Add CollectibleComponent and LUPExhibitComponent serialization tests

Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>
This commit is contained in:
copilot-swe-agent[bot]
2025-08-31 22:01:45 +00:00
parent dac47cc240
commit 94acddc3e9
3 changed files with 228 additions and 0 deletions

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#include "GameDependencies.h"
#include <gtest/gtest.h>
#include "BitStream.h"
#include "LUPExhibitComponent.h"
#include "Entity.h"
#include "eReplicaComponentType.h"
class LUPExhibitTest : public GameDependenciesTest {
protected:
Entity* baseEntity;
LUPExhibitComponent* lupExhibitComponent;
CBITSTREAM
uint32_t flags = 0;
void SetUp() override {
SetUpDependencies();
baseEntity = new Entity(15, GameDependenciesTest::info);
lupExhibitComponent = baseEntity->AddComponent<LUPExhibitComponent>();
}
void TearDown() override {
delete baseEntity;
TearDownDependencies();
}
};
/**
* Test LUPExhibitComponent initial serialization
*/
TEST_F(LUPExhibitTest, LUPExhibitComponentSerializeInitialUpdateTest) {
bitStream.Reset();
// Component should be dirty by default
lupExhibitComponent->Serialize(bitStream, true);
// Read back the serialized data
bool isDirty;
bitStream.Read(isDirty);
EXPECT_EQ(isDirty, true); // Should be dirty by default
LOT exhibitLOT;
bitStream.Read(exhibitLOT);
EXPECT_EQ(exhibitLOT, 11121); // First exhibit in the array
}
/**
* Test LUPExhibitComponent regular update when not dirty
*/
TEST_F(LUPExhibitTest, LUPExhibitComponentSerializeNotDirtyTest) {
bitStream.Reset();
// First serialize to clear dirty flag
lupExhibitComponent->Serialize(bitStream, false); // This clears the dirty flag
bitStream.Reset();
// Now serialize again - should not be dirty
lupExhibitComponent->Serialize(bitStream, false);
bool isDirty;
bitStream.Read(isDirty);
EXPECT_EQ(isDirty, false); // Should not be dirty after previous serialization
}
/**
* Test LUPExhibitComponent cycling through exhibits
*/
TEST_F(LUPExhibitTest, LUPExhibitComponentNextExhibitTest) {
bitStream.Reset();
// Get first exhibit
lupExhibitComponent->Serialize(bitStream, true);
bool isDirty;
bitStream.Read(isDirty);
EXPECT_EQ(isDirty, true);
LOT firstExhibit;
bitStream.Read(firstExhibit);
EXPECT_EQ(firstExhibit, 11121); // First exhibit
bitStream.Reset();
// Move to next exhibit
lupExhibitComponent->NextLUPExhibit();
lupExhibitComponent->Serialize(bitStream, false);
bitStream.Read(isDirty);
EXPECT_EQ(isDirty, true); // Should be dirty after NextLUPExhibit
LOT secondExhibit;
bitStream.Read(secondExhibit);
EXPECT_EQ(secondExhibit, 11295); // Second exhibit
}
/**
* Test LUPExhibitComponent cycling through all exhibits and wrapping around
*/
TEST_F(LUPExhibitTest, LUPExhibitComponentCycleAllExhibitsTest) {
bitStream.Reset();
// Expected exhibit sequence: 11121, 11295, 11423, 11979, then back to 11121
std::array<LOT, 5> expectedLOTs = { 11121, 11295, 11423, 11979, 11121 };
for (size_t i = 0; i < expectedLOTs.size(); ++i) {
if (i > 0) {
lupExhibitComponent->NextLUPExhibit();
}
bitStream.Reset();
lupExhibitComponent->Serialize(bitStream, false);
bool isDirty;
bitStream.Read(isDirty);
EXPECT_EQ(isDirty, true);
LOT exhibitLOT;
bitStream.Read(exhibitLOT);
EXPECT_EQ(exhibitLOT, expectedLOTs[i]) << "Exhibit " << i << " should be " << expectedLOTs[i];
}
}