Merge pull request #479 from EmosewaMC/property-fixes

Property fixes
This commit is contained in:
Gie "Max" Vanommeslaeghe 2022-03-31 11:21:37 +02:00 committed by GitHub
commit 95010e791f
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16 changed files with 511 additions and 225 deletions

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@ -3,6 +3,7 @@
// Custom Classes // Custom Classes
#include "CDTable.h" #include "CDTable.h"
#include <map> #include <map>
#include <cstdint>
/*! /*!
\file CDMissionsTable.hpp \file CDMissionsTable.hpp
@ -17,9 +18,9 @@ struct CDMissions {
int UISortOrder; //!< The UI Sort Order for the mission int UISortOrder; //!< The UI Sort Order for the mission
int offer_objectID; //!< The LOT of the mission giver int offer_objectID; //!< The LOT of the mission giver
int target_objectID; //!< The LOT of the mission's target int target_objectID; //!< The LOT of the mission's target
__int64 reward_currency; //!< The amount of currency to reward the player int64_t reward_currency; //!< The amount of currency to reward the player
int LegoScore; //!< The amount of LEGO Score to reward the player int LegoScore; //!< The amount of LEGO Score to reward the player
__int64 reward_reputation; //!< The reputation to award the player int64_t reward_reputation; //!< The reputation to award the player
bool isChoiceReward; //!< Whether or not the user has the option to choose their loot bool isChoiceReward; //!< Whether or not the user has the option to choose their loot
int reward_item1; //!< The first rewarded item int reward_item1; //!< The first rewarded item
int reward_item1_count; //!< The count of the first item to be rewarded int reward_item1_count; //!< The count of the first item to be rewarded
@ -40,7 +41,7 @@ struct CDMissions {
int reward_maxwidget; //!< ??? int reward_maxwidget; //!< ???
int reward_maxwallet; //!< ??? int reward_maxwallet; //!< ???
bool repeatable; //!< Whether or not this mission can be repeated (for instance, is it a daily mission) bool repeatable; //!< Whether or not this mission can be repeated (for instance, is it a daily mission)
__int64 reward_currency_repeatable; //!< The repeatable reward int64_t reward_currency_repeatable; //!< The repeatable reward
int reward_item1_repeatable; //!< The first rewarded item int reward_item1_repeatable; //!< The first rewarded item
int reward_item1_repeat_count; //!< The count of the first item to be rewarded int reward_item1_repeat_count; //!< The count of the first item to be rewarded
int reward_item2_repeatable; //!< The second rewarded item int reward_item2_repeatable; //!< The second rewarded item
@ -55,7 +56,7 @@ struct CDMissions {
std::string prereqMissionID; //!< A '|' seperated list of prerequisite missions std::string prereqMissionID; //!< A '|' seperated list of prerequisite missions
bool localize; //!< Whether or not to localize the mission bool localize; //!< Whether or not to localize the mission
bool inMOTD; //!< In Match of the Day(?) bool inMOTD; //!< In Match of the Day(?)
__int64 cooldownTime; //!< The mission cooldown time int64_t cooldownTime; //!< The mission cooldown time
bool isRandom; //!< ??? bool isRandom; //!< ???
std::string randomPool; //!< ??? std::string randomPool; //!< ???
int UIPrereqID; //!< ??? int UIPrereqID; //!< ???

