mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-22 13:33:35 +00:00
test dll changes
This commit is contained in:
parent
80d3baa886
commit
983a5ec634
@ -343,6 +343,10 @@ add_subdirectory(dAuthServer)
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add_subdirectory(dChatServer)
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add_subdirectory(dMasterServer) # Add MasterServer last so it can rely on the other binaries
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if (WIN32 AND LOCAL_SERVEr)
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add_subdirectory(dLocalServer)
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endif()
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target_precompile_headers(
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dZoneManager PRIVATE
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${HEADERS_DZONEMANAGER}
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@ -30,3 +30,6 @@ OPENSSL_ROOT_DIR=/usr/local/opt/openssl@3/
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# Whether or not to cache the entire CDClient Database into memory instead of lazy loading.
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# 0 means to lazy load, all other values mean load the entire database.
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CDCLIENT_CACHE_ALL=0
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# Build a local client running server instead of a production server.
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LOCAL_SERVER=1
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@ -38,7 +38,7 @@ namespace Game {
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void HandlePacket(Packet* packet);
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int main(int argc, char** argv) {
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int start(int argc, char** argv) {
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constexpr uint32_t authFramerate = mediumFramerate;
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constexpr uint32_t authFrameDelta = mediumFrameDelta;
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Diagnostics::SetProcessName("Auth");
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@ -161,6 +161,43 @@ int main(int argc, char** argv) {
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return EXIT_SUCCESS;
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}
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#ifdef LOCAL_SERVER
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BOOL WINAPI DllMain(
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HINSTANCE hinstDLL, // handle to DLL module
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DWORD fdwReason, // reason for calling function
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LPVOID lpvReserved) // reserved
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{
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// Perform actions based on the reason for calling.
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switch (fdwReason) {
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case DLL_PROCESS_ATTACH:
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start(0, nullptr);
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break;
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case DLL_THREAD_ATTACH:
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// Do thread-specific initialization.
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break;
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case DLL_THREAD_DETACH:
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// Do thread-specific cleanup.
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break;
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case DLL_PROCESS_DETACH:
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if (lpvReserved != nullptr) {
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break; // do not do cleanup if process termination scenario
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}
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// Perform any necessary cleanup.
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break;
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}
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return TRUE; // Successful DLL_PROCESS_ATTACH.
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}
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#else
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int main(int argc, char** argv) {
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return start(argc, argv);
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}
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#endif
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void HandlePacket(Packet* packet) {
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if (packet->length < 4) return;
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@ -1,4 +1,9 @@
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if (WIN32 AND LOCAL_SERVER)
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add_library(AuthServer SHARED "AuthServer.cpp")
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else()
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add_executable(AuthServer "AuthServer.cpp")
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endif()
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target_link_libraries(AuthServer ${COMMON_LIBRARIES} dServer)
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@ -4,7 +4,13 @@ set(DCHATSERVER_SOURCES
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"PlayerContainer.cpp"
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)
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if (WIN32 AND LOCAL_SERVER)
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add_library(ChatServer SHARED "ChatServer.cpp")
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else()
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add_executable(ChatServer "ChatServer.cpp")
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endif()
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target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter")
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add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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@ -41,7 +41,7 @@ namespace Game {
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void HandlePacket(Packet* packet);
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int main(int argc, char** argv) {
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int start(int argc, char** argv) {
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constexpr uint32_t chatFramerate = mediumFramerate;
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constexpr uint32_t chatFrameDelta = mediumFrameDelta;
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Diagnostics::SetProcessName("Chat");
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@ -178,6 +178,43 @@ int main(int argc, char** argv) {
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return EXIT_SUCCESS;
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}
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#ifdef LOCAL_SERVER
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BOOL WINAPI DllMain(
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HINSTANCE hinstDLL, // handle to DLL module
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DWORD fdwReason, // reason for calling function
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LPVOID lpvReserved) // reserved
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{
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// Perform actions based on the reason for calling.
