mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
cleaned up file and added helper functions
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@@ -1,17 +1,17 @@
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#pragma once
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#include <map>
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#include "Component.h"
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#include "Entity.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "Component.h"
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#include <map>
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/**
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* Represents the launch pad that's used to select and browse properties
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*/
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class PropertyEntranceComponent : public Component
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{
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public:
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class PropertyEntranceComponent : public Component {
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public:
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static const uint32_t ComponentType = COMPONENT_TYPE_PROPERTY_ENTRANCE;
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explicit PropertyEntranceComponent(uint32_t componentID, Entity* parent);
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@@ -24,11 +24,11 @@ public:
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/**
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* Handles the event triggered when the entity selects a property to visit and makes the entity to there
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* @param entity the entity that triggered the event
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* @param index the clone ID of the property to visit
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* @param index the index of the property property
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* @param returnToZone whether or not the entity wishes to go back to the launch zone
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* @param sysAddr the address to send gamemessage responses to
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*/
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void OnEnterProperty(Entity* entity, uint32_t index, bool returnToZone, const SystemAddress &sysAddr);
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void OnEnterProperty(Entity* entity, uint32_t index, bool returnToZone, const SystemAddress& sysAddr);
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/**
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* Handles a request for information on available properties when an entity lands on the property
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@@ -44,17 +44,7 @@ public:
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* @param filterText property names to search for
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* @param sysAddr the address to send gamemessage responses to
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*/
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void OnPropertyEntranceSync(Entity* entity,
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bool includeNullAddress,
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bool includeNullDescription,
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bool playerOwn,
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bool updateUi,
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int32_t numResults,
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int32_t lReputationTime,
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int32_t sortMethod,
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int32_t startIndex,
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std::string filterText,
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const SystemAddress &sysAddr);
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void OnPropertyEntranceSync(Entity* entity, bool includeNullAddress, bool includeNullDescription, bool playerOwn, bool updateUi, int32_t numResults, int32_t lReputationTime, int32_t sortMethod, int32_t startIndex, std::string filterText, const SystemAddress& sysAddr);
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/**
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* Returns the name of this property
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@@ -68,8 +58,12 @@ public:
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*/
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[[nodiscard]] LWOMAPID GetMapID() const { return m_MapID; };
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private:
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PropertySelectQueryProperty SetPropertyValues(PropertySelectQueryProperty property, LWOCLONEID cloneId = LWOCLONEID_INVALID, std::string ownerName = "", std::string propertyName = "", std::string propertyDescription = "",
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uint32_t reputation = 0, bool isBFF = false, bool isFriend = false, bool isModeratorApproved = false, bool isAlt = false, bool isOwned = false, uint32_t privacyOption = 0, uint32_t timeLastUpdated = 0, uint64_t performanceCost = 0);
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std::string BuildQuery(Entity* entity, int32_t sortMethod);
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private:
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/**
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* Cache of property information that was queried for property launched, indexed by property ID
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*/
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@@ -91,4 +85,6 @@ private:
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SORT_TYPE_RECENT = 3,
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SORT_TYPE_FEATURED = 5
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};
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const std::string baseQueryForProperties = "SELECT p.* FROM properties as p JOIN charinfo as ci ON ci.prop_clone_id = p.clone_id where p.zone_id = ? AND (p.description LIKE ? OR p.name LIKE ? OR ci.name LIKE ?) AND p.mod_approved >= ? AND p.privacy_option >= ? ";
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};
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