mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
test dll changes
This commit is contained in:
@@ -4,7 +4,13 @@ set(DCHATSERVER_SOURCES
|
||||
"PlayerContainer.cpp"
|
||||
)
|
||||
|
||||
add_executable(ChatServer "ChatServer.cpp")
|
||||
|
||||
if (WIN32 AND LOCAL_SERVER)
|
||||
add_library(ChatServer SHARED "ChatServer.cpp")
|
||||
else()
|
||||
add_executable(ChatServer "ChatServer.cpp")
|
||||
endif()
|
||||
|
||||
target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter")
|
||||
add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
|
||||
|
||||
|
@@ -41,7 +41,7 @@ namespace Game {
|
||||
|
||||
void HandlePacket(Packet* packet);
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
int start(int argc, char** argv) {
|
||||
constexpr uint32_t chatFramerate = mediumFramerate;
|
||||
constexpr uint32_t chatFrameDelta = mediumFrameDelta;
|
||||
Diagnostics::SetProcessName("Chat");
|
||||
@@ -178,6 +178,43 @@ int main(int argc, char** argv) {
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
#ifdef LOCAL_SERVER
|
||||
BOOL WINAPI DllMain(
|
||||
HINSTANCE hinstDLL, // handle to DLL module
|
||||
DWORD fdwReason, // reason for calling function
|
||||
LPVOID lpvReserved) // reserved
|
||||
{
|
||||
// Perform actions based on the reason for calling.
|
||||
switch (fdwReason) {
|
||||
case DLL_PROCESS_ATTACH:
|
||||
start(0, nullptr);
|
||||
break;
|
||||
|
||||
case DLL_THREAD_ATTACH:
|
||||
// Do thread-specific initialization.
|
||||
break;
|
||||
|
||||
case DLL_THREAD_DETACH:
|
||||
// Do thread-specific cleanup.
|
||||
break;
|
||||
|
||||
case DLL_PROCESS_DETACH:
|
||||
|
||||
if (lpvReserved != nullptr) {
|
||||
break; // do not do cleanup if process termination scenario
|
||||
}
|
||||
|
||||
// Perform any necessary cleanup.
|
||||
break;
|
||||
}
|
||||
return TRUE; // Successful DLL_PROCESS_ATTACH.
|
||||
}
|
||||
#else
|
||||
int main(int argc, char** argv) {
|
||||
return start(argc, argv);
|
||||
}
|
||||
#endif
|
||||
|
||||
void HandlePacket(Packet* packet) {
|
||||
if (packet->length < 1) return;
|
||||
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
|
||||
|
Reference in New Issue
Block a user