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refactor: removed hardcoded ag laser logic (#1079)
* Removed hardcoded laser logic * Address feedback
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@@ -8,8 +8,7 @@ public:
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void OnStartup(Entity* self);
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void OnCollisionPhantom(Entity* self, Entity* target);
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private:
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SkillComponent* m_Skill;
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int m_RepelForce = -25;
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float m_RepelForce = -25.0f;
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int m_SkillCastID = 163;
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};
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