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@ -1,12 +1,15 @@
#include <CDPropertyEntranceComponentTable.h> #include "PropertyEntranceComponent.h"
#include "PropertyEntranceComponent.h"
#include <CDPropertyEntranceComponentTable.h>
#include "Character.h"
#include "Database.h"
#include "GameMessages.h"
#include "PropertyManagementComponent.h"
#include "PropertySelectQueryProperty.h" #include "PropertySelectQueryProperty.h"
#include "RocketLaunchpadControlComponent.h" #include "RocketLaunchpadControlComponent.h"
#include "Character.h" #include "UserManager.h"
#include "GameMessages.h"
#include "dLogger.h" #include "dLogger.h"
#include "Database.h"
#include "PropertyManagementComponent.h"
PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent) PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent)
{ {
@ -49,6 +52,7 @@ void PropertyEntranceComponent::OnEnterProperty(Entity* entity, uint32_t index,
} }
else if (index >= 0) else if (index >= 0)
{ {
// Increment index once here because the first index of other player properties is 2 in the propertyQueries cache.
index++; index++;
const auto& pair = propertyQueries.find(entity->GetObjectID()); const auto& pair = propertyQueries.find(entity->GetObjectID());
@ -71,167 +75,269 @@ void PropertyEntranceComponent::OnEnterProperty(Entity* entity, uint32_t index,
launcher->SetSelectedCloneId(entity->GetObjectID(), cloneId); launcher->SetSelectedCloneId(entity->GetObjectID(), cloneId);
launcher->Launch(entity, LWOOBJID_EMPTY, LWOMAPID_INVALID, cloneId); launcher->Launch(entity, LWOOBJID_EMPTY, launcher->GetTargetZone(), cloneId);
} }
void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, PropertySelectQueryProperty PropertyEntranceComponent::SetPropertyValues(PropertySelectQueryProperty property, LWOCLONEID cloneId, std::string ownerName, std::string propertyName, std::string propertyDescription, float reputation, bool isBFF, bool isFriend, bool isModeratorApproved, bool isAlt, bool isOwned, uint32_t privacyOption, uint32_t timeLastUpdated, float performanceCost) {
bool includeNullAddress, property.CloneId = cloneId;
bool includeNullDescription, property.OwnerName = ownerName;
bool playerOwn, property.Name = propertyName;
bool updateUi, property.Description = propertyDescription;
int32_t numResults, property.Reputation = reputation;
int32_t reputation, property.IsBestFriend = isBFF;
int32_t sortMethod, property.IsFriend = isFriend;
int32_t startIndex, property.IsModeratorApproved = isModeratorApproved;
std::string filterText, property.IsAlt = isAlt;
const SystemAddress& sysAddr) property.IsOwned = isOwned;
{ property.AccessType = privacyOption;
Game::logger->Log("PropertyEntranceComponent", "On Sync %d %d %d %d %i %i %i %i %s\n", property.DateLastPublished = timeLastUpdated;
includeNullAddress, property.PerformanceCost = performanceCost;
includeNullDescription,
playerOwn,
updateUi,
numResults,
reputation,
sortMethod,
startIndex,
filterText.c_str()
);
auto* launchpadComponent = m_Parent->GetComponent<RocketLaunchpadControlComponent>(); return property;
if (launchpadComponent == nullptr) }
return;
std::string PropertyEntranceComponent::BuildQuery(Entity* entity, int32_t sortMethod, std::string customQuery, bool wantLimits) {
std::string base;
if (customQuery == "") {
base = baseQueryForProperties;
} else {
base = customQuery;
}
std::string orderBy = "";
if (sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS) {
std::string friendsList = " AND p.owner_id IN (";
auto friendsListQuery = Database::CreatePreppedStmt("SELECT * FROM (SELECT CASE WHEN player_id = ? THEN friend_id WHEN friend_id = ? THEN player_id END AS requested_player FROM dlu.friends ) AS fr WHERE requested_player IS NOT NULL ORDER BY requested_player DESC;");
friendsListQuery->setInt64(1, entity->GetObjectID());
friendsListQuery->setInt64(2, entity->GetObjectID());
auto friendsListQueryResult = friendsListQuery->executeQuery();
while (friendsListQueryResult->next()) {
auto playerIDToConvert = friendsListQueryResult->getInt64(1);
playerIDToConvert = GeneralUtils::ClearBit(playerIDToConvert, OBJECT_BIT_CHARACTER);
playerIDToConvert = GeneralUtils::ClearBit(playerIDToConvert, OBJECT_BIT_PERSISTENT);
friendsList = friendsList + std::to_string(playerIDToConvert) + ",";
}
// Replace trailing comma with the closing parenthesis.
if (friendsList.at(friendsList.size() - 1) == ',') friendsList.erase(friendsList.size() - 1, 1);
friendsList += ") ";
// If we have no friends then use a -1 for the query.
if (friendsList.find("()") != std::string::npos) friendsList = " AND p.owner_id IN (-1) ";
orderBy += friendsList + "ORDER BY ci.name ASC ";
delete friendsListQueryResult;
friendsListQueryResult = nullptr;
delete friendsListQuery;
friendsListQuery = nullptr;
}
else if (sortMethod == SORT_TYPE_RECENT) {
orderBy = "ORDER BY p.last_updated DESC ";
}
else if (sortMethod == SORT_TYPE_REPUTATION) {
orderBy = "ORDER BY p.reputation DESC, p.last_updated DESC ";
}
else {
orderBy = "ORDER BY p.last_updated DESC ";
}
return base + orderBy + (wantLimits ? "LIMIT ? OFFSET ?;" : ";");
}
void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool includeNullAddress, bool includeNullDescription, bool playerOwn, bool updateUi, int32_t numResults, int32_t lReputationTime, int32_t sortMethod, int32_t startIndex, std::string filterText, const SystemAddress& sysAddr){
std::vector<PropertySelectQueryProperty> entries {}; std::vector<PropertySelectQueryProperty> entries {};
PropertySelectQueryProperty playerEntry {}; PropertySelectQueryProperty playerEntry {};
auto* character = entity->GetCharacter(); auto character = entity->GetCharacter();
playerEntry.OwnerName = character->GetName(); if (!character) return;
playerEntry.Description = "No description.";
playerEntry.Name = "Your property!"; // Player property goes in index 1 of the vector. This is how the client expects it.
playerEntry.IsModeratorApproved = true; auto playerPropertyLookup = Database::CreatePreppedStmt("SELECT * FROM properties WHERE owner_id = ? AND zone_id = ?");
playerEntry.AccessType = 2;
playerEntry.CloneId = character->GetPropertyCloneID(); playerPropertyLookup->setInt(1, character->GetID());
playerPropertyLookup->setInt(2, this->m_MapID);
auto playerPropertyLookupResults = playerPropertyLookup->executeQuery();
// If the player has a property this query will have a single result.
if (playerPropertyLookupResults->next()) {
const auto cloneId = playerPropertyLookupResults->getUInt64(4);
const auto propertyName = playerPropertyLookupResults->getString(5).asStdString();
const auto propertyDescription = playerPropertyLookupResults->getString(6).asStdString();
const auto privacyOption = playerPropertyLookupResults->getInt(9);
const auto modApproved = playerPropertyLookupResults->getBoolean(10);
const auto dateLastUpdated = playerPropertyLookupResults->getInt64(11);
const auto reputation = playerPropertyLookupResults->getUInt(14);
const auto performanceCost = (float)playerPropertyLookupResults->getDouble(16);
playerEntry = SetPropertyValues(playerEntry, cloneId, character->GetName(), propertyName, propertyDescription, reputation, true, true, modApproved, true, true, privacyOption, dateLastUpdated, performanceCost);
} else {
playerEntry = SetPropertyValues(playerEntry, character->GetPropertyCloneID(), character->GetName(), "", "", 0, true, true);
}
delete playerPropertyLookupResults;
playerPropertyLookupResults = nullptr;
delete playerPropertyLookup;
playerPropertyLookup = nullptr;
entries.push_back(playerEntry); entries.push_back(playerEntry);
sql::ResultSet* propertyEntry; const auto query = BuildQuery(entity, sortMethod);
sql::PreparedStatement* propertyLookup;
const auto moderating = entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR; auto propertyLookup = Database::CreatePreppedStmt(query);
if (!moderating) const auto searchString = "%" + filterText + "%";
{ propertyLookup->setUInt(1, this->m_MapID);
propertyLookup = Database::CreatePreppedStmt( propertyLookup->setString(2, searchString.c_str());
