Some fixes to LUA so that it complies

This commit is contained in:
wincent
2023-06-17 20:52:15 +02:00
parent ba5153c0d4
commit 958ced24f3
11 changed files with 633 additions and 551 deletions

View File

@@ -262,6 +262,8 @@ void RebuildComponent::SpawnActivator() {
info.spawnerID = m_Parent->GetObjectID();
info.pos = m_ActivatorPosition == NiPoint3::ZERO ? m_Parent->GetPosition() : m_ActivatorPosition;
Game::logger->Log("RebuildComponent", "Spawning activator at <%f, %f, %f>", info.pos.x, info.pos.y, info.pos.z);
m_Activator = EntityManager::Instance()->CreateEntity(info, nullptr, m_Parent);
if (m_Activator) {
m_ActivatorId = m_Activator->GetObjectID();