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Modularize gargantuan objects (#797)
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@ -34,7 +34,6 @@ dpEntity::dpEntity(const LWOOBJID& objectID, NiPoint3 boxDimensions, bool isStat
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m_CollisionGroup = COLLISION_GROUP_ALL;
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m_CollisionGroup = COLLISION_GROUP_ALL;
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m_CollisionShape = new dpShapeBox(this, boxDimensions.x, boxDimensions.y, boxDimensions.z);
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m_CollisionShape = new dpShapeBox(this, boxDimensions.x, boxDimensions.y, boxDimensions.z);
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if (boxDimensions.x > 100.0f) m_IsGargantuan = true;
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}
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}
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dpEntity::dpEntity(const LWOOBJID& objectID, float width, float height, float depth, bool isStatic) {
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dpEntity::dpEntity(const LWOOBJID& objectID, float width, float height, float depth, bool isStatic) {
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@ -45,7 +44,6 @@ dpEntity::dpEntity(const LWOOBJID& objectID, float width, float height, float de
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m_CollisionGroup = COLLISION_GROUP_ALL;
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m_CollisionGroup = COLLISION_GROUP_ALL;
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m_CollisionShape = new dpShapeBox(this, width, height, depth);
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m_CollisionShape = new dpShapeBox(this, width, height, depth);
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if (width > 100.0f) m_IsGargantuan = true;
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}
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}
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dpEntity::dpEntity(const LWOOBJID& objectID, float radius, bool isStatic) {
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dpEntity::dpEntity(const LWOOBJID& objectID, float radius, bool isStatic) {
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@ -56,7 +54,6 @@ dpEntity::dpEntity(const LWOOBJID& objectID, float radius, bool isStatic) {
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m_CollisionGroup = COLLISION_GROUP_ALL;
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m_CollisionGroup = COLLISION_GROUP_ALL;
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m_CollisionShape = new dpShapeSphere(this, radius);
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m_CollisionShape = new dpShapeSphere(this, radius);
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if (radius > 200.0f) m_IsGargantuan = true;
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}
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}
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dpEntity::~dpEntity() {
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dpEntity::~dpEntity() {
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@ -146,5 +143,12 @@ void dpEntity::SetAngularVelocity(const NiPoint3& newAngularVelocity) {
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void dpEntity::SetGrid(dpGrid* grid) {
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void dpEntity::SetGrid(dpGrid* grid) {
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m_Grid = grid;
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m_Grid = grid;
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if (m_CollisionShape->GetShapeType() == dpShapeType::Sphere && static_cast<dpShapeSphere*>(m_CollisionShape)->GetRadius() * 2.0f > static_cast<float>(m_Grid->CELL_SIZE)) {
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m_IsGargantuan = true;
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} else if (m_CollisionShape->GetShapeType() == dpShapeType::Box && static_cast<dpShapeBox*>(m_CollisionShape)->GetWidth() > static_cast<float>(m_Grid->CELL_SIZE)) {
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m_IsGargantuan = true;
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}
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m_Grid->Add(this);
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m_Grid->Add(this);
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}
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}
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