"SELECT * FROM properties WHERE (name LIKE ? OR description LIKE ? OR " propertyLookup->setString(3, searchString.c_str());
"((SELECT name FROM charinfo WHERE prop_clone_id = clone_id) LIKE ?)) AND " propertyLookup->setString(4, searchString.c_str());
"(privacy_option = 2 AND mod_approved = true) OR (privacy_option >= 1 " propertyLookup->setInt(5, sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS ? (uint32_t)PropertyPrivacyOption::Friends : (uint32_t)PropertyPrivacyOption::Public);
"AND (owner_id IN (SELECT friend_id FROM friends WHERE player_id = ?) OR owner_id IN (SELECT player_id FROM " propertyLookup->setInt(6, numResults);
"friends WHERE friend_id = ?))) AND zone_id = ? LIMIT ? OFFSET ?;" propertyLookup->setInt(7, startIndex);
);
const std::string searchString = "%" + filterText + "%"; auto propertyEntry = propertyLookup->executeQuery();
Game::logger->Log("PropertyEntranceComponent", "%s\n", searchString.c_str());
propertyLookup->setString(1, searchString.c_str());
propertyLookup->setString(2, searchString.c_str());
propertyLookup->setString(3, searchString.c_str());
propertyLookup->setInt64(4, entity->GetObjectID());
propertyLookup->setInt64(5, entity->GetObjectID());
propertyLookup->setUInt(6, launchpadComponent->GetTargetZone());
propertyLookup->setInt(7, numResults);
propertyLookup->setInt(8, startIndex);
propertyEntry = propertyLookup->executeQuery(); while (propertyEntry->next()) {
} const auto propertyId = propertyEntry->getUInt64(1);
else const auto owner = propertyEntry->getInt(2);
{
propertyLookup = Database::CreatePreppedStmt(
"SELECT * FROM properties WHERE privacy_option = 2 AND mod_approved = false AND zone_id = ?;"
);
propertyLookup->setUInt(1, launchpadComponent->GetTargetZone());
propertyEntry = propertyLookup->executeQuery();
}
while (propertyEntry->next())
{
const auto propertyId = propertyEntry->getUInt64(1);
const auto owner = propertyEntry->getUInt64(2);
const auto cloneId = propertyEntry->getUInt64(4); const auto cloneId = propertyEntry->getUInt64(4);
const auto name = propertyEntry->getString(5).asStdString(); const auto propertyNameFromDb = propertyEntry->getString(5).asStdString();
const auto description = propertyEntry->getString(6).asStdString(); const auto propertyDescriptionFromDb = propertyEntry->getString(6).asStdString();
const auto privacyOption = propertyEntry->getInt(9); const auto privacyOption = propertyEntry->getInt(9);
const auto reputation = propertyEntry->getInt(15); const auto modApproved = propertyEntry->getBoolean(10);
const auto dateLastUpdated = propertyEntry->getInt(11);
const float reputation = propertyEntry->getInt(14);
const auto performanceCost = (float)propertyEntry->getDouble(16);
PropertySelectQueryProperty entry {}; PropertySelectQueryProperty entry{};
auto* nameLookup = Database::CreatePreppedStmt("SELECT name FROM charinfo WHERE prop_clone_id = ?;"); std::string ownerName = "";
bool isOwned = true;
auto nameLookup = Database::CreatePreppedStmt("SELECT name FROM charinfo WHERE prop_clone_id = ?;");
nameLookup->setUInt64(1, cloneId); nameLookup->setUInt64(1, cloneId);
auto* nameResult = nameLookup->executeQuery(); auto nameResult = nameLookup->executeQuery();
if (!nameResult->next()) if (!nameResult->next()) {
{
delete nameLookup; delete nameLookup;
nameLookup = nullptr;
Game::logger->Log("PropertyEntranceComponent", "Failed to find property owner name for %llu!\n", cloneId); Game::logger->Log("PropertyEntranceComponent", "Failed to find property owner name for %llu!\n", cloneId);
continue; continue;
} else {
isOwned = cloneId == character->GetPropertyCloneID();
ownerName = nameResult->getString(1).asStdString();
} }
else
{
entry.IsOwner = owner == entity->GetObjectID();
entry.OwnerName = nameResult->getString(1).asStdString();
}
if (!moderating)
{
entry.Name = name;
entry.Description = description;
}
else
{
entry.Name = "[Awaiting approval] " + name;
entry.Description = "[Awaiting approval] " + description;
}
entry.IsFriend = privacyOption == static_cast<int32_t>(PropertyPrivacyOption::Friends);
entry.Reputation = reputation;
entry.CloneId = cloneId;
entry.IsModeratorApproved = true;
entry.AccessType = 3;
entries.push_back(entry); delete nameResult;
nameResult = nullptr;
delete nameLookup; delete nameLookup;
} nameLookup = nullptr;
std::string propertyName = propertyNameFromDb;
std::string propertyDescription = propertyDescriptionFromDb;
bool isBestFriend = false;
bool isFriend = false;
// Convert owner char id to LWOOBJID
LWOOBJID ownerObjId = owner;
ownerObjId = GeneralUtils::SetBit(ownerObjId, OBJECT_BIT_CHARACTER);
ownerObjId = GeneralUtils::SetBit(ownerObjId, OBJECT_BIT_PERSISTENT);
// Query to get friend and best friend fields
auto friendCheck = Database::CreatePreppedStmt("SELECT best_friend FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?)");
friendCheck->setInt64(1, entity->GetObjectID());
friendCheck->setInt64(2, ownerObjId);
friendCheck->setInt64(3, ownerObjId);
friendCheck->setInt64(4, entity->GetObjectID());
auto friendResult = friendCheck->executeQuery();
// If we got a result than the two players are friends.
if (friendResult->next()) {
isFriend = true;
if (friendResult->getInt(1) == 2) {
isBestFriend = true;
}
}
delete friendCheck;
friendCheck = nullptr;
delete friendResult;
friendResult = nullptr;
bool isModeratorApproved = propertyEntry->getBoolean(10);
if (!isModeratorApproved && entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR) {
propertyName = "[AWAITING APPROVAL]";
propertyDescription = "[AWAITING APPROVAL]";
isModeratorApproved = true;
}
bool isAlt = false;
// Query to determine whether this property is an alt character of the entity.
auto isAltQuery = Database::CreatePreppedStmt("SELECT id FROM charinfo where account_id in (SELECT account_id from charinfo WHERE id = ?) AND id = ?;");
isAltQuery->setInt(1, character->GetID());
isAltQuery->setInt(2, owner);
auto isAltQueryResults = isAltQuery->executeQuery();
if (isAltQueryResults->next()) {
isAlt = true;
}
delete isAltQueryResults;
isAltQueryResults = nullptr;
delete isAltQuery;
isAltQuery = nullptr;
entry = SetPropertyValues(entry, cloneId, ownerName, propertyName, propertyDescription, reputation, isBestFriend, isFriend, isModeratorApproved, isAlt, isOwned, privacyOption, dateLastUpdated, performanceCost);
entries.push_back(entry);
}
delete propertyEntry;
propertyEntry = nullptr;
delete propertyLookup; delete propertyLookup;
propertyLookup = nullptr;
/*
const auto entriesSize = entries.size();
if (startIndex != 0 && entriesSize > startIndex)
{
for (size_t i = 0; i < startIndex; i++)
{
entries.erase(entries.begin());
}
}
*/
propertyQueries[entity->GetObjectID()] = entries; propertyQueries[entity->GetObjectID()] = entries;
// Query here is to figure out whether or not to display the button to go to the next page or not.
int32_t numberOfProperties = 0;
GameMessages::SendPropertySelectQuery( auto buttonQuery = BuildQuery(entity, sortMethod, "SELECT COUNT(*) FROM properties as p JOIN charinfo as ci ON ci.prop_clone_id = p.clone_id where p.zone_id = ? AND (p.description LIKE ? OR p.name LIKE ? OR ci.name LIKE ?) AND p.privacy_option >= ? ", false);
m_Parent->GetObjectID(), auto propertiesLeft = Database::CreatePreppedStmt(buttonQuery);
startIndex,
entries.size() >= numResults, propertiesLeft->setUInt(1, this->m_MapID);
character->GetPropertyCloneID(), propertiesLeft->setString(2, searchString.c_str());
false, propertiesLeft->setString(3, searchString.c_str());
true, propertiesLeft->setString(4, searchString.c_str());
entries, propertiesLeft->setInt(5, sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS ? 1 : 2);
sysAddr
); auto result = propertiesLeft->executeQuery();
result->next();
numberOfProperties = result->getInt(1);
delete result;
result = nullptr;
delete propertiesLeft;
propertiesLeft = nullptr;
GameMessages::SendPropertySelectQuery(m_Parent->GetObjectID(), startIndex, numberOfProperties - (startIndex + numResults) > 0, character->GetPropertyCloneID(), false, true, entries, sysAddr);
} }

