mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
chore: Remove unnecessary heap allocations (#1478)
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@@ -252,7 +252,7 @@ bool SkillComponent::CastSkill(const uint32_t skillId, LWOOBJID target, const LW
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SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, const uint32_t behaviorId, const LWOOBJID target, const bool ignoreTarget, const bool clientInitalized, const LWOOBJID originatorOverride) {
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auto* bitStream = new RakNet::BitStream();
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RakNet::BitStream bitStream{};
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auto* behavior = Behavior::CreateBehavior(behaviorId);
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@@ -266,14 +266,13 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
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context->foundTarget = target != LWOOBJID_EMPTY || ignoreTarget || clientInitalized;
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behavior->Calculate(context, bitStream, { target, 0 });
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behavior->Calculate(context, &bitStream, { target, 0 });
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for (auto* script : CppScripts::GetEntityScripts(m_Parent)) {
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script->OnSkillCast(m_Parent, skillId);
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}
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if (!context->foundTarget) {
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delete bitStream;
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delete context;
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// Invalid attack
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@@ -299,7 +298,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
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}
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//start.optionalTargetID = target;
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start.sBitStream.assign(reinterpret_cast<char*>(bitStream->GetData()), bitStream->GetNumberOfBytesUsed());
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start.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
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// Write message
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RakNet::BitStream message;
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@@ -313,8 +312,6 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
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context->ExecuteUpdates();
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delete bitStream;
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// Valid attack
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return { true, context->skillTime };
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}
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@@ -424,13 +421,13 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
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auto* behavior = Behavior::CreateBehavior(behaviorId);
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auto* bitStream = new RakNet::BitStream();
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RakNet::BitStream bitStream{};
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behavior->Calculate(entry.context, bitStream, entry.branchContext);
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behavior->Calculate(entry.context, &bitStream, entry.branchContext);
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DoClientProjectileImpact projectileImpact;
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projectileImpact.sBitStream.assign(reinterpret_cast<char*>(bitStream->GetData()), bitStream->GetNumberOfBytesUsed());
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projectileImpact.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
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projectileImpact.i64OwnerID = this->m_Parent->GetObjectID();
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projectileImpact.i64OrgID = entry.id;
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projectileImpact.i64TargetID = entry.branchContext.target;
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@@ -444,37 +441,29 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
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Game::server->Send(&message, UNASSIGNED_SYSTEM_ADDRESS, true);
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entry.context->ExecuteUpdates();
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delete bitStream;
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}
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void SkillComponent::HandleUnmanaged(const uint32_t behaviorId, const LWOOBJID target, LWOOBJID source) {
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auto* context = new BehaviorContext(source);
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BehaviorContext context{ source };
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context->unmanaged = true;
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context->caster = target;
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context.unmanaged = true;
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context.caster = target;
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auto* behavior = Behavior::CreateBehavior(behaviorId);
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auto* bitStream = new RakNet::BitStream();
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RakNet::BitStream bitStream{};
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behavior->Handle(context, bitStream, { target });
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delete bitStream;
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delete context;
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behavior->Handle(&context, &bitStream, { target });
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}
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void SkillComponent::HandleUnCast(const uint32_t behaviorId, const LWOOBJID target) {
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auto* context = new BehaviorContext(target);
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BehaviorContext context{ target };
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context->caster = target;
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context.caster = target;
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auto* behavior = Behavior::CreateBehavior(behaviorId);
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behavior->UnCast(context, { target });
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delete context;
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behavior->UnCast(&context, { target });
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}
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SkillComponent::SkillComponent(Entity* parent): Component(parent) {
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