const {
@ -118,6 +120,14 @@ void Cinema::Scene::AutoLoadScenesForZone(LWOMAPID zone) {
auto& scene = LoadFromFile(file); auto& scene = LoadFromFile(file);
if (scene.m_ChanceToPlay != 1.0f) {
const auto chance = GeneralUtils::GenerateRandomNumber<float>(0.0f, 1.0f);
if (chance > scene.m_ChanceToPlay) {
continue;
}
}
scene.Rehearse(); scene.Rehearse();
} }
} }
@ -148,6 +158,10 @@ void Cinema::Scene::CheckForShowings() {
continue; continue;
} }
if (!m_Repeatable && m_VisitedPlayers.find(player->GetObjectID()) != m_VisitedPlayers.end()) {
continue;
}
CheckTicket(player); CheckTicket(player);
} }
@ -307,6 +321,14 @@ Scene& Cinema::Scene::LoadFromFile(std::string file) {
scene.m_ShowingDistance = scene.m_Bounds * 2.0f; scene.m_ShowingDistance = scene.m_Bounds * 2.0f;
} }
if (root->Attribute("chanceToPlay")) {
scene.m_ChanceToPlay = root->FloatAttribute("chanceToPlay");
}
if (root->Attribute("repeatable")) {
scene.m_Repeatable = root->BoolAttribute("repeatable");
}
// Load accept and complete mission // Load accept and complete mission
if (root->Attribute("acceptMission")) { if (root->Attribute("acceptMission")) {
scene.m_AcceptMission = root->IntAttribute("acceptMission"); scene.m_AcceptMission = root->IntAttribute("acceptMission");

View File

@ -101,6 +101,8 @@ private:
NiPoint3 m_Center; NiPoint3 m_Center;
float m_Bounds = 0.0f; float m_Bounds = 0.0f;
float m_ShowingDistance = 0.0f; float m_ShowingDistance = 0.0f;
float m_ChanceToPlay = 1.0f;
bool m_Repeatable = true;
std::vector<std::pair<PreconditionExpression, bool>> m_Preconditions; std::vector<std::pair<PreconditionExpression, bool>> m_Preconditions;
@ -110,6 +112,8 @@ private:
std::unordered_set<LWOOBJID> m_Audience; std::unordered_set<LWOOBJID> m_Audience;
std::unordered_set<LWOOBJID> m_HasBeenOutside; std::unordered_set<LWOOBJID> m_HasBeenOutside;
std::unordered_set<LWOOBJID> m_VisitedPlayers;
static std::unordered_map<std::string, Scene> m_Scenes; static std::unordered_map<std::string, Scene> m_Scenes;
}; };