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@ -1,17 +1,17 @@
#pragma once #pragma once
#include <map>
#include "Component.h"
#include "Entity.h" #include "Entity.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "Component.h"
#include <map>
/** /**
* Represents the launch pad that's used to select and browse properties * Represents the launch pad that's used to select and browse properties
*/ */
class PropertyEntranceComponent : public Component class PropertyEntranceComponent : public Component {
{ public:
public:
static const uint32_t ComponentType = COMPONENT_TYPE_PROPERTY_ENTRANCE; static const uint32_t ComponentType = COMPONENT_TYPE_PROPERTY_ENTRANCE;
explicit PropertyEntranceComponent(uint32_t componentID, Entity* parent); explicit PropertyEntranceComponent(uint32_t componentID, Entity* parent);
@ -24,11 +24,11 @@ public:
/** /**
* Handles the event triggered when the entity selects a property to visit and makes the entity to there * Handles the event triggered when the entity selects a property to visit and makes the entity to there
* @param entity the entity that triggered the event * @param entity the entity that triggered the event
* @param index the clone ID of the property to visit * @param index the index of the property property
* @param returnToZone whether or not the entity wishes to go back to the launch zone * @param returnToZone whether or not the entity wishes to go back to the launch zone
* @param sysAddr the address to send gamemessage responses to * @param sysAddr the address to send gamemessage responses to
*/ */
void OnEnterProperty(Entity* entity, uint32_t index, bool returnToZone, const SystemAddress &sysAddr); void OnEnterProperty(Entity* entity, uint32_t index, bool returnToZone, const SystemAddress& sysAddr);
/** /**
* Handles a request for information on available properties when an entity lands on the property * Handles a request for information on available properties when an entity lands on the property
@ -38,23 +38,13 @@ public:
* @param playerOwn only query properties owned by the entity * @param playerOwn only query properties owned by the entity
* @param updateUi unused * @param updateUi unused
* @param numResults unused * @param numResults unused
* @param reputation unused * @param lReputationTime unused
* @param sortMethod unused * @param sortMethod unused
* @param startIndex the minimum index to start the query off * @param startIndex the minimum index to start the query off
* @param filterText property names to search for * @param filterText property names to search for
* @param sysAddr the address to send gamemessage responses to * @param sysAddr the address to send gamemessage responses to
*/ */
void OnPropertyEntranceSync(Entity* entity, void OnPropertyEntranceSync(Entity* entity, bool includeNullAddress, bool includeNullDescription, bool playerOwn, bool updateUi, int32_t numResults, int32_t lReputationTime, int32_t sortMethod, int32_t startIndex, std::string filterText, const SystemAddress& sysAddr);
bool includeNullAddress,
bool includeNullDescription,
bool playerOwn,
bool updateUi,
int32_t numResults,
int32_t reputation,
int32_t sortMethod,
int32_t startIndex,
std::string filterText,
const SystemAddress &sysAddr);
/** /**
* Returns the name of this property * Returns the name of this property
@ -68,8 +58,11 @@ public:
*/ */
[[nodiscard]] LWOMAPID GetMapID() const { return m_MapID; }; [[nodiscard]] LWOMAPID GetMapID() const { return m_MapID; };
private: PropertySelectQueryProperty SetPropertyValues(PropertySelectQueryProperty property, LWOCLONEID cloneId = LWOCLONEID_INVALID, std::string ownerName = "", std::string propertyName = "", std::string propertyDescription = "", float reputation = 0, bool isBFF = false, bool isFriend = false, bool isModeratorApproved = false, bool isAlt = false, bool isOwned = false, uint32_t privacyOption = 0, uint32_t timeLastUpdated = 0, float performanceCost = 0.0f);
std::string BuildQuery(Entity* entity, int32_t sortMethod, std::string customQuery = "", bool wantLimits = true);
private:
/** /**
* Cache of property information that was queried for property launched, indexed by property ID * Cache of property information that was queried for property launched, indexed by property ID
*/ */
@ -84,4 +77,13 @@ private:
* The base map ID for this property (Avant Grove, etc). * The base map ID for this property (Avant Grove, etc).
*/ */
LWOMAPID m_MapID; LWOMAPID m_MapID;
enum ePropertySortType : int32_t {
SORT_TYPE_FRIENDS = 0,
SORT_TYPE_REPUTATION = 1,
SORT_TYPE_RECENT = 3,
SORT_TYPE_FEATURED = 5
};
std::string baseQueryForProperties = "SELECT p.* FROM properties as p JOIN charinfo as ci ON ci.prop_clone_id = p.clone_id where p.zone_id = ? AND (p.description LIKE ? OR p.name LIKE ? OR ci.name LIKE ?) AND p.privacy_option >= ? ";
}; };

