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Update sql to work
The old way was supposed to work but doesn't. Oh well!
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@ -287,7 +287,7 @@ std::string FormatInsert(const Leaderboard::Type& type, const Score& score, cons
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constexpr uint16_t STRING_LENGTH = 400;
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constexpr uint16_t STRING_LENGTH = 400;
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// Then fill in our score
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// Then fill in our score
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char finishedQuery[STRING_LENGTH];
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char finishedQuery[STRING_LENGTH];
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int32_t res = snprintf(finishedQuery, STRING_LENGTH, insertStatement.c_str(), score.GetPrimaryScore(), score.GetSecondaryScore(), score.GetTertiaryScore());
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[[maybe_unused]] int32_t res = snprintf(finishedQuery, STRING_LENGTH, insertStatement.c_str(), score.GetPrimaryScore(), score.GetSecondaryScore(), score.GetTertiaryScore());
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DluAssert(res != -1);
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DluAssert(res != -1);
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return finishedQuery;
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return finishedQuery;
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}
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}
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@ -7,10 +7,8 @@ ALTER TABLE leaderboard
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/* Can only ALTER one column at a time... */
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/* Can only ALTER one column at a time... */
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ALTER TABLE leaderboard
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ALTER TABLE leaderboard
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CHANGE last_played last_played TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP() ON UPDATE CURRENT_TIMESTAMP();
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CHANGE last_played last_played TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP() ON UPDATE CURRENT_TIMESTAMP();
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ALTER TABLE leaderboard RENAME COLUMN score TO primaryScore;
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ALTER TABLE leaderboard CHANGE score primaryScore FLOAT NOT NULL DEFAULT 0;
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ALTER TABLE leaderboard RENAME COLUMN time TO secondaryScore;
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ALTER TABLE leaderboard CHANGE time secondaryScore FLOAT NOT NULL DEFAULT 0 AFTER primaryScore;
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ALTER TABLE leaderboard MODIFY COLUMN secondaryScore FLOAT NOT NULL DEFAULT 0 AFTER primaryScore;
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ALTER TABLE leaderboard MODIFY COLUMN primaryScore FLOAT NOT NULL DEFAULT 0;
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/* A bit messy, but better than going through a bunch of code fixes all to be run once. */
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/* A bit messy, but better than going through a bunch of code fixes all to be run once. */
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UPDATE leaderboard SET
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UPDATE leaderboard SET
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