feat: dont drop loot for dead players if configured in the zone activity settings (#1935)

* feat: dont drop loot for dead players if configured in the zone activity settings

* fix errors

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update dGame/dComponents/ActivityComponent.h

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update dGame/dUtilities/Loot.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
David Markowitz
2025-11-16 14:17:26 -08:00
committed by GitHub
parent 5410acffaa
commit 991e55f305
7 changed files with 90 additions and 31 deletions

View File

@@ -2,6 +2,7 @@
// Custom Classes
#include "CDTable.h"
#include <optional>
struct CDActivities {
uint32_t ActivityID;
@@ -31,4 +32,5 @@ public:
// Queries the table with a custom "where" clause
std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
std::optional<const CDActivities> GetActivity(const uint32_t activityID);
};