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@ -68,13 +68,18 @@ PropertyManagementComponent::PropertyManagementComponent(Entity* parent) : Compo
this->owner = propertyEntry->getUInt64(2); this->owner = propertyEntry->getUInt64(2);
this->owner = GeneralUtils::SetBit(this->owner, OBJECT_BIT_CHARACTER); this->owner = GeneralUtils::SetBit(this->owner, OBJECT_BIT_CHARACTER);
this->owner = GeneralUtils::SetBit(this->owner, OBJECT_BIT_PERSISTENT); this->owner = GeneralUtils::SetBit(this->owner, OBJECT_BIT_PERSISTENT);
this->clone_Id = propertyEntry->getInt(2);
this->propertyName = propertyEntry->getString(5).c_str(); this->propertyName = propertyEntry->getString(5).c_str();
this->propertyDescription = propertyEntry->getString(6).c_str(); this->propertyDescription = propertyEntry->getString(6).c_str();
this->privacyOption = static_cast<PropertyPrivacyOption>(propertyEntry->getUInt(9)); this->privacyOption = static_cast<PropertyPrivacyOption>(propertyEntry->getUInt(9));
this->claimedTime = propertyEntry->getUInt64(13); this->moderatorRequested = propertyEntry->getInt(10) == 0 && rejectionReason == "" && privacyOption == PropertyPrivacyOption::Public;
this->LastUpdatedTime = propertyEntry->getUInt64(11);
this->claimedTime = propertyEntry->getUInt64(12);
this->rejectionReason = propertyEntry->getString(13).asStdString();
this->reputation = propertyEntry->getUInt(14);
Load(); Load();
} }
delete propertyLookup; delete propertyLookup;
} }
@ -152,12 +157,18 @@ void PropertyManagementComponent::SetPrivacyOption(PropertyPrivacyOption value)
value = PropertyPrivacyOption::Private; value = PropertyPrivacyOption::Private;
} }
if (value == PropertyPrivacyOption::Public && privacyOption != PropertyPrivacyOption::Public) {
rejectionReason = "";
moderatorRequested = true;
}
privacyOption = value; privacyOption = value;
auto* propertyUpdate = Database::CreatePreppedStmt("UPDATE properties SET privacy_option = ? WHERE id = ?;"); auto* propertyUpdate = Database::CreatePreppedStmt("UPDATE properties SET privacy_option = ?, rejection_reason = ?, mod_approved = ? WHERE id = ?;");
propertyUpdate->setInt(1, static_cast<int32_t>(value)); propertyUpdate->setInt(1, static_cast<int32_t>(value));
propertyUpdate->setInt64(2, propertyId); propertyUpdate->setString(2, "");
propertyUpdate->setInt(3, 0);
propertyUpdate->setInt64(4, propertyId);
propertyUpdate->executeUpdate(); propertyUpdate->executeUpdate();
} }
@ -181,38 +192,46 @@ void PropertyManagementComponent::UpdatePropertyDetails(std::string name, std::s
OnQueryPropertyData(GetOwner(), UNASSIGNED_SYSTEM_ADDRESS); OnQueryPropertyData(GetOwner(), UNASSIGNED_SYSTEM_ADDRESS);
} }
void PropertyManagementComponent::Claim(const LWOOBJID playerId) bool PropertyManagementComponent::Claim(const LWOOBJID playerId)
{ {
if (owner != LWOOBJID_EMPTY) if (owner != LWOOBJID_EMPTY)
{ {
return; return false;
} }
SetOwnerId(playerId);
auto* zone = dZoneManager::Instance()->GetZone();
const auto& worldId = zone->GetZoneID();
const auto zoneId = worldId.GetMapID();
const auto cloneId = worldId.GetCloneID();
auto* entity = EntityManager::Instance()->GetEntity(playerId); auto* entity = EntityManager::Instance()->GetEntity(playerId);
auto* user = entity->GetParentUser(); auto* user = entity->GetParentUser();
auto character = entity->GetCharacter();
if (!character) return false;
auto* zone = dZoneManager::Instance()->GetZone();
const auto& worldId = zone->GetZoneID();
const auto propertyZoneId = worldId.GetMapID();
const auto propertyCloneId = worldId.GetCloneID();
const auto playerCloneId = character->GetPropertyCloneID();
// If we are not on our clone do not allow us to claim the property
if (propertyCloneId != playerCloneId) return false;
SetOwnerId(playerId);
propertyId = ObjectIDManager::GenerateRandomObjectID(); propertyId = ObjectIDManager::GenerateRandomObjectID();
auto* insertion = Database::CreatePreppedStmt( auto* insertion = Database::CreatePreppedStmt(
"INSERT INTO properties" "INSERT INTO properties"
"(id, owner_id, template_id, clone_id, name, description, rent_amount, rent_due, privacy_option, last_updated, time_claimed, rejection_reason, reputation, zone_id)" "(id, owner_id, template_id, clone_id, name, description, rent_amount, rent_due, privacy_option, last_updated, time_claimed, rejection_reason, reputation, zone_id, performance_cost)"
"VALUES (?, ?, ?, ?, ?, '', 0, 0, 0, UNIX_TIMESTAMP(), UNIX_TIMESTAMP(), '', 0, ?)" "VALUES (?, ?, ?, ?, ?, '', 0, 0, 0, UNIX_TIMESTAMP(), UNIX_TIMESTAMP(), '', 0, ?, 0.0)"
); );
insertion->setUInt64(1, propertyId); insertion->setUInt64(1, propertyId);
insertion->setUInt64(2, (uint32_t) playerId); insertion->setUInt64(2, (uint32_t) playerId);
insertion->setUInt(3, templateId); insertion->setUInt(3, templateId);
insertion->setUInt64(4, cloneId); insertion->setUInt64(4, playerCloneId);
insertion->setString(5, zone->GetZoneName().c_str()); insertion->setString(5, zone->GetZoneName().c_str());
insertion->setInt(6, zoneId); insertion->setInt(6, propertyZoneId);
// Try and execute the query, print an error if it fails. // Try and execute the query, print an error if it fails.
try try
@ -224,12 +243,14 @@ void PropertyManagementComponent::Claim(const LWOOBJID playerId)
Game::logger->Log("PropertyManagementComponent", "Failed to execute query: (%s)!\n", exception.what()); Game::logger->Log("PropertyManagementComponent", "Failed to execute query: (%s)!\n", exception.what());
throw exception; throw exception;
return false;
} }
auto* zoneControlObject = dZoneManager::Instance()->GetZoneControlObject(); auto* zoneControlObject = dZoneManager::Instance()->GetZoneControlObject();
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControlObject)) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControlObject)) {
script->OnZonePropertyRented(zoneControlObject, entity); script->OnZonePropertyRented(zoneControlObject, entity);
} }
return true;
} }
void PropertyManagementComponent::OnStartBuilding() void PropertyManagementComponent::OnStartBuilding()
@ -275,6 +296,8 @@ void PropertyManagementComponent::OnFinishBuilding()
SetPrivacyOption(originalPrivacyOption); SetPrivacyOption(originalPrivacyOption);
UpdateApprovedStatus(false); UpdateApprovedStatus(false);
Save();
} }
void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const NiPoint3 position, NiQuaternion rotation) void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const NiPoint3 position, NiQuaternion rotation)
@ -685,9 +708,12 @@ void PropertyManagementComponent::Save()
auto* remove = Database::CreatePreppedStmt("DELETE FROM properties_contents WHERE id = ?;"); auto* remove = Database::CreatePreppedStmt("DELETE FROM properties_contents WHERE id = ?;");
lookup->setUInt64(1, propertyId); lookup->setUInt64(1, propertyId);
sql::ResultSet* lookupResult = nullptr;
auto* lookupResult = lookup->executeQuery(); try {
lookupResult = lookup->executeQuery();
} catch (sql::SQLException& ex) {
Game::logger->Log("PropertyManagementComponent", "lookup error %s\n", ex.what());
}
std::vector<LWOOBJID> present; std::vector<LWOOBJID> present;
while (lookupResult->next()) while (lookupResult->next())
@ -730,8 +756,11 @@ void PropertyManagementComponent::Save()
insertion->setDouble(9, rotation.y); insertion->setDouble(9, rotation.y);
insertion->setDouble(10, rotation.z); insertion->setDouble(10, rotation.z);
insertion->setDouble(11, rotation.w); insertion->setDouble(11, rotation.w);
try {
insertion->execute(); insertion->execute();
} catch (sql::SQLException& ex) {
Game::logger->Log("PropertyManagementComponent", "Error inserting into properties_contents. Error %s\n", ex.what());
}
} }
else else
{ {
@ -744,8 +773,11 @@ void PropertyManagementComponent::Save()
update->setDouble(7, rotation.w); update->setDouble(7, rotation.w);
update->setInt64(8, id); update->setInt64(8, id);
try {
update->executeUpdate(); update->executeUpdate();
} catch (sql::SQLException& ex) {
Game::logger->Log("PropertyManagementComponent", "Error updating properties_contents. Error: %s\n", ex.what());
}
} }
} }
@ -757,8 +789,11 @@ void PropertyManagementComponent::Save()
} }
remove->setInt64(1, id); remove->setInt64(1, id);
try {
remove->execute(); remove->execute();
} catch (sql::SQLException& ex) {
Game::logger->Log("PropertyManagementComponent", "Error removing from properties_contents. Error %s\n", ex.what());
}
} }
auto* removeUGC = Database::CreatePreppedStmt("DELETE FROM ugc WHERE id NOT IN (SELECT ugc_id FROM properties_contents);"); auto* removeUGC = Database::CreatePreppedStmt("DELETE FROM ugc WHERE id NOT IN (SELECT ugc_id FROM properties_contents);");
@ -782,7 +817,7 @@ PropertyManagementComponent* PropertyManagementComponent::Instance()
return instance; return instance;
} }
void PropertyManagementComponent::OnQueryPropertyData(Entity* originator, const SystemAddress& sysAddr, LWOOBJID author) const void PropertyManagementComponent::OnQueryPropertyData(Entity* originator, const SystemAddress& sysAddr, LWOOBJID author)
{ {
if (author == LWOOBJID_EMPTY) { if (author == LWOOBJID_EMPTY) {
author = m_Parent->GetObjectID(); author = m_Parent->GetObjectID();
@ -821,18 +856,44 @@ void PropertyManagementComponent::OnQueryPropertyData(Entity* originator, const
description = propertyDescription; description = propertyDescription;
claimed = claimedTime; claimed = claimedTime;
privacy = static_cast<char>(this->privacyOption); privacy = static_cast<char>(this->privacyOption);
} if (moderatorRequested) {
auto checkStatus = Database::CreatePreppedStmt("SELECT rejection_reason, mod_approved FROM properties WHERE id = ?;");
checkStatus->setInt64(1, propertyId);
auto result = checkStatus->executeQuery();
result->next();
const auto reason = result->getString(1).asStdString();;
const auto modApproved = result->getInt(2);
if (reason != "") {
moderatorRequested = false;
rejectionReason = reason;
} else if (reason == "" && modApproved == 1) {
moderatorRequested = false;
rejectionReason = "";
} else {
moderatorRequested = true;
rejectionReason = "";
}
}
}
message.moderatorRequested = moderatorRequested;
message.reputation = reputation;
message.LastUpdatedTime = LastUpdatedTime;
message.OwnerId = ownerId; message.OwnerId = ownerId;
message.OwnerName = ownerName; message.OwnerName = ownerName;
message.Name = name; message.Name = name;
message.Description = description; message.Description = description;
message.ClaimedTime = claimed; message.ClaimedTime = claimed;
message.PrivacyOption = privacy; message.PrivacyOption = privacy;
message.cloneId = clone_Id;
message.rejectionReason = rejectionReason;
message.Paths = GetPaths(); message.Paths = GetPaths();
SendDownloadPropertyData(author, message, UNASSIGNED_SYSTEM_ADDRESS); SendDownloadPropertyData(author, message, UNASSIGNED_SYSTEM_ADDRESS);
// send rejection here?
} }
void PropertyManagementComponent::OnUse(Entity* originator) void PropertyManagementComponent::OnUse(Entity* originator)