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switch (fdwReason) {
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case DLL_PROCESS_ATTACH:
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start(0, nullptr);
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break;
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case DLL_THREAD_ATTACH:
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// Do thread-specific initialization.
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break;
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case DLL_THREAD_DETACH:
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// Do thread-specific cleanup.
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break;
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case DLL_PROCESS_DETACH:
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if (lpvReserved != nullptr) {
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break; // do not do cleanup if process termination scenario
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}
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// Perform any necessary cleanup.
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break;
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}
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return TRUE; // Successful DLL_PROCESS_ATTACH.
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}
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#else
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int main(int argc, char** argv) {
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return start(argc, argv);
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}
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#endif
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void HandlePacket(Packet* packet) {
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if (packet->length < 1) return;
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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7
dLocalServer/CMakeLists.txt
Normal file
7
dLocalServer/CMakeLists.txt
Normal file
@ -0,0 +1,7 @@
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set(DLOCAL_SERVER_SOURCES
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"dllmain.cpp"
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)
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add_library(dLocalServer OBJECT ${DLOCAL_SERVER_SOURCES})
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target_link_libraries(dLocalServer)
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32
dLocalServer/dllmain.cpp
Normal file
32
dLocalServer/dllmain.cpp
Normal file
@ -0,0 +1,32 @@
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#include <windows.h>
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BOOL WINAPI DllMain(
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HINSTANCE hinstDLL, // handle to DLL module
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DWORD fdwReason, // reason for calling function
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LPVOID lpvReserved) // reserved
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{
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// Perform actions based on the reason for calling.
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switch (fdwReason) {
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case DLL_PROCESS_ATTACH:
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break;
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case DLL_THREAD_ATTACH:
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// Do thread-specific initialization.
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break;
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case DLL_THREAD_DETACH:
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// Do thread-specific cleanup.
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break;
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case DLL_PROCESS_DETACH:
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if (lpvReserved != nullptr) {
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break; // do not do cleanup if process termination scenario
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}
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// Perform any necessary cleanup.
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break;
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}
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return TRUE; // Successful DLL_PROCESS_ATTACH.
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}
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@ -1,11 +1,23 @@
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set(DMASTERSERVER_SOURCES
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"InstanceManager.cpp"
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"PersistentIDManager.cpp"
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"Start.cpp"
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"StartLocal.cpp"
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)
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if(WIN32 AND LOCAL_SERVER)
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set(DMASTERSERVER_SOURCES ${DMASTERSERVER_SOURCES} "StartLocal.cpp")
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else()
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set(DMASTERSERVER_SOURCES ${DMASTERSERVER_SOURCES} "Start.cpp")
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endif()
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add_library(dMasterServer ${DMASTERSERVER_SOURCES})
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if (WIN32 AND LOCAL_SERVER)
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add_library(MasterServer SHARED "MasterServer.cpp")
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else()
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add_executable(MasterServer "MasterServer.cpp")
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endif()
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target_compile_definitions(MasterServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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target_include_directories(dMasterServer PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dZoneManager" # InstanceManager.h uses dZMCommon.h
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@ -62,7 +62,7 @@ std::map<uint32_t, std::string> activeSessions;
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SystemAddress authServerMasterPeerSysAddr;
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SystemAddress chatServerMasterPeerSysAddr;
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int main(int argc, char** argv) {
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int start(int argc, char** argv) {
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constexpr uint32_t masterFramerate = mediumFramerate;
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constexpr uint32_t masterFrameDelta = mediumFrameDelta;
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Diagnostics::SetProcessName("Master");
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@ -429,6 +429,44 @@ int main(int argc, char** argv) {
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return ShutdownSequence(EXIT_SUCCESS);
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}
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#ifdef LOCAL_SERVER
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BOOL WINAPI DllMain(
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HINSTANCE hinstDLL, // handle to DLL module
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DWORD fdwReason, // reason for calling function
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LPVOID lpvReserved) // reserved
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{
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// Perform actions based on the reason for calling.
