feat(dashboard): UGC gallery and viewer, reached through the dashboard

The /ugc page no longer needs the browser to reach the UGC server: the
dashboard fetches its status (/api/ugc/server/status), the files it made
(/api/ugc/files/<kind>/<id>/<file>) and its NIFs converted for the 3D view
(/api/ugc/mesh/<id>, NifFile like the scenery) from ugc_internal_url
(default http://127.0.0.1:2008) with libcurl on the worker threads, keeping
small answers briefly. ugc_public_url is only an "open on the UGC server"
link now.

The page gets an icon gallery beside the list, filtered by kind, state and a
search by id or owner (GetUgcProcessList/GetModularBuildProcessList take a
search), and a viewer: the generated NIF in 3D at any LOD, now or before it
was made again, with wireframe, vertex color and baked lighting switches, the
LXFML beside it, the icon now and before, and the stats with triangles before
and after hidden faces were removed. The status box shows CPU, memory, the
jobs' memory estimate with their limits, and throttling. The settings page
lists the UGC server's new settings.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-27 09:38:51 -05:00
parent 175db95c98
commit 95158f69b6
16 changed files with 671 additions and 141 deletions

View File

@@ -398,13 +398,13 @@ class TestSQLDatabase : public GameDatabase {
void SetUgcModelProcessed(const LWOOBJID id, const eProcessState state, const uint32_t attempts, const std::string_view error, const bool bakeAo) override {}
std::optional<IUgc::ProcessInfo> GetUgcProcessInfo(const LWOOBJID id) override { return {}; }
uint64_t ResetUgcModelProcessing(const std::optional<LWOOBJID> id, const bool failedOnly) override { return 0; }
std::vector<IUgc::ProcessInfo> GetUgcProcessList(const std::optional<eProcessState> state, const uint32_t offset, const uint32_t limit) override { return {}; }
std::vector<IUgc::ProcessInfo> GetUgcProcessList(const std::optional<eProcessState> state, const std::string_view search, const uint32_t offset, const uint32_t limit) override { return {}; }
std::vector<std::pair<IUgc::eProcessState, uint64_t>> GetUgcProcessCounts() override { return {}; }
std::vector<IUgcModularBuild::PendingBuild> GetModularBuildsToProcess(const uint32_t limit) override { return {}; }
void SetModularBuildProcessed(const LWOOBJID id, const IUgc::eProcessState state, const uint32_t attempts, const std::string_view error) override {}
std::optional<IUgc::ProcessInfo> GetModularBuildProcessInfo(const LWOOBJID id) override { return {}; }
uint64_t ResetModularBuildProcessing(const std::optional<LWOOBJID> id, const bool failedOnly) override { return 0; }
std::vector<IUgc::ProcessInfo> GetModularBuildProcessList(const std::optional<IUgc::eProcessState> state, const uint32_t offset, const uint32_t limit) override { return {}; }
std::vector<IUgc::ProcessInfo> GetModularBuildProcessList(const std::optional<IUgc::eProcessState> state, const std::string_view search, const uint32_t offset, const uint32_t limit) override { return {}; }
std::vector<std::pair<IUgc::eProcessState, uint64_t>> GetModularBuildProcessCounts() override { return {}; }
void DeleteAccount(const uint32_t accountId) override {};
void InsertAuditLog(uint32_t accountId, const std::string_view accountName, const std::string_view action, const std::string_view description, uint32_t targetAccountId, LWOOBJID targetCharacterId) override {};