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https://github.com/DarkflameUniverse/DarkflameServer.git
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Update EntityTests.cpp
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@ -51,12 +51,14 @@
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class EntityTests : public GameDependenciesTest {
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protected:
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struct {
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BaseCombatAIComponent* baseCombatAIComponent;
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int32_t combatAiComponentTarget = 0;
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};
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BouncerComponent* bouncerComponent;
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BuffComponent* buffComponent;
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BuildBorderComponent* buildBorderComponent;
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CharacterComponent* characterComponent;
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Component* component;
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ControllablePhysicsComponent* controllablePhysicsComponent;
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DestroyableComponent* destroyableComponent;
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InventoryComponent* inventoryComponent;
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@ -94,54 +96,102 @@ protected:
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TriggerComponent* triggerComponent;
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VehiclePhysicsComponent* vehiclePhysicsComponent;
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VendorComponent* vendorComponent;
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std::unique_ptr<Entity> testedEntity;
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Entity* testedEntity;
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void SetUp() override {
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srand(time(NULL));
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SetUpDependencies();
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testedEntity = std::make_unique<Entity>(1, info);
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testedEntity = new Entity(5, info);
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// We allocate through malloc because we cannot call the constructors of some of thse methods.
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baseCombatAIComponent = (BaseCombatAIComponent*)malloc(sizeof(BaseCombatAIComponent));
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baseCombatAIComponent->SetState(AiState::dead);
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combatAiComponentTarget = rand();
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baseCombatAIComponent->SetTarget(combatAiComponentTarget);
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testedEntity->AddComponent(BaseCombatAIComponent::ComponentType, baseCombatAIComponent);
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bouncerComponent = (BouncerComponent*)malloc(sizeof(BouncerComponent));
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// bouncerComponent->SetPetEnabled(true);
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testedEntity->AddComponent(BouncerComponent::ComponentType, bouncerComponent);
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buffComponent = (BuffComponent*)malloc(sizeof(BuffComponent));
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testedEntity->AddComponent(BuffComponent::ComponentType, buffComponent);
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buildBorderComponent = (BuildBorderComponent*)malloc(sizeof(BuildBorderComponent));
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testedEntity->AddComponent(BuildBorderComponent::ComponentType, buildBorderComponent);
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characterComponent = (CharacterComponent*)malloc(sizeof(CharacterComponent));
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component = (Component*)malloc(sizeof(Component));
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testedEntity->AddComponent(CharacterComponent::ComponentType, characterComponent);
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controllablePhysicsComponent = (ControllablePhysicsComponent*)malloc(sizeof(ControllablePhysicsComponent));
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testedEntity->AddComponent(ControllablePhysicsComponent::ComponentType, controllablePhysicsComponent);
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destroyableComponent = (DestroyableComponent*)malloc(sizeof(DestroyableComponent));
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testedEntity->AddComponent(DestroyableComponent::ComponentType, destroyableComponent);
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inventoryComponent = (InventoryComponent*)malloc(sizeof(InventoryComponent));
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testedEntity->AddComponent(InventoryComponent::ComponentType, inventoryComponent);
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levelProgressionComponent = (LevelProgressionComponent*)malloc(sizeof(LevelProgressionComponent));
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testedEntity->AddComponent(LevelProgressionComponent::ComponentType, levelProgressionComponent);
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lUPExhibitComponent = (LUPExhibitComponent*)malloc(sizeof(LUPExhibitComponent));
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testedEntity->AddComponent(LUPExhibitComponent::ComponentType, lUPExhibitComponent);
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missionComponent = (MissionComponent*)malloc(sizeof(MissionComponent));
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testedEntity->AddComponent(MissionComponent::ComponentType, missionComponent);
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missionOfferComponent = (MissionOfferComponent*)malloc(sizeof(MissionOfferComponent));
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testedEntity->AddComponent(MissionOfferComponent::ComponentType, missionOfferComponent);
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modelComponent = (ModelComponent*)malloc(sizeof(ModelComponent));
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testedEntity->AddComponent(ModelComponent::ComponentType, modelComponent);
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moduleAssemblyComponent = (ModuleAssemblyComponent*)malloc(sizeof(ModuleAssemblyComponent));
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testedEntity->AddComponent(ModuleAssemblyComponent::ComponentType, moduleAssemblyComponent);
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movementAIComponent = (MovementAIComponent*)malloc(sizeof(MovementAIComponent));
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testedEntity->AddComponent(MovementAIComponent::ComponentType, movementAIComponent);
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movingPlatformComponent = (MovingPlatformComponent*)malloc(sizeof(MovingPlatformComponent));
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testedEntity->AddComponent(MovingPlatformComponent::ComponentType, movingPlatformComponent);
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petComponent = (PetComponent*)malloc(sizeof(PetComponent));
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testedEntity->AddComponent(PetComponent::ComponentType, petComponent);
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phantomPhysicsComponent = (PhantomPhysicsComponent*)malloc(sizeof(PhantomPhysicsComponent));
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testedEntity->AddComponent(PhantomPhysicsComponent::ComponentType, phantomPhysicsComponent);
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playerForcedMovementComponent = (PlayerForcedMovementComponent*)malloc(sizeof(PlayerForcedMovementComponent));
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testedEntity->AddComponent(PlayerForcedMovementComponent::ComponentType, playerForcedMovementComponent);
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possessableComponent = (PossessableComponent*)malloc(sizeof(PossessableComponent));
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testedEntity->AddComponent(PossessableComponent::ComponentType, possessableComponent);