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switch (fdwReason) {
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case DLL_PROCESS_ATTACH:
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AllocConsole();
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start(0, nullptr);
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break;
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case DLL_THREAD_ATTACH:
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// Do thread-specific initialization.
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break;
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case DLL_THREAD_DETACH:
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// Do thread-specific cleanup.
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break;
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case DLL_PROCESS_DETACH:
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if (lpvReserved != nullptr) {
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break; // do not do cleanup if process termination scenario
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}
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// Perform any necessary cleanup.
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break;
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}
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return TRUE; // Successful DLL_PROCESS_ATTACH.
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}
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#else
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int main(int argc, char** argv) {
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return start(argc, argv);
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}
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#endif
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void HandlePacket(Packet* packet) {
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if (packet->length < 1) return;
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION) {
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121
dMasterServer/StartLocal.cpp
Normal file
121
dMasterServer/StartLocal.cpp
Normal file
@ -0,0 +1,121 @@
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#include <windows.h>
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#include <iostream>
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#include <string>
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#include "Start.h"
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#include "Logger.h"
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#include "dConfig.h"
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#include "Game.h"
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#include "BinaryPathFinder.h"
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// Function to create a process and execute a DLL
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bool RunDLLAsApplication(const char* dllPath) {
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STARTUPINFOA si = { sizeof(STARTUPINFOA) };
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PROCESS_INFORMATION pi = { 0 };
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// Path to a dummy executable
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const char* dummyProcessPath = "C:\\Windows\\System32\\notepad.exe";
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// Create a suspended dummy process
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if (!CreateProcessA(
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dummyProcessPath,
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NULL,
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NULL,
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NULL,
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FALSE,
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CREATE_SUSPENDED,
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NULL,
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NULL,
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&si,
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&pi)) {
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std::cerr << "Failed to create dummy process. Error: " << GetLastError() << std::endl;
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return false;
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}
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// Get the address of LoadLibraryA in the current process
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HMODULE kernel32 = GetModuleHandleA("kernel32.dll");
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if (!kernel32) {
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std::cerr << "Failed to get handle for kernel32.dll. Error: " << GetLastError() << std::endl;
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TerminateProcess(pi.hProcess, 1);
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return false;
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}
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void* loadLibraryAddr = (void*)GetProcAddress(kernel32, "LoadLibraryA");
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if (!loadLibraryAddr) {
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std::cerr << "Failed to get address of LoadLibraryA. Error: " << GetLastError() << std::endl;
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TerminateProcess(pi.hProcess, 1);
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return false;
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}
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// Allocate memory in the target process for the DLL path
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void* remoteMemory = VirtualAllocEx(pi.hProcess, NULL, strlen(dllPath) + 1, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
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if (!remoteMemory) {
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std::cerr << "Failed to allocate memory in target process. Error: " << GetLastError() << std::endl;
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TerminateProcess(pi.hProcess, 1);
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return false;
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}
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// Write the DLL path into the allocated memory
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if (!WriteProcessMemory(pi.hProcess, remoteMemory, dllPath, strlen(dllPath) + 1, NULL)) {
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std::cerr << "Failed to write DLL path to target process. Error: " << GetLastError() << std::endl;
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VirtualFreeEx(pi.hProcess, remoteMemory, 0, MEM_RELEASE);
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TerminateProcess(pi.hProcess, 1);
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return false;
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}
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// Create a remote thread in the target process to load the DLL
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HANDLE remoteThread = CreateRemoteThread(pi.hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)loadLibraryAddr, remoteMemory, 0, NULL);
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if (!remoteThread) {
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std::cerr << "Failed to create remote thread. Error: " << GetLastError() << std::endl;
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VirtualFreeEx(pi.hProcess, remoteMemory, 0, MEM_RELEASE);