View File

@ -1,5 +1,6 @@
#pragma once #pragma once
#include <chrono>
#include "Entity.h" #include "Entity.h"
#include "Component.h" #include "Component.h"
@ -40,7 +41,7 @@ public:
* @param sysAddr the address to send game message responses to * @param sysAddr the address to send game message responses to
* @param author optional explicit ID for the property, if not set defaults to the originator * @param author optional explicit ID for the property, if not set defaults to the originator
*/ */
void OnQueryPropertyData(Entity* originator, const SystemAddress& sysAddr, LWOOBJID author = LWOOBJID_EMPTY) const; void OnQueryPropertyData(Entity* originator, const SystemAddress& sysAddr, LWOOBJID author = LWOOBJID_EMPTY);
/** /**
* Handles an OnUse event, telling the client who owns this property, etc. * Handles an OnUse event, telling the client who owns this property, etc.
@ -100,8 +101,10 @@ public:
/** /**
* Makes this property owned by the passed player ID, storing it in the database * Makes this property owned by the passed player ID, storing it in the database
* @param playerId the ID of the entity that claimed the property * @param playerId the ID of the entity that claimed the property
*
* @return If the claim is successful return true.
*/ */
void Claim(LWOOBJID playerId); bool Claim(LWOOBJID playerId);
/** /**
* Event triggered when the owner of the property starts building, will kick other entities out * Event triggered when the owner of the property starts building, will kick other entities out
@ -182,7 +185,7 @@ private:
/** /**
* The time since this property was claimed * The time since this property was claimed
*/ */
uint64_t claimedTime = 0; uint64_t claimedTime = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch()).count();
/** /**
* The models that are placed on this property * The models that are placed on this property
@ -194,11 +197,36 @@ private:
*/ */
std::string propertyName = ""; std::string propertyName = "";
/**
* The clone ID of this property
*/
LWOCLONEID clone_Id = 0;
/**
* Whether a moderator was requested
*/
bool moderatorRequested = false;
/**
* The rejection reason for the property
*/
std::string rejectionReason = "";
/** /**
* The description of this property * The description of this property
*/ */
std::string propertyDescription = ""; std::string propertyDescription = "";
/**
* The reputation of this property
*/
uint32_t reputation = 0;
/**
* The last time this property was updated
*/
uint32_t LastUpdatedTime = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch()).count();
/** /**
* Determines which players may visit this property * Determines which players may visit this property
*/ */

View File

@ -41,13 +41,16 @@ void PropertyVendorComponent::OnBuyFromVendor(Entity* originator, const bool con
{ {
if (PropertyManagementComponent::Instance() == nullptr) return; if (PropertyManagementComponent::Instance() == nullptr) return;
if (PropertyManagementComponent::Instance()->Claim(originator->GetObjectID()) == false) {
Game::logger->Log("PropertyVendorComponent", "FAILED TO CLAIM PROPERTY. PLAYER ID IS %llu\n", originator->GetObjectID());
return;
}
GameMessages::SendPropertyRentalResponse(m_Parent->GetObjectID(), 0, 0, 0, 0, originator->GetSystemAddress()); GameMessages::SendPropertyRentalResponse(m_Parent->GetObjectID(), 0, 0, 0, 0, originator->GetSystemAddress());
auto* controller = dZoneManager::Instance()->GetZoneControlObject(); auto* controller = dZoneManager::Instance()->GetZoneControlObject();
controller->OnFireEventServerSide(m_Parent, "propertyRented"); controller->OnFireEventServerSide(m_Parent, "propertyRented");
PropertyManagementComponent::Instance()->Claim(originator->GetObjectID());
PropertyManagementComponent::Instance()->SetOwner(originator); PropertyManagementComponent::Instance()->SetOwner(originator);