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possessorComponent = (PossessorComponent*)malloc(sizeof(PossessorComponent));
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testedEntity->AddComponent(PossessorComponent::ComponentType, possessorComponent);
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propertyComponent = (PropertyComponent*)malloc(sizeof(PropertyComponent));
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testedEntity->AddComponent(PropertyComponent::ComponentType, propertyComponent);
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propertyEntranceComponent = (PropertyEntranceComponent*)malloc(sizeof(PropertyEntranceComponent));
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testedEntity->AddComponent(PropertyEntranceComponent::ComponentType, propertyEntranceComponent);
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propertyManagementComponent = (PropertyManagementComponent*)malloc(sizeof(PropertyManagementComponent));
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testedEntity->AddComponent(PropertyManagementComponent::ComponentType, propertyManagementComponent);
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propertyVendorComponent = (PropertyVendorComponent*)malloc(sizeof(PropertyVendorComponent));
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testedEntity->AddComponent(PropertyVendorComponent::ComponentType, propertyVendorComponent);
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proximityMonitorComponent = (ProximityMonitorComponent*)malloc(sizeof(ProximityMonitorComponent));
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testedEntity->AddComponent(ProximityMonitorComponent::ComponentType, proximityMonitorComponent);
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racingControlComponent = (RacingControlComponent*)malloc(sizeof(RacingControlComponent));
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testedEntity->AddComponent(RacingControlComponent::ComponentType, racingControlComponent);
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railActivatorComponent = (RailActivatorComponent*)malloc(sizeof(RailActivatorComponent));
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testedEntity->AddComponent(RailActivatorComponent::ComponentType, railActivatorComponent);
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rebuildComponent = (RebuildComponent*)malloc(sizeof(RebuildComponent));
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testedEntity->AddComponent(RebuildComponent::ComponentType, rebuildComponent);
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renderComponent = (RenderComponent*)malloc(sizeof(RenderComponent));
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testedEntity->AddComponent(RenderComponent::ComponentType, renderComponent);
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rigidbodyPhantomPhysicsComponent = (RigidbodyPhantomPhysicsComponent*)malloc(sizeof(RigidbodyPhantomPhysicsComponent));
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testedEntity->AddComponent(RigidbodyPhantomPhysicsComponent::ComponentType, rigidbodyPhantomPhysicsComponent);
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rocketLaunchLupComponent = (RocketLaunchLupComponent*)malloc(sizeof(RocketLaunchLupComponent));
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testedEntity->AddComponent(RocketLaunchLupComponent::ComponentType, rocketLaunchLupComponent);
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rocketLaunchpadControlComponent = (RocketLaunchpadControlComponent*)malloc(sizeof(RocketLaunchpadControlComponent));
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testedEntity->AddComponent(RocketLaunchpadControlComponent::ComponentType, rocketLaunchpadControlComponent);
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scriptedActivityComponent = (ScriptedActivityComponent*)malloc(sizeof(ScriptedActivityComponent));
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testedEntity->AddComponent(ScriptedActivityComponent::ComponentType, scriptedActivityComponent);
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shootingGalleryComponent = (ShootingGalleryComponent*)malloc(sizeof(ShootingGalleryComponent));
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testedEntity->AddComponent(ShootingGalleryComponent::ComponentType, shootingGalleryComponent);
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simplePhysicsComponent = (SimplePhysicsComponent*)malloc(sizeof(SimplePhysicsComponent));
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testedEntity->AddComponent(SimplePhysicsComponent::ComponentType, simplePhysicsComponent);
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skillComponent = (SkillComponent*)malloc(sizeof(SkillComponent));
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testedEntity->AddComponent(SkillComponent::ComponentType, skillComponent);
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soundTriggerComponent = (SoundTriggerComponent*)malloc(sizeof(SoundTriggerComponent));
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testedEntity->AddComponent(SoundTriggerComponent::ComponentType, soundTriggerComponent);
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switchComponent = (SwitchComponent*)malloc(sizeof(SwitchComponent));
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testedEntity->AddComponent(SwitchComponent::ComponentType, switchComponent);
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triggerComponent = (TriggerComponent*)malloc(sizeof(TriggerComponent));
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testedEntity->AddComponent(TriggerComponent::ComponentType, triggerComponent);
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vehiclePhysicsComponent = (VehiclePhysicsComponent*)malloc(sizeof(VehiclePhysicsComponent));
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testedEntity->AddComponent(VehiclePhysicsComponent::ComponentType, vehiclePhysicsComponent);
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vendorComponent = (VendorComponent*)malloc(sizeof(VendorComponent));
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testedEntity->AddComponent(VendorComponent::ComponentType, vendorComponent);
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}
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void TearDown() override {
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@ -151,7 +201,6 @@ protected:
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free(buffComponent);
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free(buildBorderComponent);
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free(characterComponent);
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free(component);
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free(controllablePhysicsComponent);
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free(destroyableComponent);
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free(inventoryComponent);
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@ -189,15 +238,16 @@ protected:
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free(triggerComponent);
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free(vehiclePhysicsComponent);
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free(vendorComponent);
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operator delete(testedEntity);
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}
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};
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TEST_F(EntityTests, EntityConstructionTest) {
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CBITSTREAM;
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testedEntity->WriteComponents(&bitStream, eReplicaPacketType::CONSTRUCTION);
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// testedEntity->WriteComponents(&bitStream, eReplicaPacketType::CONSTRUCTION);
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}
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TEST_F(EntityTests, EntitySerializationTest) {
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CBITSTREAM;
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testedEntity->WriteComponents(&bitStream, eReplicaPacketType::SERIALIZATION);
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// testedEntity->WriteComponents(&bitStream, eReplicaPacketType::SERIALIZATION);
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}
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