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TerminateProcess(pi.hProcess, 1);
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return false;
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}
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// Wait for the remote thread to complete
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WaitForSingleObject(remoteThread, INFINITE);
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CloseHandle(remoteThread);
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// Free the allocated memory
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VirtualFreeEx(pi.hProcess, remoteMemory, 0, MEM_RELEASE);
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// Resume the main thread of the process
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ResumeThread(pi.hThread);
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// Clean up process and thread handles
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CloseHandle(pi.hThread);
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CloseHandle(pi.hProcess);
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return true;
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}
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void StartChatServer() {
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if (Game::ShouldShutdown()) {
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LOG("Currently shutting down. Chat will not be restarted.");
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return;
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}
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RunDLLAsApplication("ChatServer.dll");
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}
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void StartAuthServer() {
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if (Game::ShouldShutdown()) {
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LOG("Currently shutting down. Auth will not be restarted.");
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return;
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}
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RunDLLAsApplication("AuthServer.dll");
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}
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void StartWorldServer(LWOMAPID mapID, uint16_t port, LWOINSTANCEID lastInstanceID, int maxPlayers, LWOCLONEID cloneID) {
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RunDLLAsApplication("WorldServer.dll");
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//cmd.append(std::to_string(mapID));
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//cmd.append(" -port ");
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//cmd.append(std::to_string(port));
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//cmd.append(" -instance ");
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//cmd.append(std::to_string(lastInstanceID));
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//cmd.append(" -maxclients ");
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//cmd.append(std::to_string(maxPlayers));
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//cmd.append(" -clone ");
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//cmd.append(std::to_string(cloneID));
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}
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@ -5,7 +5,12 @@ set(DWORLDSERVER_SOURCES
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add_library(dWorldServer OBJECT ${DWORLDSERVER_SOURCES})
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target_link_libraries(dWorldServer PUBLIC dGameBase dCommon)
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if (WIN32 AND LOCAL_SERVER)
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add_library(WorldServer SHARED "WorldServer.cpp")
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else()
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add_executable(WorldServer "WorldServer.cpp")
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endif()
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target_include_directories(WorldServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter")
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add_compile_definitions(WorldServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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@ -120,7 +120,8 @@ uint32_t instanceID = 0;
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uint32_t g_CloneID = 0;
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std::string databaseChecksum = "";
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int main(int argc, char** argv) {
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int start(int argc, char** argv) {
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Diagnostics::SetProcessName("World");
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Diagnostics::SetProcessFileName(argv[0]);
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Diagnostics::Initialize();
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@ -526,10 +527,50 @@ int main(int argc, char** argv) {
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Metrics::AddMeasurement(MetricVariable::CPUTime, (1e6 * (1000.0 * (std::clock() - metricCPUTimeStart))) / CLOCKS_PER_SEC);
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Metrics::EndMeasurement(MetricVariable::Frame);
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}
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FinalizeShutdown();
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return EXIT_SUCCESS;
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}
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#ifdef LOCAL_SERVER
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BOOL WINAPI DllMain(
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HINSTANCE hinstDLL, // handle to DLL module
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DWORD fdwReason, // reason for calling function
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LPVOID lpvReserved) // reserved
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{
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// Perform actions based on the reason for calling.
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switch (fdwReason) {
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case DLL_PROCESS_ATTACH:
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start(0, nullptr);
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break;
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case DLL_THREAD_ATTACH:
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// Do thread-specific initialization.
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break;
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case DLL_THREAD_DETACH:
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// Do thread-specific cleanup.
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break;
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case DLL_PROCESS_DETACH:
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if (lpvReserved != nullptr) {
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break; // do not do cleanup if process termination scenario
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}
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// Perform any necessary cleanup.
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break;
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}
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return TRUE; // Successful DLL_PROCESS_ATTACH.
