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@@ -389,8 +389,8 @@ void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAd
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bitStream.Write(subComponent.GetPosition().y);
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bitStream.Write(subComponent.GetPosition().z);
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bitStream.Write(subComponent.GetRotation() != NiQuaternion::IDENTITY);
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if (subComponent.GetRotation() != NiQuaternion::IDENTITY) {
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bitStream.Write(subComponent.GetRotation() != NiQuaternionConstant::IDENTITY);
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if (subComponent.GetRotation() != NiQuaternionConstant::IDENTITY) {
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bitStream.Write(subComponent.GetRotation().x);
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bitStream.Write(subComponent.GetRotation().y);
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bitStream.Write(subComponent.GetRotation().z);
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