View File

@ -595,7 +595,9 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
case GAME_MSG_VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER: case GAME_MSG_VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER:
GameMessages::HandleVehicleNotifyHitImaginationServer(inStream, entity, sysAddr); GameMessages::HandleVehicleNotifyHitImaginationServer(inStream, entity, sysAddr);
break; break;
case GAME_MSG_UPDATE_PROPERTY_PERFORMANCE_COST:
GameMessages::HandleUpdatePropertyPerformanceCost(inStream, entity, sysAddr);
break;
// SG // SG
case GAME_MSG_UPDATE_SHOOTING_GALLERY_ROTATION: case GAME_MSG_UPDATE_SHOOTING_GALLERY_ROTATION:
GameMessages::HandleUpdateShootingGalleryRotation(inStream, entity, sysAddr); GameMessages::HandleUpdateShootingGalleryRotation(inStream, entity, sysAddr);

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@ -4137,6 +4137,41 @@ void GameMessages::HandleRacingPlayerInfoResetFinished(RakNet::BitStream* inStre
} }
} }
void GameMessages::SendUpdateReputation(const LWOOBJID objectId, const int64_t reputation, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(GAME_MSG::GAME_MSG_UPDATE_REPUTATION);
bitStream.Write(reputation);
SEND_PACKET;
}
void GameMessages::HandleUpdatePropertyPerformanceCost(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
float performanceCost = 0.0f;
if (inStream->ReadBit()) inStream->Read(performanceCost);
if (performanceCost == 0.0f) return;
auto zone = dZoneManager::Instance()->GetZone();
const auto& worldId = zone->GetZoneID();
const auto cloneId = worldId.GetCloneID();
const auto zoneId = worldId.GetMapID();
auto updatePerformanceCostQuery = Database::CreatePreppedStmt("UPDATE properties SET performance_cost = ? WHERE clone_id = ? AND zone_id = ?");
updatePerformanceCostQuery->setDouble(1, performanceCost);
updatePerformanceCostQuery->setInt(2, cloneId);
updatePerformanceCostQuery->setInt(3, zoneId);
updatePerformanceCostQuery->executeUpdate();
delete updatePerformanceCostQuery;
updatePerformanceCostQuery = nullptr;
}
void GameMessages::HandleVehicleNotifyHitImaginationServer(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) void GameMessages::HandleVehicleNotifyHitImaginationServer(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr)
{ {

View File

@ -386,6 +386,8 @@ namespace GameMessages {
bool bUseLeaderboards bool bUseLeaderboards
); );
void HandleUpdatePropertyPerformanceCost(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void SendNotifyClientShootingGalleryScore(LWOOBJID objectId, const SystemAddress& sysAddr, void SendNotifyClientShootingGalleryScore(LWOOBJID objectId, const SystemAddress& sysAddr,
float addTime, float addTime,
int32_t score, int32_t score,
@ -395,6 +397,8 @@ namespace GameMessages {
void HandleUpdateShootingGalleryRotation(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr); void HandleUpdateShootingGalleryRotation(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void SendUpdateReputation(const LWOOBJID objectId, const int64_t reputation, const SystemAddress& sysAddr);
// Leaderboards // Leaderboards
void SendActivitySummaryLeaderboardData(const LWOOBJID& objectID, const Leaderboard* leaderboard, void SendActivitySummaryLeaderboardData(const LWOOBJID& objectID, const Leaderboard* leaderboard,
const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS); const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);

View File

@ -13,7 +13,7 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
stream.Write<int32_t>(TemplateID); // - template id stream.Write<int32_t>(TemplateID); // - template id
stream.Write<uint16_t>(ZoneId); // - map id stream.Write<uint16_t>(ZoneId); // - map id
stream.Write<uint16_t>(VendorMapId); // - vendor map id stream.Write<uint16_t>(VendorMapId); // - vendor map id
stream.Write<uint32_t>(1); stream.Write<uint32_t>(cloneId); // clone id
const auto& name = GeneralUtils::ASCIIToUTF16(Name); const auto& name = GeneralUtils::ASCIIToUTF16(Name);
stream.Write(uint32_t(name.size())); stream.Write(uint32_t(name.size()));
@ -40,11 +40,12 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
stream.Write<uint32_t>(0); // - minimum price stream.Write<uint32_t>(0); // - minimum price
stream.Write<uint32_t>(1); // - rent duration stream.Write<uint32_t>(1); // - rent duration
stream.Write(ClaimedTime); // - timestamp stream.Write<uint64_t>(LastUpdatedTime); // - timestamp
stream.Write<uint32_t>(1); stream.Write<uint32_t>(1);
stream.Write<uint64_t>(0); stream.Write<uint32_t>(reputation); // Reputation
stream.Write<uint32_t>(0);
const auto& spawn = GeneralUtils::ASCIIToUTF16(SpawnName); const auto& spawn = GeneralUtils::ASCIIToUTF16(SpawnName);
stream.Write(uint32_t(spawn.size())); stream.Write(uint32_t(spawn.size()));
@ -63,9 +64,18 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
stream.Write<uint64_t>(0); stream.Write<uint64_t>(0);
stream.Write<uint32_t>(1); if (rejectionReason != "") stream.Write<uint32_t>(REJECTION_STATUS_REJECTED);
else if (moderatorRequested == true && rejectionReason == "") stream.Write<uint32_t>(REJECTION_STATUS_APPROVED);
else stream.Write<uint32_t>(REJECTION_STATUS_PENDING);
stream.Write<uint32_t>(0); // String length // Does this go here???
// const auto& rejectionReasonConverted = GeneralUtils::ASCIIToUTF16(rejectionReason);
// stream.Write(uint32_t(rejectionReasonConverted.size()));
// for (uint32_t i = 0; i < rejectionReasonConverted.size(); ++i) {
// stream.Write(uint16_t(rejectionReasonConverted[i]));
// }
stream.Write<uint32_t>(0);
stream.Write<uint64_t>(0); stream.Write<uint64_t>(0);

View File

@ -28,12 +28,23 @@ namespace GameMessages
std::string Name = ""; std::string Name = "";
std::string Description = ""; std::string Description = "";
std::string rejectionReason = "";
bool moderatorRequested = 0;
LWOCLONEID cloneId = 0;
uint32_t reputation = 0;
uint64_t ClaimedTime = 0; uint64_t ClaimedTime = 0;
uint64_t LastUpdatedTime = 0;
NiPoint3 ZonePosition = { 548.0f, 406.0f, 178.0f }; NiPoint3 ZonePosition = { 548.0f, 406.0f, 178.0f };
char PrivacyOption = 0; char PrivacyOption = 0;
float MaxBuildHeight = 128.0f; float MaxBuildHeight = 128.0f;
std::vector<NiPoint3> Paths = {}; std::vector<NiPoint3> Paths = {};
private:
enum RejectionStatus : uint32_t {
REJECTION_STATUS_APPROVED = 0,
REJECTION_STATUS_PENDING = 1,
REJECTION_STATUS_REJECTED = 2
};
}; };
} }

View File

@ -22,15 +22,16 @@ void PropertySelectQueryProperty::Serialize(RakNet::BitStream& stream) const
stream.Write(static_cast<uint16_t>(description[i])); stream.Write(static_cast<uint16_t>(description[i]));
} }
stream.Write(Reputation); stream.Write(Reputation);
stream.Write(IsBestFriend); stream.Write(IsBestFriend);
stream.Write(IsFriend); stream.Write(IsFriend);
stream.Write(IsModeratorApproved); stream.Write(IsModeratorApproved);
stream.Write(IsAlt); stream.Write(IsAlt);
stream.Write(IsOwner); stream.Write(IsOwned);
stream.Write(AccessType); stream.Write(AccessType);
stream.Write(DatePublished); stream.Write(DateLastPublished);
stream.Write(PerformanceCost); stream.Write(PerformanceIndex);
stream.Write(PerformanceCost);
} }
void PropertySelectQueryProperty::Deserialize(RakNet::BitStream& stream) const void PropertySelectQueryProperty::Deserialize(RakNet::BitStream& stream) const

View File

@ -9,17 +9,18 @@ public:
void Deserialize(RakNet::BitStream& stream) const; void Deserialize(RakNet::BitStream& stream) const;
LWOCLONEID CloneId = LWOCLONEID_INVALID; LWOCLONEID CloneId = LWOCLONEID_INVALID; // The cloneID of the property
std::string OwnerName = ""; std::string OwnerName = ""; // The property owners name
std::string Name = ""; std::string Name = ""; // The property name
std::string Description = ""; std::string Description = ""; // The property description
uint32_t Reputation = 0; float Reputation = 0; // The reputation of the property
bool IsBestFriend = false; bool IsBestFriend = false; // Whether or not the property belongs to a best friend
bool IsFriend = false; bool IsFriend = false; // Whether or not the property belongs to a friend
bool IsModeratorApproved = false; bool IsModeratorApproved = false; // Whether or not a moderator has approved this property
bool IsAlt = false; bool IsAlt = false; // Whether or not the property is owned by an alt of the account owner
bool IsOwner = false; bool IsOwned = false; // Whether or not the property is owned
uint32_t AccessType = 0; uint32_t AccessType = 0; // The privacy option of the property
uint32_t DatePublished = 0; uint32_t DateLastPublished = 0; // The last day the property was published
uint64_t PerformanceCost = 0; float PerformanceCost = 0; // The performance cost of the property
uint32_t PerformanceIndex = 0; // The performance index of the property? Always 0?
}; };

View File

@ -16,6 +16,7 @@
#include "dLogger.h" #include "dLogger.h"
#include "dServer.h" #include "dServer.h"
#include "dZoneManager.h" #include "dZoneManager.h"
#include "Database.h"
Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) { Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
m_MissionComponent = missionComponent; m_MissionComponent = missionComponent;
@ -516,8 +517,25 @@ void Mission::YieldRewards() {
} }
if (info->reward_reputation > 0) { if (info->reward_reputation > 0) {
// TODO: Track reputation in the character and database.
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_EARN_REPUTATION, 0, 0L, "", info->reward_reputation); missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_EARN_REPUTATION, 0, 0L, "", info->reward_reputation);
auto character = entity->GetCharacter();
if (!character) return;
auto charId = character->GetID();
auto propertyCloneId = character->GetPropertyCloneID();
auto reputationUpdate = Database::CreatePreppedStmt("UPDATE properties SET reputation = reputation + ? where owner_id = ? AND clone_id = ?");
reputationUpdate->setInt64(1, info->reward_reputation);
reputationUpdate->setInt(2, charId);
reputationUpdate->setInt64(3, propertyCloneId);
reputationUpdate->executeUpdate();
delete reputationUpdate;
reputationUpdate = nullptr;
GameMessages::SendUpdateReputation(entity->GetObjectID(), info->reward_reputation, entity->GetSystemAddress());
} }
if (info->reward_maxhealth > 0) { if (info->reward_maxhealth > 0) {

View File

@ -382,6 +382,7 @@ enum GAME_MSG : unsigned short {
GAME_MSG_PROPERTY_EDITOR_END = 725, GAME_MSG_PROPERTY_EDITOR_END = 725,
GAME_MSG_START_PATHING = 735, GAME_MSG_START_PATHING = 735,
GAME_MSG_NOTIFY_CLIENT_ZONE_OBJECT = 737, GAME_MSG_NOTIFY_CLIENT_ZONE_OBJECT = 737,
GAME_MSG_UPDATE_REPUTATION = 746,
GAME_MSG_PROPERTY_RENTAL_RESPONSE = 750, GAME_MSG_PROPERTY_RENTAL_RESPONSE = 750,
GAME_MSG_REQUEST_PLATFORM_RESYNC = 760, GAME_MSG_REQUEST_PLATFORM_RESYNC = 760,
GAME_MSG_PLATFORM_RESYNC = 761, GAME_MSG_PLATFORM_RESYNC = 761,
@ -527,6 +528,7 @@ enum GAME_MSG : unsigned short {
GAME_MSG_VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER = 1606, GAME_MSG_VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER = 1606,
GAME_MSG_ADD_RUN_SPEED_MODIFIER = 1505, GAME_MSG_ADD_RUN_SPEED_MODIFIER = 1505,
GAME_MSG_REMOVE_RUN_SPEED_MODIFIER = 1506, GAME_MSG_REMOVE_RUN_SPEED_MODIFIER = 1506,
GAME_MSG_UPDATE_PROPERTY_PERFORMANCE_COST = 1547,
GAME_MSG_PROPERTY_ENTRANCE_BEGIN = 1553, GAME_MSG_PROPERTY_ENTRANCE_BEGIN = 1553,
GAME_MSG_REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1666, GAME_MSG_REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1666,
GAME_MSG_RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1667, GAME_MSG_RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1667,

View File

@ -0,0 +1 @@
ALTER TABLE properties ADD COLUMN performance_cost DOUBLE(20, 15) DEFAULT 0.0;