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Error handling for string
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@ -79,9 +79,9 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
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Game::logger->Log("BrickByBrickFix", "Model %llu is a valid brick-by-brick model!", modelId);
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} else {
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Game::logger->Log(
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"BrickByBrickFix", "Potentially invalid lxfml found. Last 10 characters are ||%s||."
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"BrickByBrickFix", "Potentially invalid lxfml found. Last 15 characters are ||%s||."
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"If the string between the bars does not end in </LXFML> then press y and enter.",
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completeUncompressedModel.substr(completeUncompressedModel.length() - 15).c_str());
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completeUncompressedModel.substr(completeUncompressedModel.length() >= 15 ? completeUncompressedModel.length() - 15 : 0).c_str());
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std::string response;
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std::cin >> response;
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if (strcmp(response.c_str(), "y") == 0) {
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