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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 21:17:25 +00:00
Resolve conflicting port options between chat, master, and world
move chat_server_port to shared since it's used by world and chat
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@ -115,6 +115,9 @@ foreach(resource_file ${RESOURCE_FILES})
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)
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message(STATUS "Moved " ${resource_file} " to project binary directory")
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elseif(resource_file MATCHES ".ini")
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UpdateConfigOption("build/authconfig.ini" "port" "auth_server_port")
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UpdateConfigOption("build/chatconfig.ini" "port" "chat_server_port")
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UpdateConfigOption("build/masterconfig.ini" "port" "master_server_port")
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message(STATUS "Checking " ${resource_file} " for missing config options")
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file(READ ${PROJECT_BINARY_DIR}/${resource_file} current_file_contents)
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string(REPLACE "\\\n" "" current_file_contents ${current_file_contents})
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@ -86,7 +86,7 @@ int main(int argc, char** argv) {
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uint32_t maxClients = 50;
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uint32_t ourPort = 1001; //LU client is hardcoded to use this for auth port, so I'm making it the default.
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if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
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if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
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if (Game::config->GetValue("auth_server_port") != "") ourPort = std::atoi(Game::config->GetValue("auth_server_port").c_str());
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Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::lastSignal);
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@ -102,7 +102,7 @@ int main(int argc, char** argv) {
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uint32_t maxClients = 50;
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uint32_t ourPort = 1501;
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if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
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if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
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if (Game::config->GetValue("chat_server_port") != "") ourPort = std::atoi(Game::config->GetValue("chat_server_port").c_str());
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Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::lastSignal);
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@ -285,7 +285,7 @@ int main(int argc, char** argv) {
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uint32_t maxClients = 999;
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uint32_t ourPort = 1000;
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if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
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if (Game::config->GetValue("port") != "") ourPort = std::stoi(Game::config->GetValue("port"));
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if (Game::config->GetValue("master_server_port") != "") ourPort = std::stoi(Game::config->GetValue("master_server_port"));
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Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, &Game::lastSignal);
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@ -1,5 +1,5 @@
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# Port number. The client has the authserver port hardcoded to 1001
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port=1001
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auth_server_port=1001
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# 0 or 1, should ignore playkeys
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# If 1 everyone with an account will be able to login, regardless of if they have a key or not
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@ -1,6 +1,3 @@
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# Port number
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port=2005
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# If you would like to increase the maximum number of best friends a player can have on the server
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# Change the value below to what you would like this to be (5 is live accurate)
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max_number_of_best_friends=5
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@ -2,7 +2,7 @@
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master_ip=localhost
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# Port number
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port=2000
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master_server_port=2000
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# The port number to start world servers on. Will be incremented for each world
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world_port_start=3000
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@ -62,3 +62,7 @@ event_8=
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version_major=1
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version_current=10
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version_minor=64
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# The port the chat server is started and listening on
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# Used in chat and world servers
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chat_server_port=2005
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@ -2,9 +2,6 @@
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# If you fork this repository and/or make changes to the code, reflect that here to comply with AGPLv3
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source=https://github.com/DarkflameUniverse/DarkflameServer
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# Port to the chat server, same as in chatconfig.ini
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chat_server_port=2005
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# 0 or 1, should disable chat
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disable_chat=0
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