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}
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#else
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int main(int argc, char** argv) {
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return start(argc, argv);
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}
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#endif
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void HandlePacketChat(Packet* packet) {
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if (packet->length < 1) return;
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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|
4
thirdparty/CMakeLists.txt
vendored
4
thirdparty/CMakeLists.txt
vendored
@ -31,6 +31,10 @@ endif()
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target_include_directories(bcrypt INTERFACE "libbcrypt/include")
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target_include_directories(bcrypt PRIVATE "libbcrypt/src")
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if (WIN32)
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add_subdirectory(hijackkit)
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endif()
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# Source code for sqlite
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add_subdirectory(SQLite)
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|
2
thirdparty/hijackkit/.gitignore
vendored
Normal file
2
thirdparty/hijackkit/.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
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.vs/
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out/
|
11
thirdparty/hijackkit/CMakeLists.txt
vendored
Normal file
11
thirdparty/hijackkit/CMakeLists.txt
vendored
Normal file
@ -0,0 +1,11 @@
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cmake_minimum_required (VERSION 3.8)
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project (HijackKit)
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add_library(HijackKit "include/utils.h" "include/memory.h" "include/tricks.h" "source/memory.cpp" "source/utils.cpp")
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target_include_directories(HijackKit PUBLIC "include/")
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||||
|
||||
if (CMAKE_VERSION VERSION_GREATER 3.12)
|
||||
set_property(TARGET HijackKit PROPERTY CXX_STANDARD 20)
|
||||
endif()
|
||||
|
||||
set_target_properties(HijackKit PROPERTIES LINKER_LANGUAGE CXX)
|
1
thirdparty/hijackkit/README.txt
vendored
Normal file
1
thirdparty/hijackkit/README.txt
vendored
Normal file
@ -0,0 +1 @@
|
||||
https://github.com/Jettford/HijackKit
|
18
thirdparty/hijackkit/include/memory.h
vendored
Normal file
18
thirdparty/hijackkit/include/memory.h
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdlib>
|
||||
|
||||
#include <functional>
|
||||
|
||||
namespace hijack {
|
||||
namespace memory {
|
||||
inline void Protect(size_t address, size_t size, std::function<void()> function);
|
||||
inline void* Read(size_t address, size_t size);
|
||||
inline void Patch(size_t address, size_t size, void* data);
|
||||
|
||||
template<class T>
|
||||
inline void Patch(size_t address, T data) {
|
||||
hijack::memory::Patch(address, sizeof(T), &data);
|
||||
}
|
||||
}
|
||||
}
|
46
thirdparty/hijackkit/include/tricks.h
vendored
Normal file
46
thirdparty/hijackkit/include/tricks.h
vendored
Normal file
@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
|
||||
#include <Windows.h>
|
||||
#include <winnt.h>
|
||||
#include <ntifs.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace hijack {
|
||||
namespace tricks {
|
||||
struct ModuleInfo {
|
||||
wchar_t* m_ModuleName;
|
||||
