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Address players leaving Battle of Nimbus Station causing a crash that wont save (#600)
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@ -60,8 +60,11 @@ void BaseWavesServer::BaseStartup(Entity* self) {
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// Done
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// Done
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void BaseWavesServer::BasePlayerExit(Entity* self, Entity* player) {
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void BaseWavesServer::BasePlayerExit(Entity* self, Entity* player) {
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state.waitingPlayers.erase(std::find(state.waitingPlayers.begin(), state.waitingPlayers.end(), player->GetObjectID()));
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auto waitingPlayerToErase = std::find(state.waitingPlayers.begin(), state.waitingPlayers.end(), player->GetObjectID());
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state.players.erase(std::find(state.players.begin(), state.players.end(), player->GetObjectID()));
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if (waitingPlayerToErase != state.waitingPlayers.end()) state.waitingPlayers.erase(waitingPlayerToErase);
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auto playerToErase = std::find(state.players.begin(), state.players.end(), player->GetObjectID());
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if (playerToErase != state.players.end()) state.players.erase(playerToErase);
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if (!self->GetNetworkVar<bool>(WavesStartedVariable)) {
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if (!self->GetNetworkVar<bool>(WavesStartedVariable)) {
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PlayerConfirmed(self);
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PlayerConfirmed(self);
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