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refactor: removed hardcoded ag laser logic (#1079)
* Removed hardcoded laser logic * Address feedback
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@@ -3,8 +3,6 @@
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class AgMonumentLaserServer : public CppScripts::Script {
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public:
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void OnStartup(Entity* self);
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status);
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private:
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float m_Radius = 25.0f;
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void OnStartup(Entity* self) override;
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void OnDie(Entity* self, Entity* killer) override;
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};
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