size_t m_ModuleBase;
|
||||
};
|
||||
|
||||
template<class T>
|
||||
inline T* GetVFunc(void* instance, size_t index) {
|
||||
return (T*)*(size_t*)((size_t)instance + index * sizeof(size_t));
|
||||
}
|
||||
|
||||
inline std::vector<ModuleInfo> LookupDLL() {
|
||||
size_t pedAddr = __readgsqword(0x60);
|
||||
|
||||
size_t ldrData = *(size_t*)(pedAddr + 0x18);
|
||||
size_t firstEntry = *(size_t*)(ldrData + 0x10);
|
||||
size_t currentEntry = firstEntry;
|
||||
|
||||
std::vector<ModuleInfo> modules;
|
||||
|
||||
while (*(DWORD*)(currentEntry + 0x60) != NULL) {
|
||||
wchar_t* dllName = (wchar_t*)(currentEntry + 0x60);
|
||||
size_t dllBase = *(size_t*)(currentEntry + 0x30);
|
||||
|
||||
ModuleInfo info;
|
||||
info.m_ModuleName = dllName;
|
||||
info.m_ModuleBase = dllBase;
|
||||
|
||||
modules.push_back(info);
|
||||
|
||||
currentEntry = *(size_t*)currentEntry;
|
||||
}
|
||||
|
||||
return modules;
|
||||
}
|
||||
}
|
||||
}
|
10
thirdparty/hijackkit/include/utils.h
vendored
Normal file
10
thirdparty/hijackkit/include/utils.h
vendored
Normal file
@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace hjiack {
|
||||
namespace utils {
|
||||
uintptr_t GetModuleBaseAddress(const wchar_t* moduleName);
|
||||
void AllocateConsole();
|
||||
}
|
||||
}
|
28
thirdparty/hijackkit/source/memory.cpp
vendored
Normal file
28
thirdparty/hijackkit/source/memory.cpp
vendored
Normal file
@ -0,0 +1,28 @@
|
||||
#include "memory.h"
|
||||
|
||||
#include <Windows.h>
|
||||
|
||||
void hijack::memory::Protect(size_t address, size_t size, std::function<void()> function) {
|
||||
DWORD oldProtect;
|
||||
VirtualProtect((void*)address, size, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||||
|
||||
function();
|
||||
|
||||
VirtualProtect((void*)address, size, oldProtect, &oldProtect);
|
||||
}
|
||||
|
||||
void* hijack::memory::Read(size_t address, size_t size) {
|
||||
void* returnData = malloc(size);
|
||||
|
||||
Protect(address, size, [&]() {
|
||||
memcpy(returnData, (void*)address, size);
|
||||
});
|
||||
|
||||
return returnData;
|
||||
}
|
||||
|
||||
void hijack::memory::Patch(size_t address, size_t size, void* data) {
|
||||
Protect(address, size, [&]() {
|
||||
memcpy((void*)address, data, size);
|
||||
});
|
||||
}
|
45
thirdparty/hijackkit/source/utils.cpp
vendored
Normal file
45
thirdparty/hijackkit/source/utils.cpp
vendored
Normal file
@ -0,0 +1,45 @@
|
||||
#include "utils.h"
|
||||
|
||||
#include <Windows.h>
|
||||
#include <TlHelp32.h>
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <cstdlib>
|
||||
|
||||
uintptr_t hjiack::utils::GetModuleBaseAddress(const wchar_t* moduleName) {
|
||||
uintptr_t modBaseAddr = 0;
|
||||
HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE | TH32CS_SNAPMODULE32, GetCurrentProcessId());
|
||||
|
||||
if (hSnap != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
MODULEENTRY32 modEntry;
|
||||
modEntry.dwSize = sizeof(modEntry);
|
||||
if (Module32First(hSnap, &modEntry))
|
||||
{
|
||||
do
|
||||
{
|
||||
auto a = std::wstring((wchar_t*)modEntry.szModule);
|
||||
if (!_wcsicmp(a.c_str(), moduleName))
|
||||
{
|
||||
modBaseAddr = (uintptr_t)modEntry.modBaseAddr;
|
||||
break;
|
||||
}
|
||||
} while (Module32Next(hSnap, &modEntry));
|
||||
}
|
||||
}
|
||||
|
||||
CloseHandle(hSnap);
|
||||
|
||||
return modBaseAddr;
|
||||
}
|
||||
|
||||
void hjiack::utils::AllocateConsole() {
|
||||
AllocConsole();
|
||||
|
||||
|
||||
freopen_s((FILE**)__acrt_iob_func(1), "CONOUT$", "w", __acrt_iob_func(1));
|
||||
freopen_s((FILE**)__acrt_iob_func(2), "CONOUT$", "w", __acrt_iob_func(2));
|
||||
freopen_s((FILE**)__acrt_iob_func(0), "CONIN$", "r", __acrt_iob